Armitars (3.5e Equipment)

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Armitars
Exotic One-Handed
Critical: 17-20x2
Range Increment:
Type: Slashing
Hardness:
Size Cost1 Damage Weight1 hp
Fine * 1d4 *
Diminutive * 1d4 *
Tiny * 1d4 *
Small 25 gp 2d4 4 lb
Medium 25 gp 1d6 10 lb
Large 30 gp 1d8 15 lb
Huge * 1d8 *
Gargantuan * 1d10 *
Colossal * 1d12 *
  1. The SRD only gives a means to determine costs and weights of weapons for Large and Small versions based on the Medium weapons. Any other supplied values are the author's best determination.

Armitars are basically scimitars, with one major difference. The handle of an armitar is on the back of the blade, rather than the bottom, and the majority of the blade reaches down the arm. 3-4 inches extend in front of the handle, and the part at the handle is the thickest, tapering to a point 3-3.5 feet behind it. Armitars, as medium, are usually 4-4.5 feet in length, and vary in width.

The idea behind an armitar is that there is nothing strapping your arm to the blade; so it can be reversed in your grip to extend like a normal scimitar. They are designed to cut and slash easily with the movements of a humanoid body, as well an increased difficulty in handling them, and therefore have an increased critical range. They are generally used in pairs, but may be used in either arm alone.



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