Argyle Whitebeard (3.5e NPC)

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In the forgotten times, after the great war between Heaven and Hell, Vargach altered Valgora and gave dominion over it to the crafty ape he called man. And to each generation was born a creature of light and a creature of darkness. And great armies clashed by night in the ancient war between good and evil. There was magic then, nobility, and unimaginable cruelty. And so it was until the day that a false sun exploded over Sykuin, and man forever traded away wonder for reason.
Argyle Whitebeard, Lore Keeper
This page is part of the

Valgora
Campaign Setting


Argyle1.jpg

Argyle Whitebeard, known colloquially as Argyle the White is the keeper of Argyle Isle in the Atlantean Bay off the coast of the Island of Hesjing.

The White Wall[edit]

The Whitebeard line has maintained the island for 17 generations, making the current Argyle actually Argyle the 17th.

Duties[edit]

Argyle maintains the island and it's amenities, which are all named after him and his predecessors. These include Argyle Keep ("The White Wall") which is the major line of defense for Talara consisting of a 1,000 canon sporting wall, though thru the ages of peace it has fallen in it's upkeep. Argyle Beacon is the island's lighthouse that aids ships in reaching the docking district safely at night.

Game Stats[edit]

Argyle Whitebeard

CR 16

Male dwarf paladin 16
LG Medium humanoid
Init/Senses +4/Listen +15, Spot +17
Languages Common, Aquan, Dwarven, Celestial
AC 29, touch 24, flat-footed 24
(+4 Dex, +2 Wis, +10 armor)
hp 152 (16 HD)
Fort/Ref/Will +10/+5/+5
Speed 40ft
Melee Warhammer 1d10 or
Melee Warhammer 1d10
Base Atk/Grp +16/11/6/1/+26
Abilities Str 23, Dex 18, Con 17, Int 16, Wis 15, Cha 15
Feats Fortitude, Power Attack, Cleave, Great Cleave, Weapon Focus, Dodge, Mobility, Spring Attack
Skills Knowledge (religion) +18, Knowledge (history) +9, Knowledge (local) +7, Listen +15, Ride +8, Spot +17, Survival +17, Swim +6, Tumble +2
Possessions Warhammer, Mundane Equipment
Patron Deity Vargach



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