3.5e Monstrous Feats

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These feats all have at least one prerequisite that is not normally available to player characters, such as three arms or the ability to fly. If you are playing a creature with a monster race your DM may allow you to choose one of these feats, although the power ratings are based on their use by NPCs and may be dramatically unbalancing for player characters.

Monstrous Feats
Feat Prerequisite Summary
Altered Form Familiarity Alternate Form ability You have spent enough time in your Alternate form(s) that you have become as accustomed to it/them as you have your monstrous form.
Alternate Form Mastery Alternate Form ability, Alternate Form Synergy, Altered Form Familiarity, Favorite Form Mastery of both your monstrous and humanoid forms has redefined the distinctions between both.
Alternate Form Synergy Alternate Form ability Receive additional bonuses in alternate form.
Anima Toughness No Con Score, Cha 15, Base Fortitude Save +2 Beings without metabolism are raised or constructed with animating force. This force now can be used to toughen them beyond the durability of their basic undead or construct frames, increasing their hit points.
Area Power Resistance Innate Power Resistance 10 The creature's Power Resistance (PR) can negate area-effect psionic powers.
Area Spell Resistance Innate Spell Resistance 10 The creature's Spell Resistance (SR) can negate area-effect spells and spell-like abilities.
Augment Shielding
Born of the Uttercold Must have a racial quality that innately deals cold damage on physical attacks, such as a Chilblain's "Frost Touch" ability (Refer to Frostburn-Pg.115). You are so attuned to your frozen heritage that your cold based damage damages those normally wouldn't be harmed.
Channeled Resistance Innate Spell Resistance 10 or Innate Power Resistance 10 The creature can protect other beings that it touches with its Spell Resistance (SR) or Power Resistance (PR).
Chill of the Grave Undead creature type Your undead presence horrifies the living.
Claw Punch Improved Unarmed Strike, natural claw attack, Ki Claw Fights like monk, claws like bear.
Enlarge Breath Weapon Breath Weapon The creature's breath weapon has a longer range than normal.
Extra Primeval Ability Supernatural or spell-like ability The creature can use one of its supernatural or spell-like abilities more often.
Favorite Form Alternate Form ability, Altered Form Familiarity In addition to your regular form, you have one specific form that you favorite among all the others...
Focused Primeval Ability Supernatural or spell-like ability One of the creature's supernatural or spell-like abilities is more potent than normal.
Functional Limbs Draegloth, Str 20 Your lower limbs strengthen and lengthen.
Ghoul Domination Ghoul fever supernatural ability. Ghouls you create are under your control.
Giant Step Natural reach of 10 ft or longer Your long legs allow you to take longer steps.
Greater Focused Primeval Ability Supernatural or spell-like ability One of creature's supernatural or spell-like abilities is especially potent.
Greater Teleport Outsider, character level 5+ The extraplanar blood running through your veins allows you to use the signature travel methods of the outer planes.
Heighten Primeval Ability Innate supernatural or spell-like ability The creature has achieved mastery of its innate supernatural or spell-like powers.
Humanoid Elite Int 9, Wis 9, Monstrous Humanoid racial hit dice You're part of the elite of your race and have skills beyond the usual warrior or commoner.
Immortal Arrogance Iron Will, vampire (non-spawn only) Even in undeath, your will is indomitable.
Improved Anima Toughness No Con Score, Cha 21, Base Fortitude Save +6 Beings without metabolism are raised or constructed with animating force. This force now can be used to toughen them beyond the durability of their basic undead or construct frames, increasing their hit points.
Improved Resistance Innate Spell Resistance (SR) or Power Resistance (PR) The creature is innately more resistant to spells or psionics.
Innate Metamagic Int 11, Innate spell-like ability, Ability to cast spells, One or more metamagic feats The creature can use its spellcasting knowledge to modify its innate spell-like abilities with learned metamagic feats.
Jaw Lock Bite attack You bite and don’t let go.
Partial Morphing Alternate Form ability, Alternate Form Synergy, Precision Transformation Your control over both your humanoid forms as well as your transformations has given you the ability to "morph" certain parts of your body.
Power Resistance: Clairsentience And Telepathy
Precision Transformation Alternate Form ability Years of intense training and practice have left you with minute control over your alternate forms. Gain precise control over alternate form transformations.
Primeval Alchemy
Primeval Conversion
Primeval Power
Rabid Beast Bite attack, contracted red ache, Con 15 Your bite infects your opponent with red ache.
Ranged Resistance
Resistance: Divination
Resistance: Illusion
Resistance Counterspell
Resistance Power Turning
Resistance Spell Turning
Secondary Arms
Spew Smoke
Spirited Dive
Spontaneous Spell-Like Casting
Swift Natural Attack
Turn/Rebuke Resistance
Undead Animal Companion Animal companion, Undead type Your animal companion shares your unlife.
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