Aurloch (4e Race)

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Aurloch[edit]

"We carry death itself within our blood."

Racial Traits
Average Height: 6.5-7.5ft.
Average Weight: 175-250lbs.
Ability Scores: +2 intelligence, +2 dexterity
Size: medium
Speed: 6 squares
Vision: normal and darkvision
Languages: common plus one other of your choice.
Skill Bonuses: +2 search, +2 acrobatics
Creature of Night: From the hours of 10:00 PM to 2:00 AM, you gain +1 strength, +1 constitution, and +1 wisdom.
Anti-venomous: You gain a +5 racial bonus to saving throws against poison effects.
Deathly Essence: When you are bloodied, the enemy who drew your blood takes necrotic damage equal to your intelligence modifier.
Touch of Decay: You can use touch of decay as an encounter power.


Touch of Decay Aurloch Racial Power
'You wipe your weapon through your wounds, covering it with your lethal blood.'
Encounter Star.gif necrotic, weapon
"{{{actiontype}}}" is not in the list of possible values (Minor Action, Standard Action, Free Action, Immediate Reaction, Immediate Interrupt, Move Action, No Action) for this property. {{{range}}}
Requirement: You are bloodied
Target: personal
Effect: adds 1d6 necrotic damage to your melee weapon for the next 3 attacks
Special: Allies who are adjacent to you may, if they choose, douse their weapon with your blood too.


The Aurloch are an isolated, tribal race. They live in extended family groups - or "clans" - and are very hostile to outsiders, especially non-Aurlochs. They choose to make their homes in dense, dark forests, often in the mountains. The Aurloch build their houses - called tree-huts - in the high treetops of evergreen trees, using the foliage as natural camoflague. From there, they can launch assaults on tresspassing humanoids, or on the forest creatures that they hunt. The foliage also provides natural shade during the daytime, keeping their houses cool and dark, which is exactly the conditions they need for sleeping. The Aurloch are a nocturnal species, and thus need to fall asleep in the morning in order to maintain their proper sleep cycle.

Play an Aurloch if you want...

  • to be a creature who preys on other humanoids.
  • to have blood that causes necrotic damage to any non-Aurloch being.
  • to be a member of a secluded, clan-based society.
  • To be a member of a race that favors the Ranger, Sorceror, Warlock, and Rogue classes.

Physical Qualities[edit]

The Aurloch are a tall, slender people. They are lithe and lean, giving them sufficient strength, while allowing for swift and agile movements. The Aurloch have dark, rich-toned skin, usually either brown or grey. Their ears are large and pointed, and their eyes are usually ice blue or jade green, though there have been some with golden-yellow, or even red irises. Their fingers and toes are quite long, sometimes 6 inches or more. The canine teeth of the Aurloch are long and very sharp, for they are born hunters. The Aurloch usually have dark brown or black hair - though there have been recorded cases of fiery-red, and even silver - which they grow out very long, and weave into elaborate hairstyles, often with many braids, and almost always weave beads, wooden charms, and other trinkets into their flowing, often waist-length manes.

Playing an Aurloch[edit]

The Aurloch settlements are very isolated, and thus, they are naturally wary and hostile towards other races. If an outsider approaches them in peace, however, they will usually allow them to enter their village unharmed, though they will keep a close watch on them. There are, very occasionally, Aurloch who overcome their xenophobia and leave their forest behind, choosing to wander off into other lands, in search of excitement, profit, research, or sometimes vengeance. These individuals always have trouble adapting to having other races all around them, but most can, with time, learn to cooperate with members of other species, and occasionally even befriend some of them.

Aurloch Characteristics: Cautious, Cunning, Intelligent, Violent, Defensive

Male Names: Anaiiok, Sordrelaak, Kielviuk, Fentreik

Female Names: Anaiiel, Sordreleal, Kielviil, Fentreul

Aurloch Adventurers[edit]

Three sample Aurloch adventurers are described below.

Kielviuk is an Aurloch sorceror whose tribe was attacked by a small dragon when he was 13 years old. The dragon killed almost half of his clan-mates, and burned nearly 3/5 of his village to ash. The beast would have finished the job, but, in desperation, Kielviuk's arcane powers awakened, and he managed to slay the dragon before it finished his tribe off. The survivors of his tribe were now left to mourn their slain family, and most of them had lost there homes in the attack. Kielviuk was enraged at this dragon's assault, and he swore an oath that day, to hunt and kill as many dragons as he could in his life, and with that, he left his village and headed off into the outside world to begin his purge of the dragon species.

Fentreul is an Aurloch ranger who was exiled from her village by the elders of her tribe for sparing the life of a human intruder. She then left the forest and hurried toward the town that the human had claimed to live in, hoping to meet him and befriend him and his companions, that she might form a new, adoptive clan to replace the one she had lost. Much to her delight, she was moving so fast, she actually caught up to him on the way back to his home. The two of them went on to become close friends, adventuring about with one another, and eventually, their bond grew even stronger than friendship. They became lovers, and one night in their camp, they wound up going into the same tent together, and, long story short, her womb is now home to his child.



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