Anuirean, Cerilian Human (4e Race)

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Anuirean[edit]

Wishes to use divine powers to help others and the monastery became her goals.

Racial Traits
Average Height: 5’6”–6’2”
Average Weight: 135–220 lb.
Ability Scores: +2 Wisdom; +2 to Constitution or Charisma
Size: Medium
Speed: 6 squares
Vision: Normal
Languages: Common
Skill Bonuses: +2 Insight, +2 Diplomacy
Insight: Insight is always a class skill for you.
Strong Willed: You gain a +1 racial bonus to your Will.
Feudal Heritage: You gain one of the following bonus feats, even if you do not meet the prerequisites: Armor Proficiency (Chainmail), Skill Focus (History), Action Surge or Human Perseverance
Bonus At-Will Power: You know one extra 1st level at-will attack power from your class.


As a culture, Anuirean society is semi-feudal, founded on a class of free farmers and craftsmen; slavery is an offense to the Anuireans. Regents are usually titled nobles. Anuireans respect nobility, and the commoners look to their leaders to protect them from the savages who surround the states of the old empire. Commoners strongly identify with their lords, and the dealings and alliances of the noble families is a topic of constant discussion throughout Anuirean lands.

The Anuireans were once the overlords of nearly the entire continent. Following the lead of Emperor Roele, they dominated the other cultures of the land, and it seemed certain that they would be the ones to bring the disparate bloodlines together and unite the land forever. However, the death of Michael Roele, the last ruler of a 1,000-year old dynasty, changed all of that. The Anuireans as a whole are now no more and no less powerful as the other peoples of Cerilia.

Still, the Anuireans have the advantage over their comrades, in that they have the lushest part of Cerilia to work from. The weather is temperate, the fields yield a bountiful harvest, and there’s a plentiful supply of goods coming through the former capital of the Empire. It’s no wonder that the Anuireans were able to dominate Cerilia for centuries.

Anuirean leaders are usually warriors, or at least cultivate a warlike aspect. After all, the chief god of Anuire is Haelyn, the god of war. Also, every Anuirean ruler knows that Roele established his Empire by taking over one kingdom at a time, and every regent thinks she can duplicate the feat. This means that the Anuireans’ advantage over the neighboring cultures is wasted because the small kings spend their time squabbling among each other.

Play an Anuirean human if you want...

  • To be a decisive resourceful hero with enough determination to face any challenge.
  • To be skilled in the use of diplomacy, nobility, and chainmail.
  • To be a member of a human culture that favors the cleric, fighter, paladin, and avenger classes.

Physical Qualities[edit]

The ancient Anuireans were a fair-skinned, red-haired people, but over centuries of extensive contact with other cultures the Anuireans have lost most of their defining physical characteristics.

Playing an Anuirean[edit]

Anuireans (an-WEER-ee-ans) are humans native to the southwestern portion of Cerilia, Anuire. The Anuireans are a stubborn, proud, and war-like people who respect social order and take great pains to maintain a demeanor appropriate to their rank and duties. They are reserved and formal, sensitive to even the slightest changes in body language and mannerisms. Furthermore, the dealings and alliances between the noble families are favored topics throughout Anuirean lands.

Characteristics: Reserved, Formal, Proud, Honorable, Courageous, Stubborn, and War-like all the while taking great pains not to upset the Social Order.

Male Names: Adaere, Aedric, Aeric, Agelmore, Anphelan, Ansen, Anuvier, Arlen, Arvuor, Bannier, Blaede, Boeric, Brosen, Caelan, Caern, Colier, Carel, Carilon, Coradan, Daene, Dietric, Droene, Duraend, Elamien, Eldried, Foerde, Friemen, Gaelin, Gavin, Hadrien, Halmied, Landen, Liemen, Moerel, Moergan, Mourde, Noelen, Norvien, Oeren, Oervel, Onwen, Parniel, Pierden, Raesene, Raenwe, Riegon, Ruinil, Ruormad, Shaemes, Shaene, Stiele, Tannen, Torele, Trevan, Vaesil, Vordhuine

Female Names: Adrien, Aerona, Aithne. Arwen, Aubrae, Baele, Blaese, Briende, Caliendre, Cariene, Cristier, Darnae, Dierdren, Donele, Erin, Etiene, Faelan, Fhiele, Friede, Gael, Ghesele, Gwenevier, Halie, Idele, Ivinie, Jadrien, Laera, Laile, Lauriel, Loeren, Maesene, Marlae, Mieve, Morwe, Niela, Noeva, Oerwinde, Paeghen, Ranele, Raesa, Renae, Rieva, Ruimiele, Saebra, Savane, Seriena, Shannen, Tieghan

Anuirean Adventurers[edit]

Three sample Anuirean adventurers are described below.

Aleric is a Paladin and Knight of Haelyn. Born into a lesser noble house he was chosen to be a knight of Haelyn at the young age of seven. He eagerly left his loving family to be a squire and has spent the past ten years learning all that the knightly order could teach him. He was recently granted his knighthood and has been given the task to go to the edge of the Anuirean Empire and oversee the construction of a new temple to Haelyn. He only takes his squire Ophiel and the elderly Priestess Maeve with him in his endeavor, but he is both prepared and overzealous in his desire to do good works in Haelyn's name.

Oeren is a Anuirean Avenger. After his family was slaughtered by undead who had crossed over from the Shadowfell Oeren called out to Haelyn in desperation and grief and was given his gift so that he might fight back the rising darkness of the Shadowfell and gain some semblance of vengeance for his loss. He was recently sent a vision of undead massing near a portal to the Shadowfell by Haelyn. After some checking he was able to determine that the proposed Temple of Haelyn was near the site of the portal to the Shadowfell. The High Priest informed him that is the Temple can be built in time and the ritual performed to make the temple holy ground the portal would be forced to remain closed for as long as the temple would stand.

Maeve is a Anuirean Cleric, a powerful healer of Haelyn. She joined the priesthood late in life after her children were grown and her husband had past away although she has always been a devote worshipper. She wishes to use her newly granted divine powers to help others and the monastery has given her the task of looking out for the young and up and coming paladin Aleric in his quest to raise a temple to Haelyn on the frontiers of Anuire.



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