Amulet of Self-Discovery (3.5e Equipment)

From D&D Wiki

Jump to: navigation, search
This page needs an image. If you are an artist, or know of any image that would fit this page, please upload a picture and add it.

More information...

Amulet of Self-Discovery: A teardrop shaped moonstone approximately three inches in length, its rounded end clutched in an eagle talon of platinum, suspended from a simple platinum hoop.

This amulet allows the wearer to obtain information about themselves by probing the minds of others. While the amulet is worn, the wearer can concentrate on a single living creature and probe their mind for answers. The wearer has access to all of the subject's memories and knowledge about the wearer, ranging from memories deep below the surface to those still easily called to mind. The wearer can learn the answer to one question per round, to the best of the subject’s knowledge. Questions are posed telepathically, and the answers to those questions are imparted directly to the wearer's mind. The wearer and the subject do not need to speak the same language, though less intelligent creatures might yield up only appropriate visual images in answer to the questions. The subject is not aware that its mind is being probed, unless the wearer wishes to make it aware. If the subject moves out of range, the effect ends.

Moderate Divination;CL 11th; Craft Wonderous Item, Probe Thoughts; Cost 15,000 gp, 1,200 XP, 30 days; Weight: — lb.; Market Price: 30,000 gp


Range: 50 ft.; Duration: Concentration, up to 10 rounds, per subject, per day

Wearer Requirements: 5 ranks in Gather Information, 5 ranks in Sense Motive

Attunement: Before the amulet can function for a wearer they must first attune it to themselves by wearing it for one week without interruption. Once attuned, the moonstone pendant will have a faint blue glow when worn, and may then be removed and worn at will without breaking the attunement. If the wearer does not meet the skill requirements of the amulet they will not be able to successfully attune the amulet to themselves, no matter how long they wear it. If the amulet, while it is attuned to a wearer, is worn by anyone other than its attuned wearer for even a moment, the connection is broken and the process of attuning to the new wearer begins immediately.

Limitations: The effect of the amulet is subject to the following limitations:

  • A given subject may only be probed one time per day. Once the effect on that subject ends, the effect may not be used on the same subject until 24 hours have passed.
  • A subject may not be asked the same question twice during one effect duration; if the wearer attempts to repeat a question, the effect will be broken immediately.
  • Questions may only be asked which pertain directly or closely to the wearer; if the wearer attempts to ask a question that does not relate to themselves, the effect will be broken immediately.

Saving Throws: For each question posed, the subject may make a Will saving throw to negate the effect. If the subject makes the saving throw, the wearer receives no information, but may continue probing until the effect ends. The strength of the amulet's effect is related to the age of the information requested. The older the information, the easier it is to obtain, while obtaining more recent information or information about the future is more difficult. See the table below for the saving throw DC based on the age of information requested.

Age of Information Sought DC of Will save to Negate
Future 10
Less Than 1 Year 15
1 to 5 Years 20
5 - 10 Years 25
10 - 20 Years 30
More Than 20 Years 40

Back to Main Page3.5e HomebrewEquipmentMagical Wondrous Items

Home of user-generated,
homebrew pages!


Advertisements: