Azer (4e Race)

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The ancient ancestors of Dwarves corrupted by the elemental power of fire...

Racial Traits
Average Height: 4’3” – 4’9”
Average Weight: 160 – 220 lb.
Ability Scores: +2 Strength, +2 Constitution
Size: Medium
Speed: 6 squares
Vision: Low-light
Languages: Common, Dwarven
Skill Bonuses: +2 Endurance, +2 Intimidate
Resist Fire: You have resist fire 5 + one-half your level.
Stand Your Ground: When an effect forces you to move – through a pull, a push, or a slide – you can move 1 square less than the effect specifies. This means an effect that normally pushes a target 1 square doe not force you to move unless you want to. In addition, when an attack would knock you prone, you can immediately make a saving throw to avoid falling prone.
Flaming Weapon: As a minor action you may make all damage dealt by a weapon you hold deal fire damage. If your weapon already deals fire damage then all attacks receive a +2 power bonus to damage.
Elemental Born: You are considered an elemental for the purpose of effects that relate to creature origin.
Tough as Iron: Add your constitution modifier to your healing surge value.
Warding Fire: You can use warding fire as an encounter power.

Warding Fire Azer Racial Power
You let out a roar of anger the flames that form what would be your facial hair bursting into energy engulfing your body and burning your foes.
'Encounter Star.gif Divine'
Minor Action Personal
Effect: You gain an aura of 2 squares until the end of your next turn. All enemies who are in the aura at the beginning of there turn take 5 ongoing fire damage (save ends) and are dazed (save ends).
Increase to 10 ongoing fire damage at 11th level. Increase to 15 ongoing fire damage at 21st level.

We were captured and enslaved by the fire giants with no way to escape... but then the corruption spread through our veins and the fires in our hearts were lit.

The Azer are what is left of a captured race from long ago from which the Dwarves now are descended from. Corrupted by dark power their fire giant masters twisted them, warping them with raw elemental power turning them into the firey dwarf people they now are.

Not all Azer are still captured however, and those who have escaped their masters often travel the astral sea in search of gold stone so that they can build their own homes. Many wander the material plane in search of such a belonging and their blacksmithing abilities are often welcomed in Dwarven forges providing them with somewhere to live.

Physical Qualities[edit]

Azer, like the dwarves, are short, but broad their bodies being heavy and bulky. All Azer skin is dark ranging from a coppery color to a dark bronze shine. Most Azer wear their fiery beards and hair long and it is a well known fact that flames dim and brighten with mood. In battle it is often said that a group of Azer look like dragon breath advancing towards you. Their eyes, are red glistening like rubies in their dark eye sockets and it is often claimed they can almost see into your soul, this causes a lot of discrimination towards the Azer as many see the red eyes and automatically think they are evil.


Attitudes and Beliefs[edit]

Azer are often talented adventurers as they are no stranger to the torture and hardship one may face during their journeys, and it is because of this many Azer stare into the face of danger and laugh. Many Azer adventure to find a place to feel like themselves, others travel to feel free, as with no chains or masters such Azer see no reason to restrict themselves to one place.

It is common for Azer to become hunters, traveling blacksimths, warlocks of great power in which they use to free the other enslaved Azer or paladins fighting for good and justice, putting their lives on the line for the freedom of others. To be an Azer is to be both respected and feared for your appearance does little for first opinions and many see you as a intimidating brutish person due to this.

You act on your emotions letting your fiery temper, bravery and nobility get you into the stickiest and most dangerous situations however you always power through, being as tough as metal often.

Azer Communities[edit]

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Azer Adventurers[edit]

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Azer favor the Fighter, Paladin and Warlock Classes. Three sample azer adventurers are described below.

Garoa is a Azer Warlock who pacted with infernal powers so that he could slay his master and escape to the material plane. Now he adventures so that he may grow strong and save the Azer still enslaved.

Roadae is a Azer Paladin of Moradin. Long ago he escaped from his fire giants masters to find himself in a dwarven society. He was seen to have potential and so trained as a paladin. Moradin is his life and he will do anything to better the Dwarf and Azer Race.

Brigan is a Azer fighter and faithful servant of a fire giant rebel group who broke away from the other fire giants during the enslavement of the dwarf kind. Wielding his mighty maul Brigan hunts and kills giants hoping to free more of his brethren.

Roleplaying an Azer[edit]

When creating an azer adventurer, here are a few points to consider.

  • To play a race whose hair and beard are fire!
  • To play a character who has escaped from the torment of enslavement under giants.
  • To be a member of a race that

Azer Characteristics: Brave, Strong, Tough, Fire, Noble, Misunderstood.

Azer Male Names: Adrik, Baern, Berend, Darrak, Eberk, Fargrim, Gardain, Harbek, Kildrak, Morgran, Orsik, Rangrim, Thoradin, Thorfin, Tordek, Travok, Vondal

Azer Female Name: Artin, Bardryn, Diesa, Eldeth, Falkrunn, Gurdis, Helja, Kathra, Kristryd, Mardred, Riswynn, Torbera, Vistra

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