Zen’in Toji (Shibuya Incident) (Jujutsu Kaisen Supplement)

From D&D Wiki

(Redirected from Zen’in Toji (5e Creature))
Jump to: navigation, search

Zen’in Toji[edit]

Medium humanoid (Human), lawful neutral


Armor Class 35 (Natural Armor)
Hit Points 650 (20d12+520)
Speed 400 ft


STR DEX CON INT WIS CHA
40 (+15) 30 (+10) 30 (+10) 8 (-1) 20 (+5) 20 (+5)

Saving Throws Str +21, Dex +16, Con +16, Int +5, Wis +11, Cha +11
Skills Acrobatics +16, Arcana +11, Athletics +27, Deception +17, Insight +11, Intimidation +17, Investigation +5, Perception +17, Sleight of Hand +22, Stealth +22
Proficiency Bonus 6
Damage Immunities Poison
Condition Immunities poisoned
Senses passive Perception 27
Languages Common;
Challenge 26 (90,000 XP)


Martial Arts Whenever Toji takes the attack action, he can make a melee weapon attack with his bonus action as well. He can replace the damage dice of any of his weapons by his unarmed strike damage.

Sorcerer Hunter. Toji has the following benefits:

  • When a creature within 5 feet of Toji casts a spell or uses a Cursed technique, Toji can use it's reaction to make a melee weapon attack against that creature.
  • When Toji damages a creature that is concentrating on a spell or a Cursed technique, that creature has disadvantage on the saving throw it makes to maintain its concentration.
  • Toji has advantage on saving throws against spells or Cursed techniques cast by creatures within 5 feet of you.
  • Toji may make one additional attack on it's attack action if it's against a creature who has spellcasting or cursed energy.

Battle Master. Toji has battle maneuvers he may use, and has 12 superiority dice to use them with. His Superiority Dice are d12s, and he regains all expended superiority dice upon taking a short or long rest.

Evasion/Brawn/Ego. When Toji is subjected to an effect which would force him to make a Strength, Charisma, or Dexterity saving throw to take half damage, he takes no damage on a success, and half damage on a failure instead.

Fighter's Drive. Toji can take a additional action on his turn. He can do this twice before needing a long rest, but only once per turn.

Celestial Body. Toji is unaffected the sure-hit effects of any domain expansions which don’t target objects. Furthermore, Toji can freely pass through magical barriers of any kind.

No... Everything's Okay. After being targetted by a spell or cursed energy attack roll or saving throw, Toji adapts to it. He can use his reaction to gain advantage on the saving throw or force the attack roll be made with disadvantage from that same spell or cursed technique.

The Primate Won! Once per round, Toji can turn one of his attack rolls into a critical. Additionally, whenever Toji reduces a creature to 0 hit points he gains 17 temporary hit points.

ACTIONS

Multiattack Toji makes 5 attacks with his unarmed strikes or with Playful Cloud.

Unarmed Strike. Melee Weapon Attack: +21 to hit, reach 5 ft., one target. Hit: 41 (4d12 +15) bludgeoning damage.

Playful Cloud. Melee Weapon Attack: +25 to hit, reach 10 ft., one target. Hit: 71 (2d6 + 64) magical bludgeoning damage.


67402ed59801117b3db9d0f04cd3f49b.jpg
Toji Zenin, breaking into a Domain Expansion, [1]

Heavenly Restriction

Toji has 20 levels in the Heavenly Restriction class, which means he has some of it's features.

Body Improvements

Toji has the Following Body Improvements:

Sonic Speed, Sight Speed, Superhuman Might, Monstrous Might, Godly Might, Strong Leap, Minor Precognition, Medium Precognition, Major Precognition, Minor Enhanced Senses, Medium Enhanced Senses, Major Enhanced Senses, Tactical Mind, Hardened Skin, Iron Skin, Adamantine Skin, Cunning Mind.

Battle Master

Toji has the following manuevers:

Aggressive Sprint, Disarming Attack, Body Strength, Feint, Unnatural Fortitude, Quick Counter, Strong Throw, Bloodthirsty Charge, Throw Person, Pocket Sand, Thunderous Blow, Supernatural Will, Concussive Blow, Unnerving Strike, Disorienting Blow, Destructive Slam, Speed Focus, Staggering Blow, Vorpal Strike, Cataclysmic Slam.

Feats

Toji has the following Cursed Feats and Feats:

Taijutsu Sorcery, Athlete History, 50 Meters in 3 seconds!, Cursed Weapon Wielder, Untraceable Speed, Polearm Master, Great Weapon Master.

5.00
(2 votes)

Back to Main Page5e HomebrewCreatures
Back to Main Page5e HomebrewCampaign SettingsJujutsu Kaisen

FairUse.png
This page may resemble content endorsed by, sponsored by, and/or affiliated with the Jujutsu Kaisen franchise, and/or include content directly affiliated with and/or owned by Shueisha. D&D Wiki neither claims nor implies any rights to Jujutsu Kaisen copyrights, trademarks, or logos, nor any owned by Shueisha. This site is for non profit use only. Furthermore, the following content is a derivative work that falls under, and the use of which is protected by, the Fair Use designation of US Copyright and Trademark Law. We ask you to please add the {{needsadmin}} template if there is a violation to this disclaimer within this page.
Copyright.png
Home of user-generated,
homebrew pages!


Advertisements: