Armed Dragon LV10 (5e Creature)

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Armed Dragon LV10[edit]

Gargantuan dragon, any alignment


Armor Class 20
Hit Points 410 (20d20 + 200)
Speed 30 ft.


STR DEX CON INT WIS CHA
30 (+10) 14 (+2) 30 (+10) 15 (+2) 20 (+5) 18 (+4)

Saving Throws Str +17, Con +17
Proficiency Bonus +7
Damage Resistances bludgeoning, lightning, piercing, slashing, thunder
Damage Immunities bludgeoning, piercing, and slashing from nonmagical weapons
Senses passive Perception 15
Languages draconic
Challenge 10 (5,900 XP)


Armed Dragon Thunderbolt. The dragon adds an extra 5 (1d10) lightning damage to all attacks for each armed dragon corpse of a lower age category than itself within 1 mile (maximum +6d10).

Static Orb Blast. As an action the dragon selects one armed dragon of a lower age category it can see, the selected dragon takes 15 (1d10+10) thunder damage (bypassing the dragons resistance), then one creature the injured dragon can see takes 30 thunder damage.

ACTIONS

Armed Big Punisher. Melee Weapon Attack: +9 to hit, reach 10 ft., one target. Hit: 30 (10d4+10) bludgeoning damage.

Armed Luminizer Blast (Recharge 5-6). Ranged Weapon Attack: +9 to hit, reach 60ft., cone. Targets in the cone take 60 (10d10+10) lightning damage.


LEGENDARY ACTIONS

The dragon can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature's turn. The dragon regains spent legendary actions at the start of its turn.

Dragon Talon Terror. The dragon makes a Armed Big Punisher attack.
Infernal Roar (Costs 2 Actions). The dragon lets loose a bellow of rage, in 1d10 turns an armed dragon of a lower age category appears to aid it in combat.
Genocide Cutter (Costs 3 Actions). The dragon makes one attack with its Armed Luminizer Blast.

The ancient stage of the Armed Dragon is almost never seen and frequently thought to not exist. These walking disasters are most often found in service of some greater power, typically either celestial or infernal in nature though some have been bargaining with mechanical powerhouses as well. Regardless they are always on the front lines of a war seeking more powerful and plentiful battles both to repair and improve their own armors, and more worryingly to produce the metal needed for the birth of new armed dragons.

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