Ant-Kind (4e Race)
From D&D Wiki
Ant-bodied race with a strong sense of loyalty and a drive to expand
|Average Height: 4"10' - on all fours (7"2' - reared up)|
|Average Weight: 175-220lb|
|Ability Scores: +2 Strength, +2 Constitution|
|Speed: 7 squares|
|Skill Bonuses: +2 Endurance, +2 Dungeoneering|
|Telepathatic Communication: You can communicate telepathically with other Ant-Kind and natural or fey ants within 5 squares.|
|Chitinous Shell: When you take your second wind or a total defense action, you gain a +3 bonus to defenses rather than +2.|
|Speak with Animals: You can use speak with animals as an encounter power.|
<!-History. What unique aspects make the race what it is? What are the race's origins? How has the race developed through history? What special traits does the race acquire from its history?->
Black chitin carapace covers all but the belly of the Ant. Arcane spellcasters recieve yellow, purple or blue markings on the back, Divine spellcasters recieve white, gold or the most favoured colour of your god, and primal spell-casters recieve green, red or deep blue markings. These markings are permanent and are similar to tribal tattoos. Regular ants look almost identical, which is confusing to other races, but they can tell each individual apart. Ants tend to live for around 70 years, but only if they can prove their worth to the colony.
Attitudes and Beliefs
<!-Description. What are the race's individual attitudes and beliefs? What are the race's social attitudes and beliefs?->
Ant-Kind are an underground race that work together under a Queen Ant. Each Ant is completely loyal and controllable by the Queen. If brought up without a hive, Ants tend to be very solitary and are easy to harbour grudges. Old Ant-Kind must be useful to the hive as it is not efficient to have ants that don't work, and the Queen Ant will dispose of useless members of the colony. This rigid and dictatorial society forces Ant-Kind to prove their usefulness. As such, they tend to be incredibly competitive.
<!-Description. Why does the race adventurer and what do they stand to gain from it?->
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Ant-Kind favor the Fighter and Ranger classes. Three sample Ant-Kind adventurers are described below.
Ch-thok is a hive born fighter, who was promoted quickly through the ranks to Legion Commander. He left the hive on a secret mission to guard a caravan of valuable silks that were to be transported to the 'human city' in return for nuts and spices. His sword is always clean and his intelligence allows him to view all his subservients as pieces in a grand game of chess.
Th-chlock is a city born Ant-Kind rogue. Despised by men and unknown by his own kind, he has killed and betrayed just to stay alive. He does not enjoy the city. He finds it too busy, noisy, and polluted. He cannot find joy in his work and has no dreams of wealth or power. All he wants to do is to just have a family, a hive.
Kl-throk was raised as part of a human barbarian tribe. They viewed him as a demi-god until they were attacked by a goblin tribe. Kl-throk was the only survivor. To this day, he channels the primal energy of the spirits, hoping to avenge his tribe.
Roleplaying an Ant-Kind
When creating an ant-kind adventurer, here are a few points to consider.
- To be able to speak to animals..
- To be part of an industrious race that is driven to expand.
- To be undyingly loyal to friends and fellows.
Ant-Kind Characteristics: loyal, efficient, industrious, hard-working, competitive
Ant-Kind Male Names: Ch-thok, Ch-chrick, Ch-thriek, Kl-thek, Kl-chen, Kl-throk, Th-chok, Th-chlock, Th-skik
Ant-Kind Female Names: The only female Ant-Kinden that exist are queens.