Black Eyes (5e Race)

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Black Eyes[edit]

Physical Description[edit]

Black eyes are similar in appearance to humans, albeit with slightly grayer than usual skin, jet-black eyes, and hair that is either pure white or stark black. When in sun light, a black eye's body appears to be supernaturally shadowed.


Black eyes are surrounded by myth, with countless tales of them stealing souls or performing other demonic deeds. Indeed, they are believed by many to be demons, though in truth they are only one of many creatures that are only half-fiend. A black eyes is usually the result from the mating of an elf with one or more demons, but over millennia these long-lived creatures have interbred with each other and formed something that might resemble a race in its own right.


True to its name, any black eyes has trouble fitting into normal society unless its eyes remain hidden. A knowledgeable person who sees the tell-tell black eyes will often ostracize the creature as the demon it is, while those not in the know will fear them as monsters. Consequently, any black eyes tend to either be a hermit or live a meagre lifestyle in the slums of a larger city. The races' scarcity and secretive makes villages of them quite uncommon, which is only fueled by the relative dislike black eyes have for each other.

Common Black Eyes Names[edit]

Male: Ameretat, Erebus, Shshrivar

Female: Brigid, Oinoe, Melusine

Black Eyes Traits[edit]

A demonic humanoid with stark black eyes and unusual supernatural capabilities.
Ability Score Increase. Your Dexterity increases by 2 and your Charisma increases by 2.
Age. Black eyes can live to 10,000 years and reach maturity at around 100.
Alignment. Black eyes tend to veer toward true neutral.
Size. A typical black eyes is between 5'0" and 7'0" in height. Your size is Medium.
Speed. Your base walking speed is 30 feet.
Demon. Your creature type is considered to be both fiend (demon) and humanoid.
Darkvision. You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can't discern color in darkness, only shades of gray.
Demon Blood. You are resistant to necrotic damage.
Soul Grab. At level 3 you can use your action to perform a special melee weapon attack with a reach of 10 feet. You are proficient in this weapon. On a hit, the target takes necrotic damage with a number of d6's equal to your proficiency bonus (e.g., if you have a proficiency bonus of +3, this attack deals 3d6 necrotic damage). On a hit, you regain hit points equal to half the necrotic damage dealt. You must complete a short rest before this feature can be used again.
Languages. You can read, write, and speak Common and Abyssal.

Random Height and Weight[edit]

4′ 8″ +2d10 110 lb. × (1d4) lb.

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