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[edit] Boosts
Boosts are derived from the power in the cora stones, because of this they often resemble spell, or supernatural abilities that other classes may use. The boost is a burst of power that allows a character to perform amazing feats.
[edit] 2nd-Level Boosts
| Immediate |
| Blinding Strike: Those you strike must turn away or become blinded by the intensity of your weapon.
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| Ghostly Strike: You are able to attack incorporeal creatures unerringly.
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| Overcharge: You draw an extra boost of power from your cora stone, giving you heightened abilities for a short time.
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| Standard |
| Light Step: You are able to move across the most delicate of surfaces unimpeded, even walk across water.
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| Nimbleness: You gain a bonus to dexterity and move more easily through shadows.
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| Primal Tenacity: You gain a burst of strength, along with increased ability to push your opponents around.
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| Stalk: You go invisible for a short time
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[edit] 3rd-Level Boosts
| Immediate |
| Dispelling Strike: Your attacks dispel magical effects from your opponents.
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| Pestilence: A nasty smell comes off of you, and you seem to puff clouds of toxin.
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| Switch: You and an ally exchange positions on the battlefield.
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| Standard |
| Blink: You phase in and out of the ethereal plane, making it difficult for others to attack you.
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| Celerity: You gain increased movement speed, and an extra attack
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View recent changes for all boosts