Adding On (Ricasa Supplement)
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 Notice from the Editor
Alright, I appear to have once again underestimated myself and done what seems to be generally considered a damn fine job here. But, help in tuning the fine points is always appreciated and nothing will be deleted on sight- just if it's spammish or really seems out of place.
To clear up any confusion, though its history is vast, Ricasa campaigns are meant to be played at a 16th-18th century level- the MSRD's Progress Level 3 describes it perfectly. Archery has just died out. Guns are new, expensive, and bulky. Cartridges, rather than ball and shot, are the most common ammunition, but still use black powder as a propellant. For all intents and purposes, the sword is still king- but it's about to be hurled, violently, off the throne.
The important thing to remember is that, while this campaign is for all intents and purposes a serious campaign that any hardcore player could have a blast in, it's also not intended to take itself all that seriously. It's not a "cameo of the week" thing, either- more of a fun poke in the ribs of all the old stereotypes and standbys of D&D.
Also, I'm gonna toss in a few helpful tips for the DM here (one for now, maybe more later)- anything that doesn't deserve a full section. Each of the eight human countries in Ricasa have their own specific feel to them, which can be matched up to some real-world countries.
|Country||M. Common Race||People||Real-World Counterpart||Nickname||Official Armed Forces||Gen. Alignment|
|Bastion||Humans||Bastites||Israel (Dutch sound/look)||Ironhills||Bastion Armed Forces, BDW security teams||Neutral Good|
|Calthoras||Humans||Calthorans||Russia||The Starlands, the North||The Star Knights, Cal. Militia||Lawful Good|
|Canadia||Humans||Canadese||England/Ireland||Kingdom of Insanity, Kingdom of the Sun||Crown Legions, Canadese Army, C.A. Shock Troops||Chaotic Good|
|Capraht||Humans/"Evil" Races||Caprahti||None||"There", the Lost Lands||The Black Army||Lawful/Neutral Evil|
|Kalantar||Elves||Elves||None||the Forests, Elflands||Unknown||Lawful Good|
|Lamelloth||Humans||Lamells||Poland||The Plains||Army of the Plains||Lawful/Neutral Good|
|Malania||Humans||Malanese||United States||The Silver Duchy||Border Guards, Gray Knights||Neutral Good|
|Opridenik||Dwarves/Humans||Oprids||None||The Cliffs||Tunnel Watch||Lawful Good|
|Serlithana||Humans||Serliths||Germany||The Southlands, the White Country||The White Army||Lawful Neutral|
|Styalenuth||Humans||Styaleni||Sweden||None||Merchant's Council Commando Forces, Styaleni Militia||True Neutral|
(Interestingly enough, the White Army and the Black Army have never even come close to fighting as of yet- the White Army focuses to the east in their squabbles, and the Black Army doesn't really have a focus. Maybe someday.)