Beacon of Hope (5e Feat)
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Beacon of Hope
Prerequisites: None
a shining beacon giving hope to those that have lost their will.
You can use this feat a number of times equal to a third of your Proficiency Bonus (rounded down, Minimum of 1) recovering all charges after a long rest.
-While in combat, all allies within 30ft of you have renewed hope recovering 2d4 levels of Exhaustion, if you get all points of Exhaustion back you gain 1 Inspiration per 2 points of Exhaustion over your max Exhaustion amount. Eg if you roll a 4 and only need 2 to get back all points of Exhaustion, you gain 1 Inspiration.
-All allies within 30ft gain advantage on all Attack, Ability and Saving Throw Rolls
-All allies within 30ft are immune to fear and charmed
-Any attack or spell that would knockout/kill an ally within 30ft will instead be brought down to 1 hp (this may only occur once per player per beacon of hope)
This lasts for 1 minute or until the end of combat, whichever comes first.
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