Astral Lantern (4e Equipment)

From D&D Wiki

Jump to: navigation, search


Astral Lantern Level 4 Uncommon
Even in the deepest darkness, this milky orb shines with the pure white light of the Astral Sea.
Level 4 840 gp

Wondrous Item
Power (Daily ♦ Radiant, Zone): Standard Action. By holding this item in your hand and speaking the command word, the orb rises into the air and shines bright light, creating a zone in a close burst 5 around you. Creatures within the zone cannot gain concealment. In addition, the damage dealt by the weapon attacks of your allies within the zone gains the Radiant keyword.
The astral lantern floats just above your head, sharing your square. When you move, both the lantern and zone move with you. You can put out the lantern as a minor action, at which point it returns to your hand, Otherwise, the lantern goes out when you take your next short or extended rest.





Back to Main PageDungeons and DragonsEquipmentWondrous Items

Personal tools
d20M
miscellaneous
admin area
Terms and Conditions for Non-Human Visitors