Skill Master (3.5e Prestige Class)
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| Editing: | Constructive edits welcome |
Contents |
[edit] Skill Master
--AboveJester (talk) 01:10, 24 August 2012 (MDT)
| “ | I see him sometimes yeah. He's the blacksmithe, and he owns the weapon shop... Wait, I could've sworn I saw him doing some book binding too... Then there was that fair we had, he jumped TEN meters, STRAIGHT INTO THE AIR! | ” |
| —Jeffrey, Human warrior | ||
Skill Masters are people that trade battle strength with skills. They arn't the guys that swing the swords, they make the swords better then anyone else. Theyre entrepreneurs, who've figured out every trade in the book. Skill Masters always know what they're doing, always.
[edit] Becoming a Skill Master
More often then not, fighters become Skill Masters. This is because of the idea of making swords better then on the market, but anyone interested in being a better adventurer could take levels in this class. The most important ability for a Skill Master is Intelligence. Of course, after that any of the abilities will do.
| Skills: | Trained in at least 16 Skills, +4 in 6 skills, and +6 in 6 skills |
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| Feats: | Skill Focus (Any Two Skills) |
| Special: | Must have spent 4 skill points to be trained in a skill. |
| Level | Base Attack Bonus |
Saving Throws | Special | ||||||||||||||||||||||||||||||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Fort | Ref | Will | |||||||||||||||||||||||||||||||||||||||
| 1st | +0 | +0 | +0 | +0 | Master of Many | ||||||||||||||||||||||||||||||||||||
| 2nd | +0 | +0 | +0 | +0 | Skill Master | ||||||||||||||||||||||||||||||||||||
| 3rd | +0 | +0 | +0 | +0 | Easy Learner | ||||||||||||||||||||||||||||||||||||
| 4th | +0 | +0 | +0 | +0 | |||||||||||||||||||||||||||||||||||||
| 5th | +1 | +1 | +1 | +1 | Skill Mastery | ||||||||||||||||||||||||||||||||||||
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Class Skills (1d20 + Int modifier per level) | |||||||||||||||||||||||||||||||||||||||||
[edit] Class Features
Master of Many: At level 1, a Skill Master becomes trained in all skills at first level, he also adds his Skill Master level to any skill check he rolls.
Skill Master: At 2nd level, a Skill Master begins adding his Intelligence Modifier to any skill check he rolls.
Easy Learner: At level 3, when a Skill Master levels up in any class, he now gains an additional x1.5 skill points.
Skill Mastery: When a Skill Master reaches level 5, he learns how to increase his skills. His Max Ranks for skills is no longer his level+3, but now his levelx2.
[edit] Campaign Information
[edit] Playing a <-class name->
| This section needs a more complete description. For more information please look here |
Combat: <-Typical role in combat->
Advancement: <-Typical advancement options for characters with this class. Include desirable multiclass options->
Resources: <-What kind of assistance members of this class can expect from each other including possible organizations->
[edit] <-pluralized class name-> in the World
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| “ | <-Some quote from a character of this class-> | ” |
<-Where characters of this class fit in a d20 world->
NPC Reactions: <-How NPCs react to characters of this class->
[edit] <-class name-> Lore
| This section needs a more complete description. For more information please look here |
Characters with ranks in <-the appropriate skills-> can research <-insert prestige class name-> to learn more about them. When a character makes a skill check, read or paraphrase the following, including information from lower DCs.
| DC | Result |
|---|---|
| 11 | <-not so common knowledge->. |
| 16 | <-rare information->. |
| 21 | <-very rare information->. |
| 26 | <-information so obscure that members of this class might not even know it->. |
[edit] <-pluralized class name-> in the Game
| This section needs a more complete description. For more information please look here |
<-How characters of this class fit in the game (PC and NPC) and what roles they play->
Adaptation: <-Fitting this class in your campaign->
Sample Encounter: <-DM placement for NPC of this class->
EL whatever: <-Encounter scenario and character info on sample NPC including stat block. The CR of the NPC is typically the same as the EL for the encounter->
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