Blades of Fire and Ice (3.5e Equipment)

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Blades of Fire and Ice
Martial Light
Critical: 19-20/x4
Range Increment: var
Type: var
Hardness: inf
Size Cost Damage Weight1 hp
Fine 2d6 *
Diminutive 2d6 *
Tiny 2d6 *
Small 2d6 5lbs
Medium 2d6 5lbs Inf
Large 2d6 5lbs
Huge 2d6 *
Gargantuan 2d6 *
Colossal 2d6 *
  1. The SRD only gives a means to determine costs and weights of weapons for Large and Small versions based on the Medium weapons. Any other supplied values are the author's best determination.

The Blades of Fire and Ice started life as normal daggers on a halfling cleric-rogue. His deeds imbued the Blades with his spirit, and they gained a mind of their own. They try to stick together as much as possible, while causing mischief and attempting to make a name for themselves. The Blades of Fire and Ice start as a +3 Flaming Burst short sword and a +3 Icy Burst short sword.

  • If you wield one without wielding the other within one round, you take 3d10 damage and drop the weapon.
  • The weapons can change forms at will, but they will always have the same attributes other than range, type, size, and it's type, and can only be two separate blades on a double weapon or two light melee weapons of the same type.
  • The two weapons must attack together, or you take 3d10 damage and drop both weapons. They share the same attack and damage rolls, and gain +6 from enhancement to both rolls.
  • You can use both weapons at once with a standard action. However, you take a -4 penalty to the attack roll in addition to penalties for dual wielding.
  • On a critical, the elements in the middle cancel and become pure energy. The opponent takes 8d10 damage, while all to the Fire Blade's side take the regular Flaming Burst and the Ice Blade's side take the regular Icy Burst.
  • If you are Chaotic Neutral, +1 to both enhancement bonuses. For each step away from Chaotic Neutral you get, -1 to enhancement bonuses.
  • Once per day, you can ask the Blades to concentrate their energy into a beam that starts as the two elements, but becomes pure energy. Make a Concentration check and a Diplomacy or Intimidate check, DC 20. If you succeed, the blades let out an epic beam of pure energy, dealing 8d10 to all in a line. This drains the blades, however, and they become +1 for 5 minutes.
  • The Ice Blade prefers being used off-hand, while the Fire Blade prefers right. If you do this, you get a +2 to checks made here.

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