Aerial Champ (5e Creature)

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Aerial Champ[edit]

Medium fiend (heartless), chaotic evil


Armor Class 15 (natural armor)
Hit Points 93 (11d8 + 44)
Speed 30 ft., fly 60 ft.


STR DEX CON INT WIS CHA
20 (+5) 16 (+3) 18 (+4) 7 (-2) 14 (+2) 18 (+4)

Skills Acrobatics +6, Athletics +8, Perception +5
Proficiency Bonus +3
Senses darkvision 60 ft., passive Perception 15
Languages Abyssal
Challenge 8 (3,900 XP)


Martial Advantage. Once per turn, the aerial champ can deal an extra 12 (3d6) damage to a creature it hits with a weapon attack if that creature is within 5 feet of an ally of the aerial champ that isn't incapacitated.

ACTIONS

Multiattack. The aerial champ makes three attacks.

Jab. Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 10 (1d10 + 5) bludgeoning damage.

BONUS ACTIONS

Quadruple Hook. The aerial champ makes one Jab attack.

Quintuple Hook (Recharge 6). The aerial champ makes two Jab attacks.


250px-Aerial_Champ_KHIIFM.png
Aerial Champ from Kingdom Hearts 2, Image from KH Wiki, https://www.khwiki.com/Aerial_Champ
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