Blight Ganon I (5e Creature)

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Blight Ganon I[edit]

Huge fiend, chaotic evil


Armor Class 14
Hit Points 68 (8d12 + 16)
Speed 30 flight


STR DEX CON INT WIS CHA
14 (+2) 14 (+2) 14 (+2) 14 (+2) 14 (+2) 14 (+2)

Saving Throws Cha +4
Skills Intimidation +4, Perception +4
Damage Vulnerabilities radiant
Damage Resistances bludgeoning, piercing, and slashing damage not from artifact weapons.
Damage Immunities Necrotic, Poison
Condition Immunities charmed, poisoned, petrified
Senses passive Perception 14
Languages understands all languages, speaks none
Challenge 4 (1,100 XP)


Blight Warp. Blight Ganon I may teleport 60ft. to a location it can see as a bonus action.

Weak Point. Any attacks made against a Blight Ganon's eye bypass its resistance to bludgeoning, piercing, and slashing damage. Any attack roll made as a called shot, such as against this weak point, is normally made with disadvantage. Dealing 15 or more damage to such a weak point in a single hit causes the Blight Ganon to fall to the ground (taking fall damage if applicable), causes them to be stunned until the end of their next turn, and causes them to fall prone.

Elemental Type. Blight Ganons have an elemental type that defines them. Fire, Water, Thunder, and Wind. Attacks and feature preceded by an element in "()" only apply to one of the Blight Ganons.

(Fire) Fireblight Ganon. Fireblight Ganon is immune to fire damage and vulnerable to cold damage. Fireblight Ganon has a +2 bonus to Strength Saves and Constitution Saves.

(Fire) Scorched Earth. Fireblight Ganon makes a melee weapon attack against a creature and may place 2d6 bonfires within 30ft of itself. These bonfires take up a 5ft. area and deal 1d8 damage if a creature that enters, ends their turn, or is in the space of the bonfire when it is created if they fail a DC 12 Dexterity Save, taking no damage on a success.

(Fire) Great Flame Shield. (Recharge 5-6) As an action, Fireblight Ganon gives itself 10 temporary HP that can only be damaged by thunder damage. This shield is removed at the end of Fireblight Ganon's next turn automatically. If Fireblight Ganon loses all temporary HP granted by Great Flame Shield, it falls to the ground taking fall damage if applicable, is stunned until the end of its next turn, and falls prone.

(Water) Waterblight Ganon. Waterblight Ganon is immune to cold damage and vulnerable to lightning damage. Waterblight Ganon has a +2 bonus to Dexterity Saves and Strength Saves.

(Water) Rising Tide. Waterblight Ganon may cause flooding in the area creating 10ft deep water in a 500ft. radius.

(Water) Spear Fishing. Waterblight Ganon has advantage on weapon attacks against creatures that are swimming, but do not have a swim speed. Waterblight Gannon does not have disadvantage against prone targets with ranged attacks. Waterblight Ganon's Spear can be recalled to its hand with a bonus action.

(Thunder) Thunderblight Ganon. Thunderblight Ganon is immune to lightning damage. Thunderblight Ganon has a +2 bonus to Dexterity Saves and Inteligence Saves.

(Thunder) Endless Shield. Thunderblight Ganon's shield may be raised as a bonus action. While raised, Thunderblight Ganon may chose to add +2 to their armor class whenever they are attacked at the cost of 1 durability. When the Shield is raised, its durability is set to 3 (including from 0). While Thunderblight Ganon's shield is out of durability, if Thunderblight Ganon is hit by an attack, Thunderblight Ganon is knocked prone as well. The Shield may be targeted by called shots and is immune to poison, necrotic, and psychic damage. Hitting the shield with a called shot reduces its durability by 1.

(Thunder) Lightning Dart. Thunderblight Ganon has a movement speed of 120ft. flying, and does not provoke attacks of opportunity with its movement. If Thunderblight Ganon starts its turn more than 60ft. away from a creature, it has advantage with melee weapon attacks against them until the end of its turn.

(Thunder) Thunderstorm. (Recharge 5-6) As an action, creatures within a 300ft. radius of Thunderblight Ganon must make a DC 12 Dexterity save or take 1d8 piercing damage from a falling metal rod which is placed into their space. Thunderblight Ganon may additionally place 2d6 additional metal rods in unoccupied spaces within 300ft. On Thunderblight Ganon's subsequent turns, it may call lighning down onto any of the metal rods created by this action, destroying the rod and dealing 1d6 lightning damage to any creature within a 5ft. radius on a failed DC 13 Dexterity save. If a creature takes lightning damage via this action, it must also make a DC 12 Constitution Save or drop whatever it was holding in its hands. Thunderblight Ganon is not immune to the lightning damage from this attack and being hit by this lightning causes its shield to loose all its durability as well. This attack only begins to reroll for recharging after all of the metal rods it created have been destroyed.

(Wind) Windblight Ganon. Windblight Ganon has a +2 bonus to Strength Saves and Dexterity Saves.

(Wind) Drones. Windblight Ganon may summon 4 drones that are tiny, have a flight speed of 25 ft. AC of 20, have 20hp, and are immune to poison, necrotic, and psychic damage while also being immune to petrification, poisoned, charmed, fear, and exhaustion. They have a +6 to dexterity saves. Windblight Ganon can originate ranged weapon attacks except for Energy Canon from the position of a drone instead of itself. Windblight Gannon may move a drone as part of an attack that originates from a drone or all of its drones as an action.

(Wind) Squalls. Windblight Ganon may create 1d4 Squalls that are large in size. These squalls deal 1d8 slashing damage to any creature that ends their turn next to or within the squall on a failed DC 14 Dexterity Save. If a creature fails the dexterity save, they are also be pushed up to 10ft. and knocked prone on a failed DC 14 Strength saving throw. Creatures within 15ft. of a squall that are not Calamity Ganon or its Drones have disadvantage on ranged and thrown weapon attacks. Windblight Gannon may move a Squall 10ft. as a bonus action.

(Wind) Sharpshooter. Windblight Ganon does not suffer disadvantage when making a ranged attack when a creature is within 5ft. of it or if the target is prone.

ACTIONS

Multiattack. Blight Ganon I may make two melee attacks with its great sword or great spear, four ranged attacks with energy blast, or three attacks with its scimitar.

Energy Canon. Ranged Weapon Attack: +8 to hit, range 60/120 ft., one target. Hit: 24 (4d10) force damage. If this attack misses a character with a shield, they may use their reaction to redirect this attack back at the Blight Ganon's Weak Point without disadvantage using the +8 to hit.

(Fire) Firebolt. Ranged Spell Attack: +6 to hit, range 120 ft., one target. Hit: 12 (2d10) fire damage.

(Fire) Greatsword. Mele Weapon Attack: +6 to hit, reach 10ft., one target. Hit: 14 (2d10+2) Slashing damage.

(Fire) Nova Bomb (Recharge 5-6). Ranged Weapon Attack: +6 to hit, range 30/60 ft., one target. Hit: 12 (2d10) thunder damage plus 12 (2d10) Fire Damage. If this attack misses a character with a shield, they may use their reaction to redirect this attack back at Fireblight Ganon with a +6 to hit The Nova Bomb always destroys Great Fire Shield. A creature with a prepared action that deals cold damage may be used to destroy a Nova Bomb causing it to dissipate harmlessly. A Nova Bomb may always be used while Great Fire Shield is active.

(Water) Greatspear. Mele Weapon Attack: +6 to hit, reach 15ft. or 120ft./300ft. thrown, one target. Hit: 14 (2d10+2) Piercing damage. If this attack misses a target with a shield as a ranged attack, the target may chose to use their reaction to parry the attack and target the Water Blight with this attack with a +6 to hit at its weakspot without disadvantage.

(Water) Cryonis. Ranged Spell Attack: +6 to hit, range 120 ft., one target. Hit: 18 (3d10) cold damage. The Cryonis spell may be used as a reaction to cancel this attack.

(Water) Tidal Surge (Recharge (5-6). Creatures within 60ft. of Waterblight Ganon must pass a DC 14 Dexterity saving throw or take 18 (3d10) force damage, saving for half damage. Failing the save also knocks a target prone.

(Thunder) Scimitar. Mele Weapon Attack: +6 to hit, reach 5ft., one target. Hit: 8 (1d8+2) Slashing damage.

(Thunder) Shield Bash. Mele Weapon Attack: +6 to hit, reach 5ft., one target. Hit: 5 (1d4+2) Bludgeoning damage. If this hits, target must pass a DC 14 Strength check or be knocked prone. This attack may be used as a bonus action if Thunderblight Ganon's shield has at least 1 durability.

(Thunder) Lightning Balls. Ranged Spell Attack: +6 to hit, range 120 ft., one target. Hit: 12 (2d10) lightning damage. If the target takes lightning damage from this attack, they also must pass a DC 14 Constitution check or drop whatever it is holding in its hands.

(Wind) Blight Canon. Ranged Weapon Attack: +6 to hit, reach 120/300ft., one target. Hit: 5 (1d4+2) force damage. If this attack misses a character with a shield, they may use their reaction to launch its attack back at Windblight Ganon with a +6 modifier and goes for the weak spot without disadvantage.

(Wind) Canon Club. Mele Weapon Attack: +6 to hit, reach 10ft., one target. Hit: 6 (1d6+2) bludgeoning damage. On a hit, the target must make a DC 14 Strength check or be knocked 10ft. away and prone.

(Wind) Roaring Canon (Recharge 5-6) Windblight Ganon makes eight Blight Canon attacks that can not be reflected.



Blight Ganons are terrible manifestations of Calamity Ganon's will sent to destroy the champions of Hyrule. Their task was a resounding success. These four malevolent spirits haunt the divine beasts that were once piloted by the champions. They grow in strength when one of the four blights falls or if they are summoned by Calamity Ganon to protect it.

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