3.5e Creature Instructions

From D&D Wiki

Jump to: navigation, search

If necessary please use the "Watch this page" checkbox before creating the page. Keep in mind "my preferences" → "E-mail me when a page I'm watching is changed". Your username or IP address will be recorded in the new pages history for authorship purposes.

If you are on an edit page of an existing page or seeing an "oops" message that means either that page name is already used or you forgot to add the name of the page.

Fill in the values after the equal signs, and replace the comments or half-comments (the text starting with <!-- or <!- and ending with --> or ->) with your own descriptive text or the required text.


Be sure to create additional category tags, to indicate Type, Subtype(s), Challenge rating and Level Adjustment to help make your creature easier to find. See the example below or existing entries for illustration.

Example 1[edit]

Constrictor worm,
Size/Type: Large Vermin (worm)
Hit Dice: 6d8+12 (36 hp)
Initiative: +3
Speed: 20 ft. (4 squares), climb 20 ft, swim 20 ft,
Armor Class: 15 (-1 Size, +3 Dex, +3 natural), touch 13, flat-footed 12
Base Attack/Grapple: +4/+5
Attack: Bite +9 (1d6+5)
Full Attack: Bite +9 (1d6+5)
Space/Reach: 10 ft./10 ft.
Special Attacks:
Special Qualities:
Saves: Fort +5, Ref +6, Will +2
Abilities: Str 20, Dex 17, Con 14, Int 1, Wis 12, Cha 2
Skills: Balance +11, Climb +17, Hide +10, Listen +9, Spot +9, Swim +16
Feats: Alertness, Endurance, Skill Focus (Hide), Toughness
Environment: warm forest
Organization: Any
Challenge Rating: 3
Treasure: None
Alignment: Any
Advancement: 4–5 HD (Medium); 6–10 HD (Large)
Level Adjustment: +0


Constrictor snakes usually are not aggressive and flee when confronted. They hunt for food but do not attempt to make a meal out of any creature that is too large to constrict. Skills: Snakes have a +4 racial bonus on Hide, Listen, and Spot checks and a +8 racial bonus on Balance and Climb checks. A snake can always choose to take 10 on a Climb check, even if rushed or threatened. Snakes use either their Strength modifier or Dexterity modifier for Climb checks, whichever is higher. A snake has a +8 racial bonus on any Swim check to perform some special action or avoid a hazard. It can always choose to take 10 on a Swim check, even if distracted or endangered. It can use the run action while swimming, provided it swims in a straight line. COMBAT

Constrictor snakes hunt by grabbing prey with their mouths and then squeezing it with their powerful bodies. Constrict (Ex): On a successful grapple check, a constrictor snake deals 1d6+6 points of damage. Improved Grab (Ex): To use this ability, a constrictor snake must hit with its bite attack. It can then attempt to start a grapple as a free action without provoking an attack of opportunity. If it wins the grapple check, it establishes a hold and can constrict.

Multiple Stats[edit]

If you wish to group multiple creature stats in one entry (as demonstrated below), use the parameters "#ofEntries" to specify how many creatures the entry holds (maximum 3). By default, only one is displayed.

Example 2[edit]

This example uses a werewasp from this WotC article.

Werewasp, Humanoid Form Werewasp, Hybrid Form Werewasp, Giant Wasp Form
Size/Type: Medium Humanoid (Human, Shapechanger) Medium Humanoid (Human, Shapechanger) Large Humanoid (Human, Shapechanger)
Hit Dice: 1d6+3 plus 5d8+15 (44 hp) 1d6+3 plus 5d8+15 (44 hp) 1d6+3 plus 5d8+15 (44 hp)
Initiative: +3 +4 +4
Speed: 30 ft. (6 squares) 30 ft. (6 squares), fly 30 ft. (good) 30 ft. (6 squares), fly 60 ft. (good)
Armor Class: 18 (+3 Dex, +2 natural, +3 studded leather armor), touch 13, flat-footed 15 20 (+4 Dex, +6 natural), touch 14, flat-footed 16 19 (-1 size, +4 Dex, +6 natural), touch 13, flat-footed 15
Base Attack/Grapple: +3/+3 +3/+7 +3/+11
Attack: Rapier +3 melee (1d6/18-20) or shortbow +6 ranged (1d6/x3) Rapier +7 melee (1d6+6/18-20), or sting +7 melee (1d3+6 plus poison), or shortbow +7 ranged (1d6/x3) Sting +6 melee (1d3+6 plus poison)
Full Attack: Rapier +3 melee (1d6/18-20) or shortbow +6 ranged (1d6/x3) Rapier +7 melee (1d6+6/18-20), and sting +2 melee (1d3+2 plus poison), or shortbow +7 ranged (1d6/x3) Sting +6 melee (1d3+6 plus poison)
Space/Reach: 5 ft./5 ft. 5 ft./5 ft. 10 ft./5 ft.
Special Attacks: Sneak attack +1d6 Curse of entomanothropy, poison, sneak attack +1d6 Curse of entomanothropy, poison, sneak attack +1d6
Special Qualities: Alternate form, darkvision 60 ft., entomanothropic command, entomanothropic immunities, trapfinding Alternate form, damage reduction 5/silver, darkvision 60 ft., entomanothropic command, entomanothropic immunities, trapfinding Alternate form, damage reduction 5/silver, darkvision 60 ft., entomanothropic command, entomanothropic immunities, trapfinding
Saves: Fort +5, Ref +6, Will +3 Fort +7, Ref +7, Will +3 Fort +7, Ref +7, Will +3
Abilities: Str 10, Dex 16, Con 12, Int 12, Wis 15, Cha 8 Str 18, Dex 18, Con 16, Int 12, Wis 15, Cha 8 Str 18, Dex 18, Con 16, Int 12, Wis 15, Cha 8
Skills: Bluff +3, Climb +3, Escape Artist +5, Hide +6, Knowledge (local) +5, Listen +8, Move Silently +6, Perform (sing) +3, Search +5, Spot +21, Survival +11*, Tumble +6 Bluff +3, Climb +8, Escape Artist +7, Hide +8, Knowledge (local) +5, Listen +8, Move Silently +8, Perform (sing) +3, Search +5, Spot +21, Survival +11*, Tumble +8 Bluff +3, Climb +8, Escape Artist +7, Hide+4, Knowledge (local) +5, Listen +8, Move Silently +8, Perform (sing) +3, Search +5, Spot +21, Survival +11*, Tumble +8
Feats: Alertness, Combat Reflexes, Dodge, Mobility Alertness, Combat Reflexes, Dodge, Mobility Alertness, Combat Reflexes, Dodge, Mobility
Environment: Any Any Any
Organization: Solitary or swarm (2-5) Solitary or swarm (2-5) Solitary or swarm (2-5)
Challenge Rating: 4 4 4
Treasure: Standard Standard Standard
Alignment: Chaotic neutral Chaotic neutral Chaotic neutral
Advancement: By character class By character class By character class
Level Adjustment: +2 +2 +2


Definition of Parameters[edit]

Any unused parameters should be deleted.

Parameter Description Required Example
style Specifies the values of the table's css style attribute. No width: 100px; border: solid; margin-left: 1em;
width Specifies the width of the creature table. This is complete ignored if style is set. No 100%
#ofEntries Specifies how many creature stats are to be in this block. Min 1, max 3. No (Defaults to 1) 2
creature, creature2, creature3 An identifier to distinguish this creature from others in the block. If there is only one set of creature stats (as specified by #ofEntries), no. Otherwise, yes. Freak
or
Super Freak, 4th-Level Wizard
size, size2, size3 The creature's size Yes Tiny
type, type2, type3 The creature's type (and subtypes when applicable) Yes Undead (Augmented Dragon, Augmented Humanoid, Goblinoid, Shapechanger)
hd, hd2, hd3 Number and type of hit die and bonus hit points Yes 3d8+9 plus 3d8+9
hp, hp2, hp3 Creature's hit points Yes 45
init, init2, init3 Creature's initiative modifier Yes +3
speed, speed2, speed3 The speed for all modes of movement the creature possesses Yes 40 ft. (8 squares) in chainmail; base speed 60 ft.
ac, ac2, ac3 Creature's armor class and breakdown of modifiers Yes 20 (+2 shield, +6 armor, -1 size, +2 natural, +1 Dex)
touch, touch2, touch3 Creature's touch armor class Yes 10
flat, flat2, flat3 Creature's flat-footed armor class Yes 19
bab, bab2, bab3 Creature's base attack bonus Yes +3
grapple, grapple2, grapple3 Creature's grapple check modifier Yes +10
at, at2, at3 Creature's typical preferred standard attacks No (defaults to —) mwk falchion +16 melee (2d4+9/18-20) or +1 longbow +8 ranged (2d6+2/x3)
full_at, full_at2, full_at3 Creature's typical preferred full attacks No (defaults to —) mwk falchion +16/+11 melee (2d4+9/18-20) and bite +13 melee (1d4+3) or +1 longbow +10/+10/+5 ranged (1d6+1/19-20)
space, space2, space3 The amount of space the creature occupies Yes 10 ft.
reach, reach2, reach3 Creature's natural reach Yes 15 ft.
sa, sa2, sa3 Creature's special attacks No (defaults to —) improved grab, rake
sq, sq2, sq3 Creature's special qualities No (defaults to —) acid resistance 5, mettle, improved evasion
fort, fort2, fort3 Fortitude save modifier Yes +4
ref, ref2, ref3 Reflex save modifier Yes +0
will, will2, will3 Will save modifier Yes -3
str, str2, str3 Strength No (defaults to —) 15
dex, dex2, dex3 Dexterity No (defaults to —) 14
con, con2, con3 Constitution No (defaults to —) 13
int, int2, int3 Intelligence No (defaults to —) 12
wis, wis2, wis3 Wisdom No (defaults to —) 10
cha, cha2, cha3 Charisma No (defaults to —) 8
skills, skills2, skills3 List of the creature's class skills and their modifiers No (defaults to —) Hide +14, Knowledge (dungeoneering) +6, Knowledge (nature) +4, Knowledge (religion) +1, Listen +10, Move Silently +19, Search +2, Spot +10, Survival +9 (+11 underground)
feats, feats2, feats3 Creature's feats No (defaults to —) Power Attack, Combat Reflexes, Spell Penetration
env, env2, env3 Typical environment in which the creature might be found No (defaults to Any) Temperate Forests
org, org2, org3 Typical organization in which the creature might be found No (defaults to Any) Solitary or Pair
cr, cr2, cr3 Creature's challenge rating Yes 1/2 or {{1/2}}
treas, treas2, treas3 Creature's treasure No (defaults to None) Standard
align, align2, align3 Creature's alignment No (defaults to Any) Always Lawful Evil
adv, adv2, adv3 How the creature becomes advanced No (defaults to None) By character class
or
6–18 HD (Large)
la, la2, la3 Creature's level adjustment No (defaults to —) +3

Personal tools
Home of user-generated,
homebrew, pages!
d20M
pathfinder
admin area
Terms and Conditions for Non-Human Visitors