5e SRD:Bard Spell List

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Bard Spells

Cantrips (0 Level)

Abjur
Conj
  • Mage HandA spectral, floating hand appears at a point you choose within range.
Div
  • True StrikeYour magic grants you a brief insight into the target's defenses.
Ench
  • Vicious MockeryYou unleash a string of insults laced with subtle enchantments at a creature you can see within range.
Evoc
  • Dancing LightsYou create up to four torch-sized lights within range, making them appear as torches, lanterns, or glowing orbs that hover in the air for the duration.
  • LightUntil the spell ends, the object sheds bright light in a 20-foot radius and dim light for an additional 20 feet.
Illus
  • Minor IllusionYou create a sound or an image of an object within range that lasts for the duration.
Necro
Trans
  • MendingThis spell repairs a single break or tear in an object you touch, such as a broken chain link, two halves of a broken key, a torn cloak, or a leaking wineskin.
  • MessageYou point your finger toward a creature within range and whisper a message.
  • PrestidigitationThis spell is a minor magical trick that novice spellcasters use for practice.

1st-Level Spells

Abjur
Conj
  • Unseen ServantThis spell creates an invisible, mindless, shapeless force that performs simple tasks at your command until the spell ends.
Div
  • Comprehend LanguagesFor the duration, you understand the literal meaning of any spoken language that you hear.
  • Detect MagicFor the duration, you sense the presence of magic within 30 feet of you.
  • IdentifyIf it is a magic item or some other magic-imbued object, you learn its properties and how to use them, whether it requires attunement to use, and how many charges it has, if any.
  • Speak with AnimalsYou gain the ability to comprehend and verbally communicate with beasts for the duration.
Ench
  • Animal FriendshipThis spell lets you convince a beast that you mean it no harm.
  • BaneWhenever a target that fails this saving throw makes an attack roll or a saving throw before the spell ends, the target must roll a d4 and subtract the number rolled from the attack roll or saving throw.
  • Charm PersonYou attempt to charm a humanoid you can see within range.
  • HeroismA willing creature you touch is imbued with bravery.
  • Hideous LaughterA creature of your choice that you can see within range perceives everything as hilariously funny and falls into fits of laughter if this spell affects it.
  • SleepThis spell sends creatures into a magical slumber.
Evoc
  • Cure WoundsA creature you touch regains a number of hit points equal to 1d8 + your spellcasting ability modifier.
  • Faerie FireEach object in a 20-foot cube within range is outlined in blue, green, or violet light (your choice).
  • Healing WordA creature of your choice that you can see within range regains hit points equal to 1d4 + your spellcasting ability modifier.
  • ThunderwaveA wave of thunderous force sweeps out from you.
Illus
  • Disguise SelfYou make yourself–including your clothing, armor, weapons, and other belongings on your person–look different until the spell ends or until you use your action to dismiss it.
  • Illusory ScriptYou write on parchment, paper, or some other suitable writing material and imbue it with a potent illusion that lasts for the duration.
  • Silent ImageYou create the image of an object, a creature, or some other visible phenomenon that is no larger than a 15-foot cube.
Necro
Trans
  • Feather FallA falling creature's rate of descent slows to 60 feet per round until the spell ends.
  • LongstriderYou touch a creature. The target's speed increases by 10 feet until the spell ends.

2nd-Level Spells

Abjur
  • Lesser RestorationYou touch a creature and can end either one disease or one condition afflicting it.
Conj
Div
  • Detect ThoughtsFor the duration, you can read the thoughts of certain creatures.
  • Locate Animals or PlantsConcentrating on the voice of nature in your surroundings, you learn the direction and distance to the closest creature or plant of that kind within 5 miles, if any are present.
  • Locate ObjectYou sense the direction to the object's location, as long as that object is within 1,000 feet of you. If the object is in motion, you know the direction of its movement.
  • See InvisibilityFor the duration, you see invisible creatures and objects as if they were visible, and you can see into the Ethereal Plane.
Ench
  • Animal MessengerBy means of this spell, you use an animal to deliver a message.
  • Calm EmotionsYou attempt to suppress strong emotions in a group of people.
  • EnthrallYou weave a distracting string of words, causing creatures of your choice that you can see within range and that can hear you to make a Wisdom saving throw.
  • Hold PersonThe target must succeed on a Wisdom saving throw or be paralyzed for the duration.
  • SuggestionYou suggest a course of activity (limited to a sentence or two) and magically influence a creature you can see within range that can hear and understand you.
  • Zone of TruthYou create a magical zone that guards against deception in a 15-foot-radius sphere centered on a point of your choice within range.
Evoc
  • ShatterA sudden loud ringing noise, painfully intense, erupts from a point of your choice within range.
Illus
  • InvisibilityA creature you touch becomes invisible until the spell ends.
  • Magic MouthYou implant a message within an object in range, a message that is uttered when a trigger condition is met.
  • SilenceFor the duration, no sound can be created within or pass through a 20-foot-radius sphere centered on a point you choose within range.
Necro
Trans
  • Enhance AbilityYou touch a creature and bestow upon it a magical enhancement.
  • Heat MetalChoose a manufactured metal object, such as a metal weapon or a suit of heavy or medium metal armor, that you can see within range. You cause the object to glow red-hot.
  • KnockA target that is held shut by a mundane lock or that is stuck or barred becomes unlocked, unstuck, or unbarred.

3rd-Level Spells

Abjur
  • Dispel MagicAny spell of 3rd level or lower on the target ends. For each spell of 4th level or higher on the target, make an ability check using your spellcasting ability.
  • Glyph of WardingWhen you cast this spell, you inscribe a glyph that harms other creatures, either upon a surface (such as a table or a section of floor or wall) or within an object that can be closed (such as a book, a scroll, or a treasure chest) to conceal the glyph.
  • NondetectionFor the duration, you hide a target that you touch from divination magic.
Conj
  • Stinking CloudYou create a 20-foot-radius sphere of yellow, nauseating gas centered on a point within range.
Div
  • ClairvoyanceYou create an invisible sensor within range in a location familiar to you (a place you have visited or seen before) or in an obvious location that is unfamiliar to you (such as behind a door, around a corner, or in a grove of trees).
  • TonguesThis spell grants the creature you touch the ability to understand any spoken language it hears.
Ench
Evoc
  • SendingYou send a short message of twenty-five words or less to a creature with which you are familiar.
  • Tiny HutA 10-foot-radius immobile dome of force springs into existence around and above you and remains stationary for the duration.
Illus
  • FearYou project a phantasmal image of a creature's worst fears.
  • Hypnotic PatternYou create a twisting pattern of colors that weaves through the air inside a 30-foot cube within range.
  • Major ImageYou create the image of an object, a creature, or some other visible phenomenon that is no larger than a 20-foot cube.
Necro
  • Bestow CurseYou touch a creature, and that creature must succeed on a Wisdom saving throw or become cursed for the duration of the spell.
  • Speak with DeadYou grant the semblance of life and intelligence to a corpse of your choice within range, allowing it to answer the questions you pose.
Trans
  • Plant GrowthThis spell channels vitality into plants within a specific area.
  • Speak with PlantsYou imbue plants within 30 feet of you with limited sentience and animation, giving them the ability to communicate with you and follow your simple commands.

4th-Level Spells

Abjur
Conj
  • Dimension DoorYou teleport yourself from your current location to any other spot within range.
Div
  • Locate CreatureYou sense the direction to the creature's location, as long as that creature is within 1,000 feet of you.
Ench
  • CompulsionUntil the spell ends, you can use a bonus action on each of your turns to designate a direction that is horizontal to you. Each affected target must use as much of its movement as possible to move in that direction on its next turn.
  • ConfusionThis spell assaults and twists creatures' minds, spawning delusions and provoking uncontrolled action.
Evoc
Illus
Necro
Trans
  • PolymorphThis spell transforms a creature that you can see within range into a new form.

5th-Level Spells

Abjur
  • Greater RestorationYou imbue a creature you touch with positive energy to undo a debilitating effect.
  • Planar BindingWith this spell, you attempt to bind a celestial, an elemental, a fey, or a fiend to your service.
Conj
  • Teleportation CircleAs you cast the spell, you draw a 10-foot-diameter circle on the ground inscribed with sigils that link your location to a permanent teleportation circle of your choice whose sigil sequence you know and that is on the same plane of existence as you.
Div
  • Legend LoreName or describe a person, place, or object. The spell brings to your mind a brief summary of the significant lore about the thing you named.
  • ScryingYou can see and hear a particular creature you choose that is on the same plane of existence as you.
Ench
  • Dominate PersonYou attempt to beguile a humanoid that you can see within range.
  • GeasYou place a magical command on a creature that you can see within range, forcing it to carry out some service or refrain from some action or course of activity as you decide.
  • Hold MonsterThe target must succeed on a Wisdom saving throw or be paralyzed for the duration.
  • Modify MemoryYou attempt to reshape another creature's memories.
Evoc
  • Mass Cure WoundsA wave of healing energy washes out from a point of your choice within range.
Illus
  • DreamThis spell shapes a creature's dreams.
  • MisleadYou become invisible at the same time that an illusory double of you appears where you are standing.
  • SeemingThis spell allows you to change the appearance of any number of creatures that you can see within range.
Necro
  • Raise DeadYou return a dead creature you touch to life, provided that it has been dead no longer than 10 days.
Trans
  • Animate ObjectsObjects come to life at your command.
  • AwakenAfter spending the casting time tracing magical pathways within a precious gemstone, you touch a Huge or smaller beast or plant.

6th-Level Spells

Abjur
  • Guards and WardsYou create a ward that protects up to 2,500 square feet of floor space (an area 50 feet square, or one hundred 5-foot squares or twenty-five 10-foot squares).
Conj
Div
  • Find the PathThis spell allows you to find the shortest, most direct physical route to a specific fixed location that you are familiar with on the same plane of existence.
  • True SeeingThis spell gives the willing creature you touch the ability to see things as they actually are.
Ench
  • Irresistible DanceThe target begins a comic dance in place: shuffling, tapping its feet, and capering for the duration.
  • Mass SuggestionYou suggest a course of activity (limited to a sentence or two) and magically influence up to twelve creatures of your choice that you can see within range and that can hear and understand you.
Evoc
Illus
  • Programmed IllusionYou create an illusion of an object, a creature, or some other visible phenomenon within range that activates when a specific condition occurs.
Necro
  • EyebiteFor the spell's duration, your eyes become an inky void imbued with dread power.
Trans

7th-Level Spells

Abjur
  • SymbolWhen you cast this spell, you inscribe a harmful glyph either on a surface (such as a section of floor, a wall, or a table) or within an object that can be closed to conceal the glyph (such as a book, a scroll, or a treasure chest).
Conj
  • Magnificent MansionYou conjure an extradimensional dwelling in range that lasts for the duration.
  • TeleportThis spell instantly transports you and up to eight willing creatures of your choice that you can see within range, or a single object that you can see within range, to a destination you select.
Div
Ench
Evoc
  • Arcane SwordYou create a sword-shaped plane of force that hovers within range.
  • ForcecageAn immobile, invisible, cube-shaped prison composed of magical force springs into existence around an area you choose within range.
Illus
  • Mirage ArcaneYou make terrain in an area up to 1 mile square look, sound, smell, and even feel like some other sort of terrain.
  • Project ImageYou create an illusory copy of yourself that lasts for the duration.
Necro
  • ResurrectionYou touch a dead creature that has been dead for no more than a century, that didn't die of old age, and that isn't undead. If its soul is free and willing, the target returns to life with all its hit points.
Trans
  • EtherealnessYou step into the border regions of the Ethereal Plane, in the area where it overlaps with your current plane.
  • RegenerateYou touch a creature and stimulate its natural healing ability.

8th-Level Spells

Abjur
  • Mind BlankUntil the spell ends, one willing creature you touch is immune to psychic damage, any effect that would sense its emotions or read its thoughts, divination spells, and the charmed condition.
Conj
Div
Ench
  • Dominate MonsterYou attempt to beguile a creature that you can see within range.
  • FeeblemindYou blast the mind of a creature that you can see within range, attempting to shatter its intellect and personality.
  • Power Word StunYou speak a word of power that can overwhelm the mind of one creature you can see within range, leaving it dumbfounded.
Evoc
Illus
Necro
Trans
  • GlibnessUntil the spell ends, when you make a Charisma check, you can replace the number you roll with a 15.

9th-Level Spells

Abjur
Conj
Div
  • ForesightYou touch a willing creature and bestow a limited ability to see into the immediate future.
Ench
  • Power Word KillYou utter a word of power that can compel one creature you can see within range to die instantly.
Evoc
Illus
Necro
Trans
  • True PolymorphYou transform the creature into a different creature, the creature into an object, or the object into a creature (the object must be neither worn nor carried by another creature).



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