HealthTank (3.5e Prestige Class)
From D&D Wiki
|“||who would bother to avoid a toothpick, when it cant really hurt you?||”|
|—johnny thick, human HealthTank, Interview from buff mens daily|
A HealthTank is the absolute symbol of health and confidence. He doesnt have to rely on some thick armour, or stury shield to hide behind and avoid the damage. a HealthTank can take hits head on, and shrug them off with little effort.
- Alignment: Any
- Ability Scores: Minimum Constitution score of 18
- Feats: Toughness
- Special: Maximum Hit Points must be 60 or greater
|1st||+0||+3||+0||+2||Healthy body 1, uncomfortable Armour|
|2nd||+0||+4||+0||+3||Healthy body 2, Man among Boys|
|3rd||+1||+5||+1||+3||Healthy body 3, greater presence 1|
|4th||+1||+6||+1||+4||Healthy Body 4|
|5th||+1||+7||+1||+4||Healthy body 5, Intense training, greater presence 2|
|6th||+2||+8||+2||+5||Healthy mind 1, Superhuman Recovery|
|7th||+2||+9||+2||+5||Healthy mind 2, Greater presence 3|
|8th||+3||+10||+2||+6||Healthy mind 3, Superhuman recovery 2|
|9th||+3||+11||+3||+6||Thick skin, mighty stance, Greater presence 4|
|10th||+3||+13||+4||+7||Peak of Fitness, inspiring Physique|
|Class Skills (2 + Int modifier per level)|
Balance (Dex), Concentration (Con), Escape Artist (Dex), Heal (Wis), Intimidate (Cha), Jump (Str), Listen (Wis), Spot (Wis), Survival (Wis), and Tumble (Dex)
All the following are class features of the Guardian:
Weapon and Armor Proficiency: The Guardian gains no new proficiencies.
Healthy Body: At 1st level, a Healthtank gets an additional +1 to their Con modifier for determining Health. this bonus increases by +1 every level, till 5th level
Uncomfortable Armour: A HealthTank prefers to fight unobstructed by thick Armour. from 1st level, if wearing anything other than light Armour, their max Dex bonus to AC cannot exceed +2, and they cannot gain any AC bonuses from Dodging. they take a -5ft penalty to their movement speed (min. 20 feet).
Man among Boys: A Healthtanks training really shows on their body, and man does it look good. From second level, the Healthtank is much more persuasive when finding a partner for the night. as long as they aren't covering up most of their body, a HealthTank gets +5 to attempts to seduce others, and suffers no penalty from racial differences (increases by +5 per level, to +25). This nightly adventure bestows no other benefits, and cannot be used to convince an NPC into doing something for you, aside from the act itself. This Cannot be used to coerce someone into a long term relationship. if used on someone you are aware is already in a relationship, be aware you may suffer severe repercussions from their partner, unless you can also Seduce their partner.
Greater presence: A HealthTank has a striking figure, and is the target of hate and envy from his enemies. from 3rd level, enemies within 15 feet (+5 every 2 levels, to 25 at level 9) that Attack must attack the HealthTank, rather than his allies. this decreases to 10 feet (+5 at level 5) if wearing anything covering the Healthtanks Gloriously Healthy upper body.
Intense Training: A HealthTank trains himself very well, and as a result can carry loads great distances without becoming fatigued. They can carry twice as much as before, and suffer no penalties from weight until they pass their max Heavy load.
Healthy mind: with a healthy body, comes a healthy mind. The Healthtank becomes more resistant to mind affecting abilities. you gain +2 to rolls against intimidate, charm, mind control and other negative mental effects and situations. this bonus increases by 2 at level 7, and 2 more at level 8.
Superhuman Recovery: All that Training has improved the cardiovascular system of the HealthTank tremendously. at 6th level, unless Fatigued or starving, the HealthTank can take a short break to allow his body to restore itself. after sitting still for 5 minutes, the HealthTank heals as though he had fast healing 3. This cannot be done during combat, as it requires the Healthtank to relax and recuperate.
at 8th level, the bonus becomes equal to fast healing 5 out of combat while meditating, and the HealthTank gains fast healing 2 in combat.
Thick skin: At 9th level, the skin of a HealthTank has become so thick and tough, it is able to resist some damage on its own. you gain +2 natural armour, and a DR of 2/-. this DR stacks with all other forms of DR
Mighty stance: The Healthtank has developed a very sturdy stance after all this training. it is much more difficult to move him. if the Healthtank hasnt moved in one turn, he gets +6 to his CMD. if he is facing a creature larger than him, he gets an additional +4 cmd per size category difference.
Peak of Fitness: after a lifetime of training, the HealthTank reaches the peak of physical fitness. as a result, he gets a permanent +4 to his constitution score, 10 permanent health points, and can take jobs Modeling for wealthy people such as painters or sculptors for large sums of money.
Inspiring Physique having reached the peak of fitness, the mere presence of this greek god's body is enough to inspire nearby warriors. allies in line of sight to the HealthTank recieve a +2 bonus to all strength and constitution based rolls, and have a strong desire to improve themselves physically.