Titan Blade (Alternate) (3.5e Prestige Class)
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The Titan Blade is obsessed with mastering the use of weapons far bigger than he. With much practice he has turned what others found awkward and unwieldy into weapons of unparalleled might. By devoting himself to the mastery of his weapon, a Titan Blade is able to utilize it not only for powerful strikes, but also a reach of equal proportions. With unique combat techniques and superior destructive power, the Titan Blade is truly a force to be reckoned with.
Becoming a Titan Blade
Those who are interested in wielding enormous weapons, and dealing tremendous amounts of melee damage tend toward this class. Most often Fighters pursue this class, but Barbarians, and Rangers are also good candidates. Strength and Constitution are both vital, both for their physical advantages and for the use of the Titan Blade's Titanic Smite and Titanic Finisher techniques.
|Base Attack Bonus:||+4.|
|Skills:||Intimidate 8 ranks|
|Feats:||Power Attack, Cleave, Monkey Grip|
|Special:||Must have defeated at least 20 enemies with a weapon at least one size category larger than you.|
|1st||+1||+2||+0||+0||Titanic Reach, Titanic Wielding I|
|3rd||+3||+3||+1||+1||Titanic Smite, Weapon Familiarity|
|4th||+4||+4||+1||+1||Titanic Wielding II, Improved Power Attack|
|5th||+5||+4||+1||+1||Improved Great Swing|
|6th||+6||+5||+2||+2||Titanic Strike, Supreme Cleave|
|7th||+7||+5||+2||+2||Titanic Wielding III, Great Cleave|
|9th||+9||+6||+2||+2||Supreme Power Attack|
|10th||+10||+7||+3||+3||Titanic Wielding IV, Titanic Finisher|
Class Skills (2 + Int modifier per level)
All of the following are class features of the Titan Blade.
Titanic Reach: When wielding a Slashing or Bludgeoning weapon you have Weapon Focus with, increase your reach by 5 feet for each size category larger than you the weapon is. This does not apply to Double weapons, or those that normally have reach.
Titanic Wielding I: Weapons two size categories larger than you to which Titanic Reach applies may be wielded as two-handed weapons without penalty.
Titanic Wielding II: Weapons three, one, and zero size categories larger than you to which Titanic Reach applies may be wielded as two-handed, one-handed, and light weapons respectively without penalty.
Titanic Wielding III: Weapons four, two, and zero size categories larger than you to which Titanic Reach applies may be wielded as two-handed, one-handed, and light weapons respectively without penalty.
Titanic Wielding IV: Weapons five, three, and one size categories larger than you to which Titanic Reach applies may be wielded as two-handed, one-handed, and light weapons respectively without penalty.
Great Swing: (Ex): As a Full-round action you may perform a single melee attack in a line equal to your Titanic Reach while using a Titanic Reach weapon in two hands. For example, if the Titan Blade has 10 foot reach, he may make a single melee attack roll and apply it against each defender in a 10 foot line.
Walls and similar objects can block a Great Swing. Start by affecting the closest target, then moving farther back until the end of your reach, or an obstruction occurs, whichever comes first. You may attempt to Sunder an obstruction, then continue your Great Swing if successful.
If you drop one of your foes with a Great Swing, you may make a Cleave attack normally, but only once per swing, even if you drop more than one foe.
Titanic Smite: (Su): Using a Titanic Reach weapon, a you may attempt to smite a target, dealing normal weapon damage plus twice your Constitution modifier, with a doubled critical hit range. You may use this a number of times per day equal to your Constitution modifier.
Weapon Familiarity: You may apply a bonus equal to your Titan Blade class level to Craft checks made to create or repair Titanic Reach weapons.
Improved Power Attack: When wielding a Titanic Reach weapon you gain a +3 on melee damage rolls for every -1 penalty you take when using the Power Attack feat. This benefit does not stack with the normal effects of Power Attack.
Improved Great Swing: (Ex): You may use a Great Swing as a Standard action, rather than a Full-round action. This may allow you to perform more than one Great Swing in a Full-round attack action.
Titanic Strike: When wielding a Titanic Reach weapon in 2 hands, you may add 2 times your strength modifier to the damage roll, instead of the normal 1-1/2 times.
Supreme Cleave: You may take a 5-foot step between attacks when using the Cleave, or Great Cleave Feat. You are still limited to one such adjustment per round, so you cannot use this ability during a round in which you have already taken a 5-foot step.
Great Cleave: As the Feat from the D&D 3.5 player's handbook.
Massive Swing: (Ex): As a Full-round action, you may make a single Great Swing that targets all within your Titanic Reach. Obstructions still interfere, but may be Sundered as normal; pick an initial attack direction, and continue either clockwise or counterclockwise until you reach an obstruction. You may attempt to Sunder an obstruction, then continue your Massive Swing if successful.
Supreme Power Attack: When wielding a Titanic Reach weapon, you gain a +4 on melee damage rolls for every -1 penalty you take when using the Power Attack feat. This benefit does not stack with the normal effects of Power Attack.
Titanic Finisher: (Su): As a full round action you may perform a Titanic Finisher, a devastating final blow, meant only to kill. To perform a Titanic Finisher you must be wielding a Titanic Reach weapon two-handed. If using a Slashing weapon, you may perform Sky Reaver, if using a Bludgeoning weapon, you may perform Meteor Strike. A Titanic Finisher can be used a number of times per day equal to your Constitution modifier. If going to be used at the beginning of an encounter you add your strength mod to your initiative, this stacks with any abilities and feats you may have.
Sky Reaver: You leap into the air and swing down with all your might. The sky itself seems to tear as your blade rips through the air, and with a cacophonous roar your blade is engulfed with all the fury of the skies. With a devastating push, you cleave your foe in two, from top to bottom.
Make a single melee attack roll, on a successful hit your target must make a Fortitude save (DC = 10 + character level + 2x your Strength modifier) or be instantly severed in two. This bypasses all immunities and all abilities spell like, supernatural and extraordinary that would absorb and prevent any damage. If successful the target takes damage as normal; additionally, 3d6 Electricity damage per Titan Blade level is dealt to the target and any adjacent creatures; adjacent creatures make a Reflex save (DC = 10 + character level + 2x your Strength modifier) to take half damage. Make a Sunder check on the ground beneath the target equal to your melee attack roll plus your character level plus twice your strength modifier.
Meteor Strike: With a powerful leap into the air, you swing down with all your strength. Landing with enough force to crush mountains, you feel the earth itself shatter as the heavy blow crushes your foe. With a deafening blast your is obliterated, pieces flying in all directions.
Make a single melee attack roll, on a successful hit your target must make a Fortitude save (DC = 10 + character level + 2x your Strength modifier) or be obliterated. This bypasses all immunities and abilities spell like, supernatural and extraordinary that would absorb and prevent any damage. If successful the target takes damage as normal; additionally, 3d6 Sonic damage per Titan Blade level is dealt to the target and any adjacent creatures; adjacent creatures make a Reflex save (DC = 10 + character level + 2x your Strength modifier) to take half damage. Make a Sunder check on the ground beneath the target equal to your melee attack roll plus your character level plus twice your strength modifier.
Playing a Titan Blade
Combat: A Titan Blade is always on the front line, and always first into battle.
Advancement: Pursuing the Weapon Focus, and Specialization with a chosen Titanic Reach weapon is always useful; the Melee Weapon Mastery Feat can greatly expand the variety of weapons usable as Titanic Reach weapons. Leap Attack is also a good option due to the Jump, and Power Attack requirement needed to be a Titan Blade.
Resources: While highly respected, and feared for their prowess in battle, Titan Blades do not belong to a specific group.
Titan Blade's in the World
|“||Being able to lift a weapon like this is nothing special - it is the skill I wield it with it that separates me from an ogre.||”|
When a talented, driven warrior lacks access to formal training, he may turn to unconventional means of improving his combat prowess - Titan Blades are sometimes the result. Titan Blades are rare, occurring with no regularity - few individuals have the physical strength to pursue this path, and fewer still find themselves in situations where more standard armaments are insufficient for their needs.
NPC Reactions: NPCs who are unfamiliar with Titan Blades are often incredulous at the size of the Titan Blade's weapons, viewing them as preposterous and impractical - veteran combatants may attempt to provoke a Titan Blade, believing that such massive weapons are merely for show, and unusable in real battle. This disbelief turns fear and respect in equal parts once an NPC becomes acquainted with the Titan Blade's raw physical power. Rumors of Titan Blades spread through towns like wildfire, as the sheer spectacle of a man wielding a weapon twice his size makes for good gossip.
Titan Blade Lore
Characters with ranks in Knowledge(Local) can research Titan Blade to learn more about them. When a character makes a skill check, read or paraphrase the following, including information from lower DCs.
|10||Titan Blade can wield weapons far too large for them.|
|15||Titan Blade have developed techniques to increase their reach with enourmous weapons.|
|20||Titan Blade can destroy anything in reach with ease, even obstructions like trees.|
|25||Titan Blade can fell enemies with powerful Finishers in a single blow.|