Grapplemancer (3.5e Optimized Character Build)

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Author's Note: "Who wants a hug?"


Contents

[edit] Introduction

A wizard that's so much better at grappling than any "traditional" grappler it blows them out of the water.

[edit] References

  • Lords of Madness
  • Races of the Wild
  • Spell Compendium
  • Stormwrack
  • Expanded Player's Handbook

[edit] Game Rule Components

[edit] Spells

  • Enlarge Person
  • Fearsome Grapple
  • Babau Slime
  • Balor Nimbus (Optional)
  • Bladeweave (Optional)
  • Polymorph (Later on)

[edit] Progression

Starting Ability Scores (Before Racial Adjustments): (Assuming 32 Point Buy) 16 14 14 16 8 8

Race (Templates): Human

ECL Class/HD/LA Base
Attack Bonus
Saving Throws Feats Class
Features
Special
Fort Ref Will
1st Wizard 1 +0 +0 +0 +2 Improved Grapple, Improved Unarmed Strike Summon Familiar: Octopus
2nd Wizard 2 +1 +0 +0 +3
3rd Wizard 3 +1 +1 +1 +3 Aberration Blood (Flexible Limbs)

[edit] Items

  • Psionic Tattoo of Grip of Iron

[edit] Highlights

[edit] Grapple Check

3 (Strength) + 1 (BAB) + 3 (Octopus Familiar) + 4 + 1 (Enlarge Person, Str bonus) + 2 (Aberration Blood) + 4 (Fearsome Grapple) + 4 (Improved Grapple) + 4 (Grip of Iron) = +26

[edit] Tactics

Use Babau Slime and Balor Nimbus, both in Spell Compendium, to deal damage. Bladeweave will daze your grappled opponents (also Spell Compendium). Bladeweave is a swift action spell, and Fearsome Grapple is an immediate action spell, which basically means you go nuts.

[edit] Munchkin-Size Me

Once you hit level 7, you can apply all your grapple bullshit as a Remorhaz.

If you're willing to wait until level 6 to get Aberration Blood, you can pick up the Elvish alternate racial wizard variant in Races of the Wild to double the bonus that Octopus gives you to grapple checks.

[edit] Limitations

  • Low HP
  • You set a couple feats on fire.

[edit] DM Counters

  • Ranged attacks
  • Multiple attackers
  • Sneak attackers

It's important to note that none of these are really counters to the build because you can just change your spell configuration around, or prepare a few different spells or scrolls each day, and be a normal wizard that powers through all the opposition anyway.


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