Toon (D20 Modern Race)
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Toons are living cartoons, artificial creatures brought to life by the passionate creativity and imagination of the artist that drew them. Not every illustration becomes a toon. It takes a great deal of time and depth of involvement on the part of the artist for an inked and colored sketch to spontaneously evolve into a toon.
"I'm not bad. I'm just drawn that way." - Jessica Rabbit
Toons are often stereotyped as being "wacky" or "zany". While toons have the same range of personality as any human, this stereotype is not without merit. The personality of a toon is built by the imaginings of the artist that created them. Given that most toons are drawn for use in children's entertainment, it is unsurprising that a certain level of silliness permeates their behavior. Some toons take this to an almost pathological extreme, like an entertainer who is constantly "on", whereas others achieve some measure of balance between normalcy and lunacy.
As creatures born of imagination and creativity, it is difficult to pin down the look of an "average" toon. While toons can come in any shape or form the human mind can conceive, there are some similarities that bind toons together as a race. First and foremost, all toons are animated. Secondly, nearly all toons are humanoid animals capable of human speech. Toons either have one iconic outfit that they wear (which may be an entire outfit, or may consist solely of one article of clothing), or do not wear clothes because their nakedness is not anatomically explicit. Female toons are distinguished either by pink coloration, bows, or skirts (sometimes more than one of these traits at a time); and they all have red lips (as if they were wearing lipstick).
Toons coexist with humans in the modern world, as evidenced by the toontowns (see Lands, below) that have popped up in major cities. In human societies, toons are granted the same rights and privileges as humans. Despite having equal rights, there are some people who do not care for the silliness toons exhibit. These people can either be inclined to ignore or avoid toons, or they will develop outright prejudice against them. Toons have been known to appear in the propaganda of hate groups from time to time. It is rare, because of their ties to the entertainment industry, to see toons in a city that does not have a toontown.
One major factor that separates human and toon culture is wealth. Toons have their own money called Simoleans, which greatly resembles the US dollar in color and style. Unlike the Dollar, Simoleons bear the image of wealthy and/or influential toons instead of US presidents. Simoleons and the US dollar aren't of equal value, and most businesses will only accept one of the two currency types. Businesses operating in toontowns usually accept Simoleans, whereas businesses outside of toontown predominantly accept Dollars. In game terms, this means that every character has two Wealth bonuses: one for Dollars, and one for Simoleans. Each of these two Wealth bonuses is independent of the other, though there are banks who will exchange one currency for the other. When exchanging currencies, use the following procedure.
If Dollar Wealth is greater: -1 Wealth (Dollars) yields a +1 Wealth (Simoleans). -2 Wealth (Simoleans) yields a +1 Wealth (Dollars).
If Simolean Wealth is greater: -1 Wealth (Simoleans) yields a +1 Wealth (Dollars). -2 Wealth (Dollars) yields a +1 Wealth (Simoleans).
As creatures born of imagination, toons do not have their own natural place. Instead, toons have gathered together in "toontowns". One can find a toontown in every city that is tied to the entertainment industry. The largest toontown, of course, is located just outside Hollywood, California.
There is no "toon religion", and toons have the same level of religious freedom as humans. Whether or not the world's religious leaders have an opinion on the theological ramifications of the existence of toons is a good question for any campaign world. The default answer to this question is that they haven't reached a verdict yet, and thus choose not to exclude toons from religious practices. That being said, the contrast between the silly nature of toons and the solemnity of worship makes attending any temple or church outside of toontown difficult at best.
Toons have no native language. Instead, toons speak the language of the audience they were drawn for. Toons are capable of learning any language that can be spoken by humans.
Toons are named by their artists. Most toons have the name of the animal they resemble as their last name, with a first name that starts with the same letter as their last name (B. Bunny, R. Rabbit, D. Duck, etc). This alliterative approach to naming is very popular among toons, but it is not mandatory. Artists have been known to break from this tradition from time to time.
- Humanoid (Construct):
- Medium Size
- Toon base land speed is 30 feet
- Aging: Toons, if they age at all, never pass adulthood. As a result, they aren't subject to the attribute increases or decreases that living beings suffer as they age. The best measure of a toon’s general age is its appearance (black-and-white toons are from before 1932).
- Fame: All toons are famous to some degree; having either starred or appeared in at least one cartoon short or animated movie. It is widely believed that forgotten toons pass away, though no one has ever found any evidence of this. If toons die when they becomes forgotten, they don't leave behind any physical remains.
- Prankster: Toons are jokers and entertainers that have no skill at inflicting real, lasting harm. Toons do not suffer the -4 penalty to attack rolls when trying to deal non-lethal damage with any attack/weapon that normally deals lethal damage; they do however suffer a -4 racial penalty when trying to deal lethal damage, even if the weapon being used normally inflicts lethal damage. If a toon attempts to deal lethal damage with a toon weapon, they suffer a -8 penalty to their roll (the -4 equipment penalty plus the -4 racial penalty).
- Immunities: Toons suffer non-lethal damage from, and can be incapacitated by, starvation, suffocation, drowning, thirst, or poison; but they cannot be killed by these things. Toons are generally immune to disease; the only exception seems to be allergies and the common cold.
- Regeneration (Ex): Toons possess Regeneration 1. Any damage a toon takes will become non-lethal damage unless it's specifically designed to do lasting harm to a toon. Such toon-killing weapons are uncommon at best, even in those campaigns that mix humans and toons. Where they are available for purchase, they are toxic chemicals requiring special licenses to own and handle them. A character suitably skilled in chemistry can make their own out of a handful of industrial chemicals (see the Toon Death section).
- Skills: All toon characters will automatically have all Perform skills as class skills. Because toons are not human, they get 4 less skill points than humans do at first level, and one less skill point than humans at each additional level.
- Automatic Languages: Toons can automatically speak the language of the audience they were drawn for, usually this means English. Bonus Languages: Toons with a sufficiently high Intelligence are not limited in their choice of bonus languages.
- Level Adjustment: +0. While toons are very difficult to kill, they can be incapacitated as easily as a human can be killed.
Toon Starting Ages Toons are usually Infants (usually restricted to NPCs), Children, or Adults, with their age unchanged by the passage of time. Toons come into being fully, mentally developed, and capable of both walking and human speech. Toons that began as infants or children may later become adults. This can happen through an aging process, though it's rate of progression can range from instantaneous change to more than a human lifetime. In fact, toons seem to have the ability to control their aging process, making the decision to either remain pre-adult or to develop into adulthood. While toons are able to "grow-up", they are not able to reverse the aging process.
|Gender||Base Height||Height Modifier||Base Weight||Weight Modifier|
|Male||4' 7"||+2d10||85 lb.||× 2d4 lb.|
|Female||4' 7"||+2d10||85 lb.||× 2d4 lb.|
A toon's height and weight are largely rooted in their design. A toon drawn as a muscly goon should be large and heavy, perhaps even more so than most humans. Other toons make more sense as being smaller than humans. The table above is for the average toon, who is approximately the height and weight of a human female. If it makes sense for the toon to be big and heavy, add one die to the height modifier and one die to the weight modifier. If, on the other hand, it makes sense for the toon to be smaller than most humans, then you should cut the number of die in the height and weight modifiers by half.
By any standard, toons are hard to kill. Raw brute strength is never enough to destroy a toon. The only mundane way to kill a toon is through a cocktail of industrial solvents that chemically dissolves them.
Toon Dissolve: This is a chemical that not only acts as an acid to all toons, but it also bypasses their regenerative abilities and can do permanent, lethal harm to them. The amount of damage done depends on how much they are exposed to. A single vial does 1d6 damage; a blast from a fire-hose or pressurized water cannon does 4d6 damage; and immersion does up to 10d6 damage per round (for complete immersion). Toon Dissolve is also dangerous to humans (about as dangerous as industrial strength bleach), but it's really only lethal if it finds its way into the human body, or if the fumes are deeply inhaled. Toon Dissolve is considered a hazardous chemical, and a weapon, so a hazardous materials license is required to purchase, own, and handle it. Purchase DC: 6 (Res +2) or 8 to make it. Craft DC: 15.