Halfling Defense Force (3.5e Prestige Class)

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Halfling Defense Force
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Halfling Defense Force Judge[edit]

I am the first of the Halfling Defense Force. That makes me the leader, right?
—Calenor, Halfling Rogue/HDFJ/Shadowdancer, Don't Question Calenor.


Becoming part of the Halfling Defense Force Judge[edit]

Halflings will tend to Join the HDFJ after a sudden realization of truth.

Entry Requirements
Alignment: Chaotic Good or Chaotic Neutral.
Base Attack Bonus: +3
Race: Halfling.
Skills: Perform (Dance) 5 Ranks, Tumble 5 Ranks, Jump 5 Ranks, Balance 5 Ranks.
Feats: Two-Weapon Fighting, Exotic Weapon Prof. (Hand Crossbow).
Patron: None
Special: None

Table: The Halfling Defense Force Judge

Hit Die: d8

Level Base
Attack Bonus
Saving Throws Special
Fort Ref Will
1st +0 +0 +2 +0 Hide in Plain Sight, Dual Reload
2nd +1 +0 +3 +0 Darkvision, Shadow Jump 20ft
3rd +2 +1 +3 +1 Crack Shot +20ft
4th +3 +1 +4 +1 Shadow Jump 40ft, Gift of a Goddess (Shadow Shrink)
5th +3 +1 +4 +1
6th +4 +2 +5 +2 Shadow Jump 80ft, Crack Shot +40ft
7th +5 +2 +5 +2
8th +6 +2 +6 +2 Shadow Jump 160ft, Gift of a Goddess (Shadow Storing)
9th +6 +3 +6 +3 Crack Shot +60ft
10th +7 +3 +7 +3 Agile Repose, Shadow Jump 320ft

Class Skills (8 + Int modifier per level)
Appraise (Int), Balance (Dex), Bluff (Cha), Climb (Str), Diplomacy (Cha), Disguise (Cha), Escape Atrist (Dex), Gather Information (Cha), Hide (Dex), Jump (Str), Knowledge (local) (Int), Listen (Wis), Move Silently (Dex), Open Lock (Dex), Search (Wis), Sense Motive (Wis), Sleight of Hand (Dex), Spot (Wis), Swim (Str), Tumble (Dex), Use Rope (Dex).

Table: The Epic HDFJ
Level Special
11th Reactive Shot
12th Shadow Jump 640ft, Crack Shot +80ft
13th Covering Fire
14th Shadow Jump 1280ft
15th Shadow Crossbow, Crack Shot +100ft
16th Shadow Jump 2560ft
17th
18th Shadow Jump 5120ft, Cack Shot +120ft
19th
20th Shadow Jump 10240ft

Class Features[edit]

All of the following are class features of the Halfling Defense Force Judge (HDFJ).

Weapon and Armor Proficiency: HDFJ Agents are proficient with Hand Crossbows. HDFJ Agents are proficient with light armor and no shields.

Hide in Plain Sight (Su): A HDFJ Agent can use her Hide skill even while being observed. As long as she is within 10ft of any shadow. She cannot, however, hide in her own shadow.

Dual Reload (Ex): At 1st level, the HDFJ masters how to reload two Hand-Crossbows at one time.

Darkvision (Su): an HDFJ can see in the dark as though she were permanently under the darkvision spell.

Shadow Jump (Su): At 2nd level, the HDFJ gains the ability to travel between shadows as if by means of a dimension door spell (20ft at 2nd, 40ft at 4th, 80ft at 6th, etc).

Crack Shot (Ex): At 3rd level, the HDFJ can shoot farther than others can. Her Base Range Increment increases when wielding a Hand-Crossbow. This ability also improves Sneak Attack Range. (+20ft at 3rd, +40ft at 6th, +60ft at 9th).

Gift of a Goddess (Ex): At 4th and 8th level, HDFJ increases their ability to use shadows in Syncronization with their Hand-Crossbows. At 4th level she gains the ability to shrink her Weapon into the Shadow of her Palm. At 8th level she gains the ability to store bolts inside the shadow of her palm (maximum of 50 in eah hand).

Agile Repose (Ex): At 10th level, the HDFJ gains the Feat Agile Repose. Every missed melee attack against her or an ally gives her an attack of opportunity against the opponite that missed.


Ex-HDFJ[edit]

An Ex HDFJ does not lose any powers grant by this class.

Campaign Information[edit]

Playing a HDFJ[edit]

Combat: A HDFJ is a ranged Combat Expert. She uses her abilities to support her allies from a distance as well as in the front lines.

Advancement: Rogue.

Resources: A willing protector.

A HDFJ in the World[edit]

When in doubt turn to the shadows.

HDFJ are great body guards whether for a single person or group.

NPC Reactions: Respected by the few that know of them.


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