Vasto lord (3.5e Class)
From D&D Wiki
Description: vasto lords are hollows who have become so powerful they have gained the powers of shinigami, their mortal foes. They will now try and use this power to destroy any who get in there way
 Making a vasto lord
Races: Any race is capable of becoming a vasto lord,but first must go through to be a hollow, and lost part of the hollow mask. ( the player must include in its history as it became first a hollow, and how he broke his mask )
Starting Age: Simple.
Starting Gold: 4d4×10 gp (80 gp).
|1st||+1||+2||+2||+0||Cero 1d8, Zanpakuto, Hierro +2, Improved unarmed strike|
|4th||+4||+4||+4||+1||Cero 2d8, Hierro +4|
|5th||+5||+4||+4||+1||Resurrección special ability|
|6th||+6/+1||+5||+5||+2||+20 speed bonus|
|7th||+7/+2||+5||+5||+2||Hierro +6 | Resurrección special ability|
|8th||+8/+3||+6||+6||+2||Cero 3d8, Air Walk|
|9th||+9/+4||+6||+6||+3||Resurrección special ability|
|10th||+10/+5||+7||+7||+3||Hierro +8, +40 speed bonus|
|11th||+11/+6/+1||+7||+7||+3||Splitting Cero | Resurrección special ability|
|13th||+13/+8/+3||+8||+8||+4||Resurrección special ability, Hierro +10|
|14th||+14/+9/+4||+9||+9||+4||+60 speed bonus, Shift Plane|
|15th||+15/+10/+5||+9||+9||+5||| Resurrección special ability,Grand king's cero|
|16th||+16/+11/+6/+1||+10||+10||+5||Cero 5d8, Hierro +12|
|17th||+17/+12/+7/+2||+10||+10||+5||Resurrección special ability|
|18th||+18/+13/+8/+3||+11||+11||+6||+80 speed bonus|
|19th||+19/+14/+9/+4||+11||+11||+6||Hierro +14 | Resurrección special ability|
|20th||+20/+15/+10/+5||+12||+12||+6||Cero 6d8, +100 speed bonus|
Class Skills (4 + Int modifier per level, ×4 at 1st level)
 Class Features
All of the following are class features of the vasto lord.
Weapon and Armor Proficiency: A vasto lord is proficient with all simple and martial weapons. they are not proficient with any shields or armor, and wearing armor will cause them to lose their Hierro bonus to their AC and they will not recieve any bonuses for hollow abilities.
Hierro:a vasto lord recieve a +2 bonus to his AC at level 1. This bonus continues to increase once ever third level (+4 at level 4, +6 at level 7,...etc.)
Air walk: a vasto lord can tread on air as if walking on solid ground.
Cero: A vasto lord can fire a sphere of energy with a range of 100ft. (Any solid color, once chosen cannot be changed, this has no purpose other than asthetic appeal) that deals 1d6 energy damage. The cero deals force damage. At higher levels vasto lord gain more powerful versions of this ability. This Increases to 2d8 at lv 4, 3d8 at level 8, 4d8 at level 12, 5d8 at level 16, and 6d8 at level 20. The damage a cero deals may be split and an attack may be made against several opponents. However you must target each opponent with at least 1d8 of the total damage. This must be declared before the attack roll(s) is made. Cero is a ranged touch attack that does not provoke attacks of opportunity. the critical hit multiplier for all cero is the vasto lord´s wisdom modifier -1(minimum X2) and it threatens only on a natural 20.
Hollow Abilities: Abilites grated to vasto lord at second level the vasto lord may have 6 ranks to disperse amoungst the following abilities.
Bala: The hollow's fist are covered in spirit energy, increasing the vasto lord unarmed damage by 1d6. 2d6 at second rank. 3d6 at 3rd rank.
Broadcasted Sight: Grants the ability to broadcast information of whatever he is currently seeing or experiencing to other hollow within a 100ft radius. At rank two this is increased to 250 ft. At rank 3 this is expaded to 500 ft. This can be used a number of times per day equal to your level\4 (minimum of 1) and is an immediate action.
Enhanced Strength: Increases thevasto lord´s Strength by 2. This ability can only be take once and is permanent.
Enhanced Vision: Grants a +4 bonus on spot checks. Increased to +8 at second rank. Immunity to vision based Illusion spells at third rank.
Gonzui: Deals 1d10 damage to all within a 10 ft. radius by draining the spiritual energy from nearby beings. Damage increased to 2d8 at rank 2. Second damage die added at rank 3. this may be used a number of times per day equal to your charisma modifier (minimum of 1).
Improved Hierro: Increases the user's natural armor, at first rank it grants a +2 natural bonus to AC. +3 at second rank, and they gain DR 1/adamantine at the third rank.
Flurry Of Blows: Gives the Arrancar the Flurry Of Blows ability as a Monk.
Pesquisa: Whilst active the vasto lord may sence the aproximate Caster level of all within a 5ft. radius. radius increased to 15ft at second. Radius increased to 30ft at third rank. This can be used a number of times per day equal your level\4 (minimum of 1).
Zanpakto: At 1st level a vasto lord receives a masterwork weapon to bond with, typically a katana.
Sonido (Su): At 3rd level the vasto lord gains the ability to move at blinding fast speeds. At 3rd level the vasto lord gains the ability to teleport up to 25 ft. + 5 ft./2 levels, as a swift action.
Resurrección: This ability allows the vasto lord to release their true form sealed within their Zanpakuto. This is a standard action. At level 5 the vasto lord recieves the following traits; +4 bonus to strength, +4 bonus to constitution and a +4 bonus to Dexterity and one of the following traits; Vasto lords gain an additional traits as they level up. When the vasto Lord use this ability, it automatically restores all the hit points.However while in this state the vasto lord looses their Zanpakuto, however they gain a natural attack (slam, tail, 2 claws, or bite) appropriate for their size category. you may remain in this form for one minute per vasto lord level. Resurrección may be used a number of times per day equal to your charisma modifier (minimum of 1)
Acid Spit: Grants the possesor the ability to spit acid as a ranged touch at a range of 40 ft dealing 3d4 acid damage. The second time this is taken the damage is increased to 3d6. The third time the range is increased 80ft. The fourth time the damage is increased to 6d6.
Carbon Copy*: Creates a replica of the origial vasto lord that has 1/4 the Arcannar's current hp that serves them for the duration of their released state, it has abilities identical to the original. Each time this ability is taken the carbon gains +30 hit points. Carbon copies cannot use the carbon copy ability
Cero Oscuras: Creates a black cero as a standard action dealing 20d8 damage, is otherwise treated as a normal cero. Requires Atleast Level 18 to useand may only be used 5/day
Cero Shield: The Vasto lord gains a +4 shield bonus to AC. The second time this is taken the bonus increases to +6. The third time this is taken it increases to +8. The fourth time this is taken the bonus increases to +10.
Enhanced Hierro*: Grants +4 Natural Armor while in the released form. For each time this ability is taken the natural armor bonus increases by 1
Enhanced Strength*: Grants +4 Strength while in released form. The second time this is taken the vasto lord may get an additional +4 strength and +4 constitution. The third time this is taken they may once again get an additional +8 strength and +8 constitution. the fourth time it is taken they get an additional +8 strength and +8 constitution.
Energy Resistance*: Grants a resistance of +5 to one type of energy while in released form. Each time this bonus is taken you may choose a new type of energy or increase an existing resistance by 5
Extra-Limbs*: Grants the vasto lord an extra pair of arms while in released form. This can only be taken once.
Flight: Grants the vasto lord a flight speed equal to his land speed while in released form. If Wings has been taken aswell then the flight speed is doubled.
High Pressure Water: Releases a stream of water from their hand. This stream may be sprayed a distance up to 35 ft. away dealing 3d8 energy damage with a water subtype, dealing double damage to enemies with a fire subtype. The second time this is taken the damage increases to 4d8. the third time it is taken it now deals triple to creatures with a fire subtype. the fourth time it is taken the damage increases to 5d10.
Horns: While in a released form they have a horn natural weapon that deals 3d8 piercing damage upon a sucessful Gore attack granted by this trait.
Protective Shell: Grants +3 Natural Armor whilst in released form. The second time this is taken you gain DR 1/-. The third time you take this you gain DR 2/-. the fourth time this is taken you gain DR 3/-
Regeneration: A creature with this extraordinary ability is difficult to kill. Damage dealt to the creature is treated as nonlethal damage. The creature automatically heals nonlethal damage at a fixed rate per round, as given in the entry. Certain attack forms, typically fire and acid, deal lethal damage to the creature, which doesn’t go away. A regenerating creature that has been rendered unconscious through nonlethal damage can be killed with a coup de grace. The attack cannot be of a type that automatically converts to nonlethal damage. An attack that can cause instant death only threatens the creature with death if it is delivered by weapons that deal it lethal damage. the first time time this is taken the vasto lord gains regeneration 10, the second time this is taken the vasto lord gains regeneration 15, and the third time this is taken the vasto lord gains regeneration 20.
Attack forms that don’t deal hit point damage ignore regeneration. Regeneration also does not restore hit points lost from starvation, thirst, or suffocation. Regenerating creatures can regrow lost portions of their bodies and can reattach severed limbs or body parts; details are in the creature’s descriptive text. Severed parts that are not reattached wither and die normally.
Retain Weapon: Whilst in the Released state the vasto lord may retain their Zanpakuto. (Though they may change it's form)
Roar: Grants the vasto lrod the ability to unleash a massive roar dealing 1d10 sonic damage to all in a 30ft cone, and causing fear to all within a 30 ft. radius. Each time this is taken the damage increases by 1d8. this ability may be used your Cha. Modifier times per day.
Wings: Grants the vasto lord a pair of wings that give them a Flight speed equal to their Base land speed. If flight has been taken aswell then the flight speed is doubled.
Glotonería: Any time you defeat an enemy you may choose to devour them, if you do you may choose a special ability, class ability, or feat that the enemy had that you meet the prerequisites for and from then on every time you enter Resurrección you gain that feat or ability. you may devour any number of enemies per week equal to 1/2 your level (round down). You can however take this a second time to be able to use the abilities you have obtained while in your normal state as well.
Respira: Can only be taken at level 20 or higher. You may use this ability only four times per day, in a 40 foot cone, an 80 foot line, or a 20 foot burst centered around you. all people in the area may make a reflex save to negate or a fortitude for half DC(10+1/2level+Cha. mod.) it they fail the save they begin aging at a rate of 2d10 years per round. a successful fortitude save negates the aging after the first round. This is magical aging. a person may spend a full round action and either deal themselves 1d6 Dex damage or 1d8 Str damage to end the effects of Respira. Also the spells wish, and miracle end the effects of Respira. Each time you choose this ability after the first time the DC for Respira increases by 1.
Grand King's Cero: This cero is a ranged touch attack that deals 20d8. However the damage may be increased by an additional 2d8 per point of constitution damage the vasto lord takes when he fires this cero. Grand King's cero is a full round action that does not provoke attacks of opportunity. This may only be used once per day.
Shift Plane: vasto lords can move or some other creature to another plane of existence or alternate dimension.
 Epic Vasto Lord
|21st||| Resurrección special ability|
|23rd||Bonus Feat | Resurrección special ability|
|24th||cero 7d8, +150 speed bonus|
|25th||Resurrección special ability Hierro +18|
|27th||| Resurrección special ability|
|28th||cero 8d8 Hierro +20, +200 speed bonus|
|29th||Bonus Feat | Resurrección special ability|
|30th||| Final Resurrección special ability|
4 + Int modifier skill points per level.
Resurrección special ability: The vasto lord continues to accumulate special abilities for his resurrection. He gains a new special ability once every two levels, then an extra at 30.
Bonus Feats: The epic vasto lord gains a bonus feat (selected from the list of epic fighter bonus feats) every four levels after 20th.
Epic vasto lord Bonus Feat List: Armor Skin, Combat Archery, Damage Reduction, Devastating Critical, Dire Charge, Distant Shot, Energy Resistance, Epic Endurance, Epic Leadership, Epic Prowess, Epic Toughness, Exceptional Deflection, Improved Combat Reflexes, Improved Manyshot, Improved Stunning Fist, Improved Whirlwind Attack, Infinite Deflection, Instant Reload, Legendary Commander, Legendary Wrestler, Overwhelming Critical, Penetrate Damage Reduction, Perfect Two-Weapon Fighting, Reflect Arrows, Spellcasting Harrier, Storm of Throws, Superior Initiative, Swarm of Arrows, Two-Weapon Rend, Uncanny Accuracy.
 Campaign Information
 Playing a <-Vasto lord->
Religion: <-not have any god->.
Other Classes: <-they are solitary but sometimes go in groups with other vasto lords->.
Combat: <-Typical role in combat->.
Advancement: <-Typical advancement options for characters with this class. Include desirable multiclass options->.
 <-pluralized class name-> in the World
|“||<-Some quote from a character of this class->||”|
|—<-NPC name->, <-race-> <-class->|
<-Where characters of this class fit in a d20 world.->
Daily Life: <-day in the life of a character of this class->.
Notables: <-notable NPCs of this class->.
Organizations: <-info on what, where, when, and how characters of this class congregate and assemble->.
NPC Reactions: <-How NPCs react to PCs of this class->.
 <-class name-> Lore
Characters with ranks in <-the appropriate skills-> can research <-pluralized class name-> to learn more about them. When a character makes a skill check, read or paraphrase the following, including information from lower DCs.
|10||<-not so common knowledge->.|
|20||<-very rare information->.|
 <-pluralized class name-> in the Game
<-How characters of this class fit in the game (PC and NPC) and what roles they play.->
Adaptation: <-Possible variant conceptions of this class.->.
Sample Encounter: <-DM placement for NPCs of this class.->.
EL : <-Encounter scenario and character info on sample NPC including stat block. The CR of the NPC is typically the same as the EL for the encounter.->.