An arrow waits under tension in a hidden wall tube. One square within its line-of-sight and range contains a tripwire or pressure plate that triggers the arrow. Once it has fired, it must be manually reloaded.
| Basic Arrow Trap Level 1 Minion Trap
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| Object 25 XP
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| Detect: Perception DC 19
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Initiative: -
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| Immune attacks
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| Triggered Actions
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Attack ♦ Encounter
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| Attack: (Opportunity Action) Ranged 10 (one target); +6 vs. AC
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| Trigger: A creature enters the trigger square or starts its turn there.
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| Hit: 1d8 + 8 damage
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| Countermeasures
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| ♦Disable: Thievery DC 19. Success: The trigger square and arrow no longer function.
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