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Khaa'n (3.5e NPC)
From D&D Wiki
|Male kenku lich Rogue 25|
|NE Medium Kenku|
|Init/Senses||+8/darkvision (120 ft.); Listen +9, Spot +9|
|Languages||Common, Kenku, Auran, Gnome, Goblin|
|AC||32, touch 27, flat-footed 28|
|hp||500 (25d12+200 HD)|
|Immune||cold, electricity, polymorph, mind-affecting effects, poison, sleep effects, paralysis, stunning, disease, death effects, critical hits, nonlethal damage, ability drain, energy drain, ability damage, fatigue, exhaustion, any effect that allows a fortitude save unless it also affects objects or is harmless, death from massive damage|
|Resist||Spell 25, Turn 29, Evasion|
|Speed||30ft (6 squares)|
|Melee||Claws (1d6 & 2 str Damage) +19/+14/+9/+4 or|
|Melee||Bayonet (1d6) +19/+14/+9/+4|
|Ranged||Crossbow (1d8) +22/+17/+12/+7|
|Atk Options||Disembowling Strike Whenever he can perform a melee sneak attack. Deals 1d6 Sneak Attack + 12 Con damage, instead of 13d6 Sneak Attack|
|Abilities||Str 11, Dex 19, Con —, Int 22, Wis 12, Cha 20|
|Feats||Mortalbane, Weapon Focus, Run, Rapid Reload, Augment Undead, Replicate the Divine, Spirit Dissertion, Disembowling Strike, Maximize Special Ability, Craft Wondrous Item, Improved Initiative, Distant Sneak Attack|
|Skills||Appraise +34, Bluff +33, Disable Device +32, Disguise +33, Forgery +32, Gather Information +31, Hide +42, Knowledge (Necrology) +34, Knowledge (Spirit Lore) +34, Move Silently +52, Perform (String Instrument) +5, Profession (Engineer) +29, Search +40, Sense Motive +35, Sleight of Hand +34, Use Magic Device +31|
Khaa'n is a rogue who became a lich, as such his combat tactics involve him keeping as close to hidden as he possibly can at all times. Due to "Skill Mastery" and "Saavy Rogue" Khaa'n may take 12 on any of the skills listed above regardless of situation. In combat Khaa'n will circle the enemy party whilst hiding and moving silently, usually alternating clockwise and counter clockwise.
All opponents below Khaa'n in initiative order are considered flat-footed for his attacks, every round rather than just first round.
If Khaa'n performs a melee attack his does 3 things in conjunction; 1) Khaa'n always immediately performs a free action Sleight of hand(-20 penalty) to steal an object from the target 2) Khaa'n may, if he feels it can kill an opponent, sacrifice 12d6 of sneak attack damage to instead deal 12 CON damage. 3) any target who survives an attack from Khaa'n must make a fortitude save (DC 27) or be permenantly paralyzed.