Lumberjack (3.5e Class)

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Lumberjack
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Status: Just started, if somone else would be so kind as to add a sample encounter, it would be much appricated.
Editing: Constructive edits welcome

Lumberjack[edit]

A Lumberjack cuts down trees, plain and simple, however the methods and tools used varey greatly from Lumberjack to Lumberjack, however all gain a "Focus Axe" of some kind or another, and all are adept at destroying plants.

Making a Lumberjack[edit]

The Lumberjack is a frontline combatant with even greater power against plants.

Abilities: Treat the Lumberjack as you would a Fighter.

Races: Humans and Half-Orcs are the most likely lumberjacks, the other common races have too little contact, or too much reverence for nature to become Lumberjacks most of the time.

Alignment: Any.

Starting Gold: 6d6 x10

Starting Age: Moderate.

Table: The Lumberjack

Hit Die: d10

Level Base
Attack Bonus
Saving Throws Special
Fort Ref Will
1st +1 +2 +0 +2 Favoured Enemy Plants, Focus Axe.
2nd +2 +3 +0 +3 Skilled Axe-Man 1d6.
3rd +3 +3 +0 +3 Nature's Hated Foe.
4th +4 +4 +1 +4 Focus Axe Bonus Feat, Improved Critical Focus Axe, Improved Favoured Enemy Plants.
5th +5 +4 +1 +4 Freedom of Movement in forests.
6th +6/+1 +5 +1 +5 Focus Axe Bonus Feat, Focus Axe +1, Skilled Axe-Man 2d6
7th +7/+2 +5 +2 +5 Focus Axe Bonus Feat, Improved Favoured Enemy Plants.
8th +8/+3 +6 +2 +6
9th +9/+4 +6 +2 +6
10th +10/+5 +7 +3 +7 Focus Axe +2, Improved Favoured Enemy Plants, Skilled Axe-Man 3d6.
11th +11/+6/+1 +7 +3 +7
12th +12/+7/+2 +8 +3 +8
13th +13/+8/+3 +8 +4 +8 Improved Favoured Enemy Plants.
14th +14/+9/+4 +9 +4 +9 Skilled Axe-Man 4d6.
15th +15/+10/+5 +9 +4 +9 Focus Axe Bonus Feat.
16th +16/+11/+6/+1 +10 +5 +10 Focus Axe Bonus Feat, Focus Axe +3, Improved Favoured Enemy Plants.
17th +17/+12/+7/+2 +10 +5 +10
18th +18/+13/+8/+3 +11 +5 +11 Dancing Focus Axe, Skilled Axe-Man 5d6.
19th +19/+14/+9/+4 +11 +6 +11
20th +20/+15/+10/+5 +12 +6 +12 Vorpal Focus Axe.

Class Skills 4 + Int modifier per level, ×4 at 1st level)
Climb(Str), Concentration(Con), Intimidate(Cha), Jump(Str), Knowledge (Nature)(Int), Listen(wis), Spot(Wis), Survival(Wis), Swim(Str).

Class Features[edit]

All of the following are class features of the Lumberjack.

Weapon and Armor Proficiency: Lumberjacks are proficent with all Simple Weapons, and all Axes (including Dwarven Ugoshes, and Halberds.) Lumberjacks are proficient with all armor.

Favoured Enemy Plants All Lumberjacks are skilled at destroying plant life, gaining the Favored Enemy ability, as a Ranger, applying to creatures of the plant type, such as assassin vines. Each time he gains the Improved Favoured Enemy Plants ability, the bonuses granted by this ability increase by +2.

Focus Axe The Lumberjack selects an axe which he focuses on using. He gains the Weapon Focus feat with the specific chosen axe, and all "Focus Axe" abilities he later gains refer to this weapon. He can select a new Focus Axe by training with the new axe for one day per "Focus Axe" Ability he has.


Skilled Axe-Man When wielding his Focus Axe, a Lumberjack of 2nd level deals an extra +1d6 damage to all targets. This damage increases by +1d6 at 6th level and every 4 levels thereafter.


Nature's Hated Foe At 3rd Level nature itself begins to realise that the Lumberjack is its enemy. If a Plant or Animal has a conscious Lumberjack within its reach and it attempts to attack a target other than a conscious Lumberjack, it must make a Will Save (DC 10 + Lumberjack's class Level + Lumberjack's Strength Modifier) or automatically attack the lumberjack instead. This ability is mind-affecting.


Focus Axe Bonus Feat A Lumberjack can select any weapon-based feat he meets the requirements for and apply the feat to his Focus Axe. He may ignore requirements which require a specific number of levels in a class other than lumberjack when qualifying for the feat.


Improved Critical Focus Axe A Lumberjack of 4th Level gains Improved Critical with his Focus Axe, regardless of whether or not he meets its requirements.


Freedom of Movement in forests By 5th Level a Lumberjack has become use to moving around in forests and woodlands, and gains Freedom of Movement while in these areas. When this ability is active, he can not be entangled, slowed, or affected by any other movement-slowing effects.


Focus Axe +1 At 6th Level, the Lumberjack's Focus Axe becomes a +1 weapon. If the weapon is already magical, its enhancement bonus instead increases by this amount. The weapon does not gain these bonuses when wielded by anyone other than the Lumberjack. If the Lumberjack designates a new Focus Axe, the new axe gains the benefits of this ability and the old one loses them. This bonus granted by this ability increases by +1 at 10th and 14th level.


Dancing Focus Axe At 18th level the Focus Axe granted to the Lumberjack gains the Dancing ability (Dungeon Master's Guide)


Vorpal Focus Axe At 20th Level the Lumberjack's Focus Axe becomes Vorpal (Dungeon Master's Guide)

Epic Lumberjack[edit]

Table: The Epic Lumberjack

Hit Die: d10

Level Special
21st Damage Reduction 1/-, Focus Axe Bonus Feat, Focus Axe +4.
22nd Damage Reduction 2/-, Focus Axe Bonus Feat, Focus Axe +5, Skilled Axe-Man 6d6.
23rd Damage Reduction 3/-.
24th Damage Reduction 4/-
25th Damage Reduction 5/-, Focus Axe Bonus Feat, Focus Axe +6
26th Damage Reduction 6/-, Skilled Axe-Man 7d6. Focus Axe +7
27th Damage Reduction 7/-.
28th Damage Reduction 8/-
29th Damage Reduction 9/- Focus Axe +8
30th Damage Reducton 10/- Focus Axe +9, Skilled Axe-Man 8d6.

4+ Int modifier skill points per level.

Damage Reduction: An Epic Lumberjack gains Damage Reduction 1/- this increases by 1 each additional class level.

Focus Axe Abilities: can now be used to apply epic feats or enchantments to your Axe.

Skilled Axe-Man Continues to increase as normal.


Bonus Feats: The epic Lumberjack gains a bonus feat (selected from the list of epic Lumberjack bonus feats) every 2 levels after 20th.

Epic Lumberjack Bonus Feat List: The Lumberjack uses the same list as the epic Fighter.

Half-Orc Lumberjack Starting Package[edit]

This section is not complete, and needs to be finished. Edit this Page

Weapons: Orc Double-Axe, Sling. Scale Mail.

Skill Selection: Pick a number of skills equal to 4 + Int modifier.

Skill Ranks Ability Armor
Check
Penalty
Climb 4 Str 5
Knowledge Nature 4 Int

Feat: Power Attack.

Gear: Backpack with Bedroll, Waterskin, 1 days trail rations, Flint and Steel, Hooded Lantern.

Gold: 5d4

Campaign Information[edit]

Playing a Lumberjack[edit]

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Religion: Lumberjacks commonly follow Kord, god of strength, Evil Lumberjacks sometimes follow Erythnul, god of slaughter.

Other Classes: Lumberjacks appreciate everyone's contributions to a party, however they despise druids, rangers, and clerics of nature based gods, for their connection to nature, the feeling is mutual.

Combat: A front line combatant, much like a fighter. Lumberjacks utilize their bonuses to axe wielding to quickly and effectively sunder opponents.

Advancement: Some Lumberjacks multiclass as rangers or fighters, to better improve their abilities, though most remain purists.

Lumberjacks in the World[edit]

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Oh, I'm a lumberjack, and I'm okay,/ I sleep all night and I work all day./ I cut down trees, I eat my lunch,/ I go to the lava-try./ On Wednesdays I go shoppin',/ And have buttered scones for tea.


—"The Lumberjack Song", by Palin, Michael/Tomlinson, Fred/Jones, Terence Graham Parry

Lumberjacks are an important part of almost any society; without them there can be no firewood, and therefore no way of surviving harsh winter months. Civilized societies also depend on them to provide the raw materials (i.e., lumber) to construct tools and furniture.

Daily Life: A Lumberjack is just that, he cuts down trees and takes pride in his skill with it. he also trains to improve his skill with his chosen axe.

Notables: Mulgrosh Deadroot, is famous for single-handedly fighting off an infestation of assassin vines threatening to consume the entire city of Greyhawk, some time after that he retired to live in a log cabin in an unknown location.

Organizations: Lumberjacks work in groups usually under the employ of a company or private contractor, when this occurs they are mainly business, however, during breaks they are often found drinking, and merriment.

NPC Reactions: NPCs react to Lumberjacks in the reverse of how they would to a druid: those who find nature unimportant, troublesome, or otherwise negative will applaud and respect the Lumberjack; those who revere nature disdain or shun him, or even challenge him to a duel.

Lumberjack Lore[edit]

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Characters with ranks in Knowledge (nature) can research Lumberjack to learn more about them. When a character makes a skill check, read or paraphrase the following, including information from lower DCs.

Knowledge(Nature)
DC Result
5 Lumberjacks cut down trees to make a living, when adventuring this continues to be their specialty.
10 They focus on a single kind of Axe with which they are very dangerous, and know many tricks with.
15 A lumberjack often posesses a "Focus Axe" an axe of his chosen type which is granted to him specialy, and gains Special Traits.
20 PCs who aquire this level of knowledge can find out specific information about the Lumberjack(s) in question.

Lumberjacks in the Game[edit]

This section is not complete, and needs to be finished. Edit this Page

Lumberjacks are frontline combatants, and when traveling in wooded areas make superb party leaders.

Adaptation: A lumberjack, instead of being an enemy of nature might be simply removing troublesome parts of it, and may actually be devoted to it, as such he might perhaps gain a "plant companion" similar to a Druid's Animal Companion, and forego his focus axe bonus feats.

Sample Encounter: The party's struggling quickly prove useless, and the more they struggled, the tighter the branches of the animated trees held them. But just when the edges of his vision starts to fade, one or more party members sees a large half-orc hefting a huge axe off of his shoulder and advancing towards them. He then begins to gleefully hack away at the unfortunate trees, singing "I'm a lumberjack, and I'm okay!"...,

EL whatever: <-Encounter scenario and character info on sample NPC including stat block. The CR of the NPC is typically the same as the EL for the encounter.->.



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