Skill Master (3.5e Prestige Class)

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An uncaring Skill Master

Skill Master[edit]

--AboveJester (talk) 01:10, 24 August 2012 (MDT)

I see him sometimes yeah. He's the blacksmith, and he owns the weapon shop... Wait, I could've sworn I saw him doing some book binding too... Then there was that fair we had, he jumped TEN meters, STRAIGHT INTO THE AIR!
—Jeffrey, Human warrior

Skill Masters are people that trade battle strength with skills. They aren't the guys that swing the swords, they make the swords better than anyone else. They're entrepreneurs, who've figured out every trade in the book. Skill Masters always know what they're doing, always.

Becoming a Skill Master[edit]

More often than not, fighters become Skill Masters. This is because of the idea of making swords better than on the market, but anyone interested in being a better adventurer could take levels in this class. The most important ability for a Skill Master is Intelligence. Of course, after that any of the abilities will do.

Entry Requirements
Skills: 1 rank in at least 12 Skills, 4 ranks in 6 skills, and 6 ranks in 4 skills

Table: The Skill Master

Hit Die: d4

Level Base
Attack Bonus
Saving Throws Special
Fort Ref Will
1st +0 +0 +2 +0 Jack of All Trades, +1 level of existing class
2nd +1 +0 +3 +0 Easy Learner, +1 level of existing class
3rd +1 +1 +3 +1 Master of Many, +1 level of existing class
4th +2 +1 +4 +1 Skill Mastery, +1 level of existing class
5th +2 +1 +4 +1 Skills Specialist, +1 level of existing class

Class Skills (12 + Int modifier per level)
A Skill Master is trained in the use of all skills.

Class Features[edit]

Class Features: At each level you gain class features (including spellcasting ability) and an increase in effective level as if you had also gained a level in a class to which you belonged before adding the prestige class level. You do not, however, gain the benefit of your previous class’s Hit Dice, attack progression, skill points, or saving throws. If you had more than one class before becoming an uncanny trickster, you must decide to which class to add each level for the purpose of determining class features.

Jack of all Trades At 1st level,you can use any skill untrained, even those that normally require training.

Easy Learner: At 2rd level, when a Skill Master levels up in any class, he now gains x1.5 the normal skill points granted. This ability can applied retroactively at the DM's discretion.

Master of Many: At 3nd level, a Skill Master begins adding his Intelligence Modifier as an untyped bonus to any skill check he rolls.

Skill Mastery: At 4rd level, a Skill Master becomes so certain in the use of certain skills that she can use them reliably even under adverse conditions. Upon gaining this ability, she selects a number of skills equal to 3 + her Intelligence modifier. When making a skill check with one of these skills, she may take 10 even if stress and distractions would normally prevent her from doing so. A rogue may gain this special ability multiple times, selecting additional skills for it to apply to each time.

Skills Specialist: When a Skill Master reaches 5th level, he learns how to increase his skills. His Max Ranks for skills is no longer his level + 3, but now his level x 2.

Special: If using the Pathfinder Unchained Skill Unlock system the skill master class grants extra benefits. Skill masters can take the Signature Skill feat a number of times equal to their intelligence modifier, rather than just once. In addition they gain the Signature Skill feat as a bonus feat at every odd level of this class.

Campaign Information[edit]

Playing a Skill Master[edit]

Combat: A skill master will try to avoid combat where possible but will continue in the same combat role as before taking this class if required to engage.

Advancement: Skill masters favor classes that offer high skill points and bonuses based on intelligence. Many skill masters undertake the Uncanny Trickster PrC.

Resources: While there are no organisations that are only contain skill masters most artisan and professional guilds will appreciate the multi talented abilities of any skill master members.

Skill Masters in the World[edit]

So many call themselves craftsmen, artisans or performers, I am all of these at once.
—Tobias Beaumont, Halfling Skill Master

NPC Reactions: Combat focused classes tend to look down on many skill masters as having wasted their time focusing on such mundane and everyday talents, however will suddenly turn to them when requiring tools to conduct their heroic deeds. Commoners often interact with skill master craftsmen without realizing the true breath of their talent. Spellcasters, who are able to duplicate the result of many skills through their magic have little use in interacting with skill masters.

Skill Master Lore[edit]

This section is not complete, and needs to be finished. Edit this Page

Characters with ranks in Knowledge (Local) can research skill masters to learn more about them. When a character makes a skill check, read or paraphrase the following, including information from lower DCs.

<-the appropriate skills->
DC Result
11 <-not so common knowledge->.
16 <-rare information->.
21 <-very rare information->.
26 <-information so obscure that members of this class might not even know it->.

Skill Masters in the Game[edit]

This section is not complete, and needs to be finished. Edit this Page

<-How characters of this class fit in the game (PC and NPC) and what roles they play->

Adaptation: Pending

Sample Encounter: Pending

EL whatever: Pending

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