Battle Horror (5e Creature)

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Battle Horror[edit]

Medium construct, lawful evil


Armor Class 18 (plate)
Hit Points 153 (18d8 + 72)
Speed 30 ft.


STR DEX CON INT WIS CHA
20 (+5) 13 (+1) 18 (+4) 12 (+1) 10 (+0) 10 (+0)

Skills Perception +6
Proficiency Bonus +3
Damage Immunities force, necrotic, poison
Condition Immunities blinded, charmed, deafened, frightened, paralyzed, petrified, poisoned, stunned
Senses blindsight 120 ft. (blind beyond this radius), passive Perception 16
Languages understands the language of its creator but can't speak
Challenge 8 (3,900 XP)


False Appearance. While the battle horror remains motionless, it is indistinguishable from a regular suit of armor.

Magic Resistance. The battle horror has advantage on saving throws against spells and other magical effects.

Magic Weapons. The battle horror's weapon attacks are magical.

Spell Immunity. The battle horror is immune to three spells chosen by its creator. Typical immunities include fireball, heat metal, and lightning bolt.

Innate Spellcasting. The battle horror's spellcasting ability is Intelligence (spell save DC 12). The battle horror can cast the following spells, requiring no material components:

At will: magic missile
3/day: blink
1/day each: dimension door, fireball

ACTIONS

Multiattack. The battle horror makes two attacks with its flaming greatsword.

Flaming Greatsword. Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 12 (2d6 + 5) slashing damage, plus 5 (1d10) fire damage.


The battle horror is a helmed horror that has been upgraded by being infused with an evil elemental spirit by followers of an evil deity like Bane. They are much more powerful than regular helmed horrors and have been given the ability to cast spells.

Constructed Nature. A battle horror doesn't require air, food, drink, or sleep.

4.00
(one vote)

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