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Khaa'n (3.5e NPC)

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Game Stats[edit]

Khaa'n

CR 30

Male kenku lich Rogue 25
NE Medium Kenku
Init/Senses +8/darkvision (120 ft.); Listen +9, Spot +9
Languages Common, Kenku, Auran, Gnome, Goblin
AC 32, touch 27, flat-footed 28
hp 500 (25d12+200 HD)
Immune cold, electricity, polymorph, mind-affecting effects, poison, sleep effects, paralysis, stunning, disease, death effects, critical hits, nonlethal damage, ability drain, energy drain, ability damage, fatigue, exhaustion, any effect that allows a fortitude save unless it also affects objects or is harmless, death from massive damage
Resist Spell 25, Turn 29, Evasion
Fort/Ref/Will +8/+18/+9
Speed 30ft (6 squares)
Melee Claws (1d6 & 2 str Damage) +19/+14/+9/+4 or
Melee Bayonet (1d6) +19/+14/+9/+4
Ranged Crossbow (1d8) +22/+17/+12/+7
Base Atk/Grp +18/+13/+8/+3/+18
Atk Options Disembowling Strike Whenever he can perform a melee sneak attack. Deals 1d6 Sneak Attack + 12 Con damage, instead of 13d6 Sneak Attack
Abilities Str 11, Dex 19, Con —, Int 22, Wis 12, Cha 20
Feats Mortalbane, Weapon Focus, Run, Rapid Reload, Augment Undead, Replicate the Divine, Spirit Dissertion, Disembowling Strike, Maximize Special Ability, Craft Wondrous Item, Improved Initiative, Distant Sneak Attack

Sneak Attack +13d6, Trap sense +8, Evasion, Improved Evasion, Uncanny dodge, Improved Uncanny dodge, Crippling Strike, Skill mastery x2, Saavy Rogue, Great Ally, Mimicry, Paralyzing touch

Skills Appraise +34, Bluff +33, Disable Device +32, Disguise +33, Forgery +32, Gather Information +31, Hide +42, Knowledge (Necrology) +34, Knowledge (Spirit Lore) +34, Move Silently +52, Perform (String Instrument) +5, Profession (Engineer) +29, Search +40, Sense Motive +35, Sleight of Hand +34, Use Magic Device +31

Khaa'n is a rogue who became a lich, as such his combat tactics involve him keeping as close to hidden as he possibly can at all times. Due to "Skill Mastery" and "Saavy Rogue" Khaa'n may take 12 on any of the skills listed above regardless of situation. In combat Khaa'n will circle the enemy party whilst hiding and moving silently, usually alternating clockwise and counter clockwise.

All opponents below Khaa'n in initiative order are considered flat-footed for his attacks, every round rather than just first round.

If Khaa'n performs a melee attack his does 3 things in conjunction; 1) Khaa'n always immediately performs a free action Sleight of hand(-20 penalty) to steal an object from the target 2) Khaa'n may, if he feels it can kill an opponent, sacrifice 12d6 of sneak attack damage to instead deal 12 CON damage. 3) any target who survives an attack from Khaa'n must make a fortitude save (DC 27) or be permenantly paralyzed.


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