Blood Elemental, Variant (5e Creature)

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Blood Elemental, Variant[edit]

Large elemental, neutral


Armor Class 14 (natural armor)
Hit Points 114 (12d10 + 48)
Speed 30 ft.


STR DEX CON INT WIS CHA
18 (+4) 14 (+2) 18 (+4) 3 (-4) 10 (+0) 6 (-2)

Damage Resistances acid; bludgeoning, piercing, and slashing from nonmagical attacks
Damage Immunities poison
Condition Immunities exhaustion, grappled, paralyzed, petrified, poisoned, prone, restrained, unconscious
Senses darkvision 60 ft., passive Perception 10
Languages understands the languages of its creator but can't speak
Challenge 5 (1,800 XP)


Blood Form. The elemental can enter a hostile creature's space and stop there. It can move through a space as narrow as 1 inch wide without squeezing.

ACTIONS

Multiattack. The elemental makes two slam attacks.

Slam. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 14 (2d8 + 4) necrotic damage.

Bloody Drain (Recharge 4-6). Each creature in the elemen- tal's space must make a DC 15 Strength saving throw. On a failed save, the target takes 11 (2d10) necrotic damage. The elemental pulls the target's blood by osmosis and gains half of the damage done as temporary hit points.

The elemental can also drain the blood of a creature that is freshly dead (whose blood is not dried). If it does so, it gains a number of d4s equal to the HD of the creature, as temporary hit points.


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