Sorcerer, Heritage Sorcerer (3.5e Class)

From D&D Wiki

Jump to: navigation, search
Sorcerer, Heritage Sorcerer
Rating: Not rated
(Rate this class)
Status: Complete
Editing: Constructive edits welcome

Sorcerer Variant: Bloodline Sorcerer[edit]

Sorcery is an inborn talent, taking the world around you and bending it to your will. Sorcerer have the ability to do just that. while flinging spells around they also have been heard to create weapons and magical protection out of thin air.

Gain: Bloodline

Lose: Familiar

Bloodline:

Each sorcerer has a source of magic somewhere in her heritage that grants her spells, bonus feats, an additional class skill, and other special abilities. This source can represent a blood relation or an extreme event involving a creature somewhere in the family's past. Regardless of the source, this influence manifests in a number of ways as the sorcerer gains levels. A sorcerer must pick one bloodline upon taking her first level of sorcerer. Once made, this choice cannot be changed.

Each sorcerer gain bloodline power at 1st, 3rd, 9th, 15th, 20th levels.

At 2rd level, and every three levels thereafter, a sorcerer learns an additional spell, derived from her bloodline. These spells are in addition to the number of spells given on Table: Sorcerer Spells Known. These spells cannot be exchanged for different spells at higher levels.

At 7th level, and every six levels thereafter, a sorcerer receives one bonus feat, chosen from a list specific to each bloodline. The sorcerer must meet the prerequisites for these bonus feats.

Filled with magical power that screams for release, sorcery is not so much a calling as a blessing—or a curse. For some sorcerers, this arcane birthright manifests in subtle and carefully controlled ways, assisting in their manipulation of others or the pursuit of lofty goals. For others, it is wild and unpredictable, the primal and explosive lashing out of a power greater than themselves. Presented below are a number of bloodlines representing the mysterious origin of your sorcerer's abilities.

The following bloodlines represent only some of the possible sources of power that a sorcerer can draw upon. Unless otherwise noted, most sorcerers are assumed to have the Arcane Bloodline.

Some others have one of these bloodlines:

Based on this source: http://www.d20pfsrd.com/classes/core-classes/sorcerer

Note: This variant can also be combined with Battle Sorcerer Variant.

elf Sorcerer Starting Package[edit]

Weapons: Windcraft Longsword

Skill Selection: Pick a number of skills equal to 2 + Int modifier.

Skill Ranks Ability Armor
Check
Penalty
bluff 4 Cha -
Concentration 4 Con -
Knowledge Arcana 4 Int -
Spellcraft 4 Int -

Feat: Spell focus (evocation)

Gear: leather armor, Arcane Implement (shapire ring), Item familair (Amulet of aggamato)

Gold: 40gp.

Campaign Information[edit]

Playing a Sorcerer[edit]

Religion: Sorcerer, if the worship at all, go for the "bloodline"s gods.

Other Classes: Sorcerers are rivals to Wizards and often compete with them for mastery of magic. For the most part they get along with other self-taught classes, such as rogues, bards. Chaotic sorcerers tend to be edgy around overly lawful types such as Monks, lawful paladins and clerics

Combat: Striker (if offensive) or Controller (If defensive)

Advancement: Sorcerer is more suitable class than Wizard because wizards need hours for magic study.

Sorcerers in the World[edit]

Who am I? I'm the sorcerer Supreme
—Doctor Stephan Strange, Human Sorcerer Supreme

sorcerers tend to play and extreme role in the world, either they're out in the open, flaunting their abilities, or they are hidden away and wish not to draw attention to themselves. Either way Sorcerers have a powerful manner about them seeing as how they thrive on their charisma. And while a sorcerer isn't likely to be teaching a class on arcane theory, they are knowledgable enough to help a budding young spellcaster understand his powers.

Daily Life: a sorcerer tends to go about his day as any normal man, woman, or child would. but after dark when no one is watching they practice their spells and magicks.

Notables: Doctor Stephan Strange, Sorcerer Supreme. Dr Strange is single handely the most powerful sorcerer on the planet. born as a normal human he grew to understand his magical talents almost half-way through his life. after finding his inner power, dr. strange learned of his ability to take in and absorb magic and rebound it against his enemies. this very ability helped him defeat a dark magical god from enslaving the world. he took in the god's very essence ensuring that he couldn't use his powers to destroy life as we know it.

Organizations: sorcerers are to loose of a group to have any one organization. Most tend to join a wizard guild under the guise of a wizard.

NPC Reactions: Most NPCs view sorcerers with suspicion, unless they know them personally. With so much power behind them, sorcerers tend to throw around their weight as powerful weapons of another authority figure.

Sorcerer Lore[edit]

Characters with ranks in arcana can research sorcerers to learn more about them. When a character makes a skill check, read or paraphrase the following, including information from lower DCs.

<-the appropriate skills->
DC Result
5 sorcerers are spontaneous spellcasters
10 Sorcerers can bend air into weapons or powerful shields
20 Sorcerers can forgo material components in their spells if they are wearing an arcane ring
30 gains the knowledge of any sorcerers in the area



Back to Main Page3.5e HomebrewClassesBase Classes

Personal tools
Home of user-generated,
homebrew, pages!
d20M
miscellaneous
admin area
Terms and Conditions for Non-Human Visitors