Arcanaloth (5e Race)

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<Arcanaloth>[edit]

Quapoth growled at the thought of working with him. How could a arcanaloth work with a tabaxi, there mortal enemies? He had no choice but he had a question, "What's the payout?".

Physical Description[edit]

===History===These humanoid foxes have quite the history, including the Thousand Year War with the tabaxis where the ruler of the tabaxis of the time, Sahkle, invaded the home of the Arcanaloths with spies. The tabaxis, however, got the wrong imformation. They thought the Arcanaloths were going to wage war on them, when in truth the Arcanaloths were scared the tabaxis were going to wage war on them.


===Society===Arcanaloth are separate at best and constantly fighting at worst, due to the fact that the spies (as stated above) were Arcanaloths. They are a rare occurrence where their parents include a tabaxi and a werewolf. They refuse to even honor tabaxis after the war as stated above.

<Arcanaloth>[edit]

Male: Quapoth, Sylvester, Sortjun, Ragnoptik

Female: Sorthup, ragpir, jirtpo, lopike

<Arcanaloth> Traits[edit]

Arcanaloths are cunning humanoid foxes with a less then trustworthy smile.
Ability Score Increase. Your dex score increases by 2 and your int score increases by 1.
Age. Arcanaloth generally mature at age 40-100 and live about 1500 years
Alignment. These creatures mostly do what's best for them so they are generally Chaotic neutral
Size. Arcanaloth vary widely in height and build, from barely 5 feet to well over 6 feet tall.
Speed. Your base walking speed is 35 feet.
Superior darkvision.
Dancing lights. Because you lurk in dark dank places with those who can't see well, you innately know the dancing lights cantrip.
Keen eyes. From identifying targets to hunting, you have advantage on wisdom (perception) checks that involve sight and smell and have advantage on attacks on someone 40ft away or farther (at DM's discretion).
Rotten bite. From being a fox, you can bite in exchange for a unarmed strike and it deals 1d6 piercing and the user does a Rolloff using a D8. If the user wins the opponent is now poisoned.
Languages. You can speak, read, and write Common and one other language of your choice. As well as the language "loth" which is a language used by creatures who's name ends in loth

<Articloth>[edit]

Ability Score Increase. Being from the frigid north, you take half damage against any attacks that deal cold damage, but you take double damage from fire damage
Ice claws. Getting around on the ice has upgraded your claws. You are immune to the prone condition and move through normal terrain as if it was normal terrain.
Artic fur. When in snow, you can take the hide action as a bonus action and gain advantage on the roll for it.
Cold fangs. When you attack with your bite, you can swap to cold damage.

<Red Arcanaloth>[edit]

Ability Score Increase. Being from the forest, you gain advantage tracking someone through a forest, and you gain the favored terrain with forest as specified in the Ranger class.
Forest camo. While in a forest, you can use hide as a bonus action and gain stealth attack one a enemy while half-way hidden.
Ambush. From sneak attacking through the trees, you get a climbing speed of 30ft.
Strong stomach. From eating what honestly you shouldn't eat, you get advantage on saving throws for poison, and if you eat a raw forest creature, you heal 2d8 damage.

Random Height and Weight[edit]

Base
Height
Height
Modifier*
Base
Weight
Weight
Modifier**
5′ 2'' +1d4 120lbs lb. × (2d4) lb.

*Height = base height + height modifier
**Weight = base weight + (height modifier × weight modifier)

Suggested Characteristics[edit]

When creating a <Arcanaloth> character, you can use the following table of traits, ideals, bonds and flaws to help flesh out your character. Use these tables in addition to or in place of your background's characteristics.

d6 Personality Trait
1 I idolize a particular hero of my faith and constantly refer to that person's deeds and example.
2 I blow up at the slightest insult.
3 I get bored easily. When am I going to get on with my destiny.
4 I'm full of witty aphorisms and have a proverb for every occasion.
5 I often get lost in my own thoughts and contemplations, becoming oblivious to my surroundings.
6 To me, a tavern brawl is a nice way to get to know a new city.
d6 Ideal
1 Aspiration. I seek to prove my self worthy of my god's favor by matching my actions against his or her teachings. (Any)
2 People. I'm loyal to my friends, not to any ideals, and everyone else can take a trip down the Styx for all I care. (Neutral)
3 Might. If I become strong, I can take what I want--what I deserve. (Evil)
4 Logic. Emotions must not cloud our sense of what is right and true, or our logical thinking. (Lawful)
5 Change. Life is like the seasons, in constant change, and we must change with it. (Chaotic)
6 Retribution. The rich need to be shown what life and death are like in the gutters. (Evil)
d6 Bond
1 I seek to preserve a sacred text that my enemies consider heretical and seek to destroy.
2 I will become the greatest thief that ever lived.
3 I owe my guild a great debt for forging me into the person I am today.
4 My loyalty to my sovereign is unwavering.
5 I will bring terrible wrath down on the evildoers who destroyed my homeland.
6 I work to preserve a library, university, scriptorium, or monastery.
d6 Flaw
1 I am suspicious of strangers and suspect the worst of them.
2 I once satirized a noble who still wants my head. It was a mistake that I will likely repeat.
3 I harbor dark bloodthirsty thoughts that my isolation failed to quell.
4 Most people scream and run when they see a demon. I stop and take notes on its anatomy.
5 People who don't take care of themselves get what they deserve.
6 I'd rather eat my armor than admit when I'm wrong.
0.00
(0 votes)

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