About this Project (Endhaven Supplement)
From D&D Wiki
Endhaven exists as a way to leverage the many game settings, classes, races, spells, and ideas from this DnD wiki into a game world.
Endhaven is a series of closely adjoined planes. Some of these planes are island sized, while others continents. Some worlds are well inhabited, hosting thriving civilizations. Other worlds are long forgotten, harboring wild creatures and ruins. Some worlds are friendly. Others are dangerous. Character go from world to world seeking adventure, profit, and the challenge of the unknown.
The goals of this world are:
- Collaboratively create a fully-developed, professional world.
- Add elements to this world that spur the creativity of others.
- Apply new world ideas to existing creations, giving them new life and new interpretations.
- Create a fun world that DMs want to use and players want to play in.
- Create a world that is easy for anyone to add onto.
- Add minimal rules to gameplay. (These rules will mostly be aimed at getting from world to world, and explaining how the rules act/interact.)
Incorporating Copyrighted and Trademarked Material
For legal reasons, we can not incorporate copyrighted or trademark material into the Endhaven.
We can incorporate Open Game Content. Those pages will be marked as Open Game Content and locked once they are posted. Open Game Content may contain non-open material, such as names, locations, and trademarked material. We believe that the license section of a published OGL work gives us sufficient editorial rights to remove these restricted items from this content or to alter these items to avoid infringement. We also believe that we have sufficient rights to alter this material to match the most recent d20 rules set.
Using Copyrighted Material
In your own campaign, where it makes sense, you should certainly use or adapt copyrighted material. There is no "right" way to implement a Endhaven game.