Hedge Mage (5e Subclass)

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Hedge Mage[edit]

Wizard Subclass

The lure of nature can be overwhelming, even for those who seem least likely to be enchanted. The hedge mage is a wizard who has studied nature as rigorously as their more arcane pursuits and thus has developed an attunement that lets them access powers more typical wizards cannot.

Naturalist

At 2nd level, you learn one cantrip of your choice from the druid spell list. This cantrip does not count against your wizard cantrips known. The druid cantrip you gain from this feature is considered a wizard spell for you. You also gain proficiency in one of the following skills of your choice: Animal Handling, Nature, or Survival.

Nature's Secrets

Beginning when you select this tradition at 2nd level, whenever you gain a wizard level, you can replace one of the wizard spells you add to your spellbook with a druid spell. The spell must be of a level for which you have spell slots. Any druid spell you gain from this feature is considered a wizard spell for you.

First Buds

Starting at 6th level, when you cast find familiar spell, your summoned familiar can attack, and you can summon any beast or plant of challenge rating of 1 or less. This increases to challenge rating of 2 or less at 14th level.

Blossoming Fruits

Starting at 10th level, when you cast spell that summons beasts or plants, each summoned creature gains temporary hit points equal to your level in this class, and their attacks are considered magical for overcoming resistances and immunity to nonmagical attacks and damage.

Final Harvest

At 14th level, moving through nonmagical difficult terrain costs you no extra movement. You can also pass through nonmagical plants without being slowed by them and without taking damage from them if they have thorns, spines, or a similar hazard.

In addition, you have advantage on saving throws against plants that are magically created or manipulated to impede movement, such those created by the entangle spell.

Finally, if any of creatures you summon are reduced to 0 hit points, you lose control over them or they dissapear due to you losing concentration, you regain hit points equal to twice the challenge rating of each affected creature.

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