Grapplemancer (3.5e Optimized Character Build)
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Author's Note: "Who wants a hug?"
Contents |
[edit] Introduction
A wizard that's so much better at grappling than any "traditional" grappler it blows them out of the water.
[edit] References
- Lords of Madness
- Races of the Wild
- Spell Compendium
- Stormwrack
- Expanded Player's Handbook
[edit] Game Rule Components
[edit] Spells
- Enlarge Person
- Fearsome Grapple
- Babau Slime
- Balor Nimbus (Optional)
- Bladeweave (Optional)
- Polymorph (Later on)
[edit] Progression
Starting Ability Scores (Before Racial Adjustments): (Assuming 32 Point Buy) 16 14 14 16 8 8
Race (Templates): Human
| ECL | Class/HD/LA | Base Attack Bonus |
Saving Throws | Feats | Class Features |
Special | ||
|---|---|---|---|---|---|---|---|---|
| Fort | Ref | Will | ||||||
| 1st | Wizard 1 | +0 | +0 | +0 | +2 | Improved Grapple, Improved Unarmed Strike | Summon Familiar: Octopus | |
| 2nd | Wizard 2 | +1 | +0 | +0 | +3 | |||
| 3rd | Wizard 3 | +1 | +1 | +1 | +3 | Aberration Blood (Flexible Limbs) | ||
[edit] Items
- Psionic Tattoo of Grip of Iron
[edit] Highlights
[edit] Grapple Check
3 (Strength) + 1 (BAB) + 3 (Octopus Familiar) + 4 + 1 (Enlarge Person, Str bonus) + 2 (Aberration Blood) + 4 (Fearsome Grapple) + 4 (Improved Grapple) + 4 (Grip of Iron) = +26
[edit] Tactics
Use Babau Slime and Balor Nimbus, both in Spell Compendium, to deal damage. Bladeweave will daze your grappled opponents (also Spell Compendium). Bladeweave is a swift action spell, and Fearsome Grapple is an immediate action spell, which basically means you go nuts.
[edit] Munchkin-Size Me
Once you hit level 7, you can apply all your grapple bullshit as a Remorhaz.
If you're willing to wait until level 6 to get Aberration Blood, you can pick up the Elvish alternate racial wizard variant in Races of the Wild to double the bonus that Octopus gives you to grapple checks.
[edit] Limitations
- Low HP
- You set a couple feats on fire.
[edit] DM Counters
- Ranged attacks
- Multiple attackers
- Sneak attackers
It's important to note that none of these are really counters to the build because you can just change your spell configuration around, or prepare a few different spells or scrolls each day, and be a normal wizard that powers through all the opposition anyway.
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