Blessed Royal (5e Creature)

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Blessed Royal[edit]

Medium humanoid (any race), any alignment


Armor Class 18 (plate)
Hit Points 375 (30d8 + 240)
Speed 30 ft.


STR DEX CON INT WIS CHA
24 (+7) 23 (+6) 26 (+8) 21 (+5) 20 (+5) 26 (+8)

Saving Throws Str +14, Dex +13, Con +15, Int +12, Wis +12, Cha +15
Skills Arcana +12, Athletics +14, Deception +15, History +12, Insight +12, Intimidation +15, Perception +12, Performance +15, Persuasion +15, Religion +12
Proficiency Bonus +7
Senses darkvision 120 ft., passive Perception 22
Languages Celestial, Common, and any five other languages
Challenge 24 (62,000 XP)


Favored by the Gods (Recharges after a Long Rest). If the royal misses with an attack roll, it can roll 2d4 and add it to the total.

Innate Spellcasting. The royal's spellcasting ability is Charisma (spell save DC 23). It can innately cast the following spells, requiring no components, and these spells are only usable on citizens of the kingdom of the royal, with other royals being immune:

At will: charm person, command, enthrall, motivational speech, suggestion
3/day each: dominate person, mass suggestion

Legendary Resistance (3/Day). If the royal fails a saving throw, it can choose to succeed instead.

Magic Resistance. The royal has advantage on saving throws against spells and other magical effects.

Powerful Attacks. A weapon attack deals one extra die of its damage when the royal hits with it (included in the attack), and these weapon attacks are magical.

Regeneration. The royal regains 20 hit points at the start of its turn if it has at least 1 hit point.

Spellcasting. The royal is an 18th-level spellcaster. Its spellcasting ability is Charisma (spell save DC 23, +15 to hit with spell attacks). It knows the following sorcerer and cleric spells:

Cantrips (at will): booming blade, guidance, prestidigitation, sacred flame, shocking grasp, thaumaturgy
1st level (4 slots): bless, healing word
2nd level (3 slots): hold person, lesser restoration
3rd level (3 slots): counterspell, dispel magic, fireball, revivify
4th level (3 slots): banishment
5th level (3 slots): greater restoration, mass cure wounds
6th level (1 slot): heal, heroes' feast
7th level (1 slot): resurrection
8th level (1 slot): holy aura
9th level (1 slot): mass heal

Sorcery Points. The royal has 18 sorcery points. As a bonus action, it can spend a number of sorcery points to create a spell slot, as a sorcerer does. Alternatively, it can, as a bonus action, sacrifice a spell slot to restore spent sorcery points equal to or less than the level of the spell slot sacrificed. It can spend 1 or more sorcery points to gain one of the following benefits:

Distant Spell. When the royal casts a spell, it can spend 1 sorcery point to double the range of the spell if it was already 5 feet or greater and if the spell had a range of touch, the spell's range becomes 30 feet.
Empowered Healing. Whenever the royal rolls dice to determine the number of hit points a spell restores, it can spend 1 sorcery point to reroll any number of those dice once. The royal can use this feature only once per turn.
Subtle Spell. When the royal casts a spell, it can spend 1 sorcery point to cast it without any somatic or verbal components.
Quickened Spell. When the royal casts a spell that has a casting time of 1 action, it can spend 2 sorcery points to change the spell's casting time to 1 bonus action.
Twinned Spell. When the royal casts a spell that can target only one creature and doesn't have a range of Self, it can spend a number of sorcery points equal to the spell's level to target a second creature within range with the same spell. If the spell is a cantrip, the royal spends 1 sorcery point to use this feature.

ACTIONS

Multiattack. The royal makes two weapon attacks and casts two cantrips.

Longsword. Melee Weapon Attack: +14 to hit, reach 5 ft., one target. Hit: 16 (2d8 + 7) slashing damage or 18 (2d10 + 7) slashing damage if used with two hands.

Leadership (Recharges after a Short or Long Rest). For 1 minute, the royal can utter a special command or warning whenever a nonhostile creature that it can see within 30 feet of it makes an attack roll or a saving throw. The creature can add a d4 to its roll provided it can hear and understand the royal. A creature can benefit from only one Leadership die at a time. The effect ends if the royal is incapacitated.

BONUS ACTIONS

Angelic Form. The royal manifests a pair of angelic wings, which grant it a flying speed of 30 feet. The wings last until the royal dies, is incapacitated, or uses another bonus action to dismiss them.

Teleport. The royal magically teleports, along with any equipment it is wearing or carrying, up to 120 feet to an unoccupied space it can see.

Unearthly Recovery (Recharges after a Long Rest). The royal regains 188 hit points.

REACTIONS

Parry. The royal adds 7 to its AC against one melee attack that would hit it. To do so, the royal must see the attacker and be wielding a melee weapon.

LEGENDARY ACTIONS

The royal can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature's turn. The royal regains spent legendary actions at the start of its turn.

Attack. The royal makes a weapon attack or casts a cantrip.
Command Ally. The royal targets one ally it can see within 30 feet of it. if the target can see and hear the royal, the target can make one weapon attack as a reaction and gains advantage on the attack roll.
Teleport (Costs 2 Actions). The royal uses its Teleport.
Cast a Spell (Costs 3 Actions). The royal casts a spell.

A blessed royal is a member of a large kingdom's royal family who, whether by a sacred bloodline or simply the divine right of kings, has incredible sorcerous powers. Their influence over their kingdom and its people is more than just political; powerful magic allows them to control the desires and actions of their subjects. This variant is a royal family member who is not the active ruler or heir.
At the DM's option, the blessed royal may be equipped with +2 plate and a +2 longsword and is attuned to two rare magic items and one very rare magic item (not included in the stat block).

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