Heroic Tier General Feats
These are available to a character of any level who meets the prerequisites.
| Name |
Prerequisite(s) |
Description
|
| Arachnid Trainer |
Trained in arachana
|
Your knowledge of spiderkind gives you insight into training arachnids.
|
| Arcane Shield |
Cha 13, Any arcane class
|
You can create a barrier on instinct to protect you from your foes' attacks.
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| Armor Proficiency (Spidersilk) |
Dex 16, training with hide armor
|
You are trained in spidersilk armor.
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| Attack Recharge |
|
Through concentrated training you learn to make better use of one of your encounter attack powers.
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| Beast Mastery |
Red Goblin
|
Bonus to skill checks handling Beasts.
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| Cautious Attack |
Wis 13
|
|
| Cave Dweller |
Red Goblin
|
Gain dark vision, +1 feat bonus to dungeoneering and thievery.
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| Cheat Fate |
You may only take this Feat at 1st level.
|
Once per day you may reroll any attack or skill check you disapprove of, but you must take the second result, even if it is lower, and your next attack or skill check made is treated as an automatic failure.
|
| Clever Opportunist |
Combat Reflexes
|
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| Ctenizidae Aspect |
Dex 15, a race with the Spider keyword.
|
You have the ability to detect foes at a distance without sight.
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| Despana School |
Ability to use one or more powers with the summoning keyword
|
You have learned House Despana's fighting techniques, which involve teaming up against an enemy with summoned creatures.
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| Dragonbreath Coating |
Dragon Breath racial power, Con 15
|
Sacrifice your Dragon Breath encounter power to gain type-damage or type-resist.
|
| Fade into Darkness |
Darkvision
|
|
| Flexible Club |
Proficiency with Sling, Dex 15
|
You are skilled enough with a sling to keep the rock in the sling while you hit people with it
|
| Foreboding Soul |
Int 13
|
Gain bonus to damage with Fear and Necrotic attacks with combat advantage.
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| Gloom Strike |
Extra damage class feature +3 dice, Drow, Darkness racial power
|
Your sneak attacks leave a residue of darkness that clouds your enemy's vision.
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| Hatred |
|
You absolutely hate a particular kind of creature.
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| Improved Unarmed Combat |
|
Strike unarmed with better damage and greater accuracy.
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| Inlindl School |
Shield Proficiency
|
You have learned House Inlindil's fighting techniques, which focus on fighting with a single-handed weapon and a shield.
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| Master of Poisons |
|
You are highly trained and adept in the use of toxic substances.
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| Necrotic Empowerment |
|
You have unlocked an understanding of Necromancy more than any other. You know how to make it hurt more.
|
| Phantasmic Warning |
Necromancer, spirit summoning class feature
|
|
| Poison Healer |
Con 13
|
Poison isn't always bad for you.
|
| Psychic Refusal |
|
Powers that attack your mind have difficulty passing your defenses.
|
| Rapid Assault |
Cha 13
|
Your bloodlust and impulsiveness are what made you love battle in the first place, and now you can't wait to battle again.
|
| Resistance Substitution |
Any Arcane, a racial, feat-based, or class-based energy resistance
|
Change your innate resistance to that of a different type of energy.
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| Shi'quos School |
|
You have learned the mobile fighting style of House Shi'quos.
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| Skill Focus (Underdark) |
|
You are knowledgeable about the secrets of the subterrainean world and are wise in its ways.
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| Soul Bolster |
Necromancer (4e Class), Wis 13
|
The closer your allies are to you, the surer they are in the safety of their eternal souls.
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| Spiderfriend |
|
Thanks to a connection with their kind, spiders regard you as one of their own.
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| Thri-Kreen Weapon Training |
Thri-Kreen
|
|
| Tormtor School |
Proficiency with Javelins, Weapon Focus (Spear)
|
You have learned House Tormtor's fighting technique from your weapons masters.
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| Toxic Death |
Cha 13
|
You have mastery of poison and darkness.
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| Tunnelfighter |
|
You can fight more naturally in the cramped and close quarters of caves and tunnels than usual.
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| Tunnelrunner |
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You can move naturally in cramped quarters of caves and tunnels.
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| Two Weapon Expertise |
|
You are adept at wielding two weapons.
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| Vae School |
Weapon Focus (Spiked Chain or Scourge)
|
You have learned House Vae's fighting style.
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| Venomous Strike |
Extra damage class feature +2 dice, Master of Poisons
|
You know where to place your sneak attack to deliver a highly effective poisoned strike.
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| Xaniqos School |
Proficiency with Crossbow, Weapon Focus (Crossbow)
|
You have learned House Tormtor's fighting technique from your weapons masters.
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Paragon Tier General Feats
These are available to a character of 11th level or higher who meets the prerequisites.
| Name |
Prerequisite(s) |
Description
|
| Ancient-Blooded |
Iejirisk, 11th level
|
|
| Armor Specialization (Spidersilk) |
21st level, Dex 15, training with spidersilk
|
You are skilled with spidersilk armor.
|
| Current Storage |
11th Level, Con 13
|
Your body is capable of storing small amounts of electricity, allowing you to take less damage from shocks and invigorating you when the shocks are minor enough.
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| Deadly Blade |
Dex 17
|
You can strike your foes precisely in vital spot.
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| Poison Spell |
Arachnomancer, or ability to use one or more arcane powers
|
You can mystically transfer poison with your spells.
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| Santoryuu |
Fighter, 11th level, Two-Weapon Fighting
|
You have learnt santoryu, the three-sword style.
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| Secret Shot |
Trained in Stealth, Level 11
|
When you are hidden and make a ranged attack, you may make a stealth check to remain hidden.
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| Soul Fist |
|
Your hands are implements.
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| Soul Fury |
|
Allows your unarmed attacks to deal an elemental type of damage, and treats your unarmed strikes as High Crit weapons.
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| Vow of the Spider Queen |
Must worship Lolth
|
You can use the Deadly poison power as a daily power
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