Advisor (D20 Modern Creature)

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Advisor[edit]

Combine Advisors are the leader of the Combine on Earth. They rule through Dr Breen who is in fact, their slave. They are capable of launching numerous psycic attacks and can levitate other creatures in midair using telekinetic power. They resemble giant worms with no noticable facial features and robotic arms.


"Oh my god. That thing was hurt, did you see it! I could only imagine what it would have done if..."
Size/Type: Large Aberration (Psionic)
Hit Dice: 19d8+10 (261 hp)
Initiative: +7
Speed: 40ft
Armor Class: 25, touch 25, flat-footed 25
Base Attack/Grapple: +15/+21
Attack: +15 Melee Tongue (Brain Extract), +15 Melee Claw (2d6)
Full Attack: +15 Melee Tongue (Brain Extract), +15 Melee Claw (2d6)
Space/Reach: 20ft/5ft
Special Attacks: Psi-Like Abilities, Brain Extract
Special Qualities: Levitate
Saves: Fort +12, Ref +13, Will +14
Abilities: Str 29, Dex 27, Con 31, Int 37, Wis 24, Cha 34
Skills:
Feats: Frightful Presence, Heighten Power
Environment: Any
Organization: Single
Challenge Rating: 18
Treasure: Standard
Alignment: Chaotic Evil
Advancement:
Level Adjustment:
120px-Ep2 outland advisor rebel.jpg

Combat[edit]

Combine Advisors mostly use their psionic powers to render foes helpless, then bring them in to extract their brain and consequently, their knowledge as well. They can use their claws in a fight, although it's rare that they do, mostly because they don't do nearly enough damage to stand against a tougher foe in melee combat. If you are having trouble finding a way to implement such a unbalanced creature into your campaign, you can observe this video taken from gameplay.
View this video for an example of an Advisor's power.

Psi-Like Abilities (Ex) At will- Mind Thrust, Telekinetic Force 1000 pounds; multiple objects, Telekinetic Thrust: Once per day- Tornado Blast

Levitate (Ex) An Advisor is always levitating, keeping its large worm-like body off the ground at all times. This allows them to fly up to 150 ft in the air. This levitation abilaty continues without a needed concentration check.

Brain Extract (Ex) At will, an Advisor can use it's long tongue to forcefully extract an organic creature's brain. The creature must be within 5 ft of the Advisor and it must be helpless (caught by the Advisor's Telekenises) for it to extract the victims brain. This instantly kills the victim and heals the Advisor as many hp the victim had before death. This also causes them to extract memories from the victim.

Mind Ache (Ex) An Advisor can cause any creature within 100 ft to suffer a massive headace. The effected creature takes a -2 on all attacks, saves, and skill checks while within 100 ft of the Advisor.


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