Sun Spit(3.5e Equipment)

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Scales.png This page is of questionable balance. Reason: A bit unsure about this "extra die of damage". Does this mean a medium sun spit greataxe deals 2d12 damage? On average that's an extra 6 damage, which is a lot, better than most magic weapons. Then a greatsword becomes 3d6, so whilst the base damage is about the same as a greataxe, a sun spit greatsword only deals an average of 3 extra damage. Also, there's no associated cost.

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Sun Spit[edit]

This metal is found on the inside of active volcanoes. It's collected while it's in a gel-like phase and then then laid out in running water to cool and harden the metal before it's forged.

This metal can only be gathered from volcanoes that have gone off in the past 3 days, otherwise the metal becomes super hardened and can't be used to craft with. The metal takes 4 days to cool and if removed any sooner than that the metal is treated as standard steel. Any weapon crafted with this metal deals an extra die of damage and it's considered to be flaming even though there is no fire on it. Any armor crafted with this metal has its AC bonus increased by 2 and Max Dex bonus brought down by 1.

Masterwork Side rule: When used to craft masterwork armor if the check beats the DC by 15 points or more then the armor has a DR 10(Fire)/15(Cold). If used to make a weapon, then when a critical is confirmed the weapon deals an addition 2 die of fire damage.

Sun Spit has 30 hit points per inch of thickness and hardness 20.

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