Beholdertouched (5e Race)

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Beholdertouched are humans injected with beholder genetics through a forbidden ritual to give them superintelligence. Because of this, they inherit many beholder traits.

Physical Description[edit]

Beholdertouched look almost exactly the same as normal humans. However, there are a few peculiar details to them, larger eyes that seem to almost glow, a rougher darker skin tone, sharper teeth, almost black blood and various odd behavioral ticks.


The exact origin of the beholdertouched is unknown, but some say that the first beholdertouched was a powerful human wizard. This wizard was obsessed with beholders, and because of this invented a dangerous ritual which would give him the intelligence and abilities of a beholder and while it took many a failed experiment and a good deal of time to round up enough beholders to perfect he was successful. He used his new powers to control and manipulate others, eventually controlling entire kingdoms before the very creatures he so admired came for him, destroying him in the process. It is said his apprentice was the only one left with such knowledge, who traded to an otherworldly being for protection from the creatures.


Beholdertouched are so rare that they have no real society of their own. Most people don't even know that they exist. Because of their intelligence, beholdertouched often have important political roles in society. Beholdertouched are great at manipulating people and secretly bending the world and people around them to their will.

Beholdertouched Names[edit]

They have human names though some may take on a different name to christen their ascension or fall into their current state.

Design Note: If you become a Beholdertouched you lose any and all racial traits your previous race had.

Beholdertouched Traits[edit]

Humans spliced with the genetics of a beholder to grant them superintelligence.
Ability Score Increase. Your Intelligence score increases by 3. As usual, you cannot increase an ability score above 20 using this trait.
Age. Due to the experimental nature of the Beholdertouched they don't live for much longer than 30 years after the ritual.
Alignment. The alien and evil nature of beholders draws most beholders towards a lawful evil alignment.
Size. Beholdertouched vary in weight and height. Your size is Medium.
Speed. Your base walking speed is 30 feet.
Superior Darkvision. You can see in dim light within 120 feet as if it were bright light, and in darkness as if it were dim light. You can't discern color in darkness, only shades of grey.
Paranoia. When you are afflicted with short-term madness, you instead get long-term madness. In addition, after the ritual you became afflicted with a form of indefinite madness, if cured it returns after 1d4 days.
Aberrant Makeup. Your creature type is both aberration and humanoid.
Beholder Eye. While not as potent as the original your eyes grant you advantage on all Intelligence, Wisdom, and Charisma saving throws against magic.
Silent Intellect. You don't hide as creatures of the dark normally would through camouflage and silence but forcing other creatures minds to pass over you. Whenever you make a Stealth check, you can use your Intelligence in place of your Dexterity.
Languages. You can speak, read and write Common, Deep Speech, and Undercommon.

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