Zen’in Toji (Shibuya Incident) (Jujutsu Kaisen Supplement)
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Zen’in Toji[edit]
Medium humanoid (Human), lawful neutral Armor Class 35 (Natural Armor)
Saving Throws Str +21, Dex +16, Con +16, Int +5, Wis +11, Cha +11 Martial Arts Whenever Toji takes the attack action, he can make a melee weapon attack with his bonus action as well. He can replace the damage dice of any of his weapons by his unarmed strike damage. Sorcerer Hunter. Toji has the following benefits:
Battle Master. Toji has battle maneuvers he may use, and has 12 superiority dice to use them with. His Superiority Dice are d12s, and he regains all expended superiority dice upon taking a short or long rest. Evasion/Brawn/Ego. When Toji is subjected to an effect which would force him to make a Strength, Charisma, or Dexterity saving throw to take half damage, he takes no damage on a success, and half damage on a failure instead. Fighter's Drive. Toji can take a additional action on his turn. He can do this twice before needing a long rest, but only once per turn. Celestial Body. Toji is unaffected the sure-hit effects of any domain expansions which don’t target objects. Furthermore, Toji can freely pass through magical barriers of any kind. No... Everything's Okay. After being targetted by a spell or cursed energy attack roll or saving throw, Toji adapts to it. He can use his reaction to gain advantage on the saving throw or force the attack roll be made with disadvantage from that same spell or cursed technique. The Primate Won! Once per round, Toji can turn one of his attack rolls into a critical. Additionally, whenever Toji reduces a creature to 0 hit points he gains 17 temporary hit points. ACTIONSMultiattack Toji makes 5 attacks with his unarmed strikes or with Playful Cloud. Unarmed Strike. Melee Weapon Attack: +21 to hit, reach 5 ft., one target. Hit: 41 (4d12 +15) bludgeoning damage. Playful Cloud. Melee Weapon Attack: +25 to hit, reach 10 ft., one target. Hit: 71 (2d6 + 64) magical bludgeoning damage.
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Heavenly RestrictionToji has 20 levels in the Heavenly Restriction class, which means he has some of it's features.
Toji has the Following Body Improvements: Sonic Speed, Sight Speed, Superhuman Might, Monstrous Might, Godly Might, Strong Leap, Minor Precognition, Medium Precognition, Major Precognition, Minor Enhanced Senses, Medium Enhanced Senses, Major Enhanced Senses, Tactical Mind, Hardened Skin, Iron Skin, Adamantine Skin, Cunning Mind.
Toji has the following manuevers: Aggressive Sprint, Disarming Attack, Body Strength, Feint, Unnatural Fortitude, Quick Counter, Strong Throw, Bloodthirsty Charge, Throw Person, Pocket Sand, Thunderous Blow, Supernatural Will, Concussive Blow, Unnerving Strike, Disorienting Blow, Destructive Slam, Speed Focus, Staggering Blow, Vorpal Strike, Cataclysmic Slam.
Toji has the following Cursed Feats and Feats: Taijutsu Sorcery, Athlete History, 50 Meters in 3 seconds!, Cursed Weapon Wielder, Untraceable Speed, Polearm Master, Great Weapon Master. |
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