3e SRD:Skeleton, Large

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This material is published under the OGL 1.0a.

Large Skeleton[edit]

Size/Type: Large Undead
Hit Dice: 2d12 (13 hp)
Initiative: +5 (+1 Dex, Improved Initiative)
Speed: 40 ft.
AC: 13 (-1 size, +1 Dex, +3 natural)
Attacks: 2 claws +2 melee
Damage: Claw 1d6+2
Face/Reach: 5 ft. by 5 ft./10 ft.
Special Attacks:
Special Qualities: Undead, immunities
Saves: Fort +0, Ref +1, Will +3
Abilities: Str 14, Dex 12, Con —, Int —, Wis 10, Cha 1
Skills:
Feats: Improved Initiative
Climate/Terrain: Any land and underground
Organization: Any
Challenge Rating: 1
Treasure: None
Alignment: Always neutral
Advancement: 3 HD (Large)


Combat

Undead: Immune to mind-influencing effects, poison, sleep, paralysis, stunning, and disease. Not subject to critical hits, subdual damage, ability damage, energy drain, or death from massive damage.

Immunities (Ex): Skeletons have cold immunity. Because they lack flesh or internal organs, they take only half damage from piercing or slashing weapons.



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