Artillery (TOWW)

From D&D Wiki

Jump to: navigation, search

Artillery[edit]

Artillery Qualities
Cost
Damage
Accuracy
Firing Range
Crew
Weight
Firing Artillery
Moving Artillery

Artillery Descriptions[edit]

Table: Artillery[edit]
Item Cost Damage1 Accuracy2 Firing Range Crew Weight
Accurate3 Maximum4
Cannon shot
Cannonball, 6-pounder $ 5 4d6/10d6 6 lb.
Cannonball, 12-pounder $ 10 8d6/20d6 12 lb.
Cannonball, 24-pounder $ 20 14d6/36d6 24 lb.
Canister, 6-pounder $ 20 2d6 -10%5 6 lb.
Canister, 12-pounder $ 40 3d6 -10%5 9 lb.
Canister, 24-pounder $ 80 5d6 -10%5 19 lb.
Shell, 12-pounder $ 50 10d6 -5%5 9 lb.
Shell, 24-pounder $ 100 18d6 -5%5 19 lb.
Powder charge
Charge, light $ 2 1 lb.
Charge, heavy $ 4 2 lb.
Magazine
20 bullet $ 5 1/4 lb.
40 bullet $ 10 1/2 lb.
60 bullet $ 20 1 lb.
80 bullet $ 30 1 lb.
100 bullet $ 50 2 lb.
Cannon
Cannon, 6-pounder $ 500 20% 300 yd. 1500 yd. 6 880 lb.
Cannon, 12-pounder $ 800 25% 250 yd. 1250 yd. 8 1,000 lb.
Cannon, 24-pounder $ 1,200 40% 200 yd. 1000 yd. 10 1,300 lb.
Gatling gun $ 1,500 10d6 25% 50 yd. 250 yd. 4 170 lb.
Bullets, rifle (8) $ 5 1/2 lb.
Carriage
Small $ 150 200 lb.
Medium $ 200 900 lb.
Large $ 400 1,150 lb.
  1. When two damage values are given, the first is concussive damage for all creatures within the area of effect and the second is bludgeoning damage for all creatures within 5 feet of where the shot hits.
  2. The given accuracy figures are the DC required to hit the target location.
  3. How far the artillery can fire with no penalties.
  4. The maximum range is five times as far as the accurate range. Firing twice the range increment adds 10% to the DC hit, three times 20%, four times 40%, and five times 80%.
  5. Modifier to the aiming roll.

See Also[edit]


Back to Main Page3.5e HomebrewCampaign SettingsThe Old Wild WorldEquipment

Home of user-generated,
homebrew pages!


Advertisements: