Armored Zombie (5e Creature)

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Armored Zombie[edit]

Medium undead, neutral evil


Armor Class 17 (half plate)
Hit Points 45 (6d8 + 18)
Speed 20 ft.


STR DEX CON INT WIS CHA
19 (+4) 16 (+3) 16 (+3) 6 (-2) 5 (-3) 4 (-3)

Saving Throws Str +6, Con +5
Proficiency Bonus +2
Damage Immunities poison
Condition Immunities poisoned
Senses darkvision 60 ft., passive Perception 7
Languages understands the languages of its creator but can't speak
Challenge 3 (700 XP)


Undead Fortitude. If damage reduces the zombie to 0 hit points, it must make a Constitution saving throw with a DC of 5 + the damage taken, unless the damage is radiant damage or from a critical hit. On a success, the zombie drops to 1 hit point instead.

ACTIONS

Multiattack. The zombie makes two attacks.

Longsword. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 8 (1d8 + 4) slashing damage, or 9 (1d10 + 4) slashing damage if used with two hands.


This elite zombie is equipped with armaments by a necromancer. They were probably warriors when they were alive and they fight using the fading memories of their skills.

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