Greatclub, Reworked (3.5e Equipment)

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Greatclub, Reworked
Exotic One-Handed Melee
Critical: ×2
Range Increment: 10 ft
Type: Bludgeoning
Hardness: 5
Size Cost1 Damage Weight1 hp
Fine 1d3 1/2 lb 1
Diminutive 1d4 1 lb 1
Tiny 1d6 2 lbs 1
Small 1d8 4 lbs 2
Medium 1d10 8 lb 5
Large 2d8 16 lbs 10
Huge 3d8 32 lbs 20
Gargantuan 4d8 64 lbs 40
Colossal 6d8 128 lbs 80
  1. The SRD only gives a means to determine costs and weights of weapons for Large and Small versions based on the Medium weapons. Any other supplied values are the author's best determination.

A greatclub can be wielded two-handed as a martial weapon. This is my fix of the greatclub, which is underpowered.



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