Devil's Ray of Destruction (3.5e Spell)
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|Evocation [Evil, Devil Lore, Force]|
|Components:||V, S, M|
|Casting time:||1 standard action|
|Range:||Medium (100 ft. + 10 ft./level)|
|Targets:||Up to five creatures, no two of which can be more than 15 ft. apart|
This creates a destructive blast which gets more powerful with each use.
For each Devil Lore spell currently active on the caster, Devil's Ray of Destruction has the following effects:
|Number of Spells Cast||Effect|
|0||Fires a single blast that deals 1d3 points of force damage|
|1||Fires a single blast that deals 1d4+1 points of force damage|
|2||Fires 2 blasts that deal 1d4+1 points of force damage each|
|3||Fires 3 blasts that deal 1d4+1 points of force damage each|
|4||Fires 4 blasts that deal 1d4+1 points of force damage each|
|5||Fires 5 blasts that deal 1d4+1 points of force damage each|
|6||Fires 5 blasts that deal 1d4+2 points of force damage each|
|7||Fires 5 blasts that deal 1d4+3 points of force damage each|
|8||Fires 5 blasts that deal 1d4+4 points of force damage each|
|9||Fires 5 blasts that deal 1d4+5 points of force damage each|
The blasts strike unerringly, even if the target is in melee combat or has less than total cover or total concealment. Specific parts of a creature can’t be singled out. Inanimate objects are not damaged by the spell.
Any round in which the caster casts a Devil Lore spell, all other active Devil Lore spells have their duration extended by one round.