Bladesprite (3.5e Race)
From D&D Wiki
Some weapons are said to contain a deamon, which is the guardian of the wielder and her home. These are know as Bladesprites, called such as they are typically found in bladed weapons. There is no telling what weapon or object may contain a bladesprite, but for he who should find one, the benefits could be great, but so can the downfalls.
This is both a race and class in one as all bladesprites have the bladesprite class.
Bladesprites vary in their personality almost as much as humans do. They tend to sleep allot much as felines do and they tend not stray far from their home weapon if they can help it. Bladesprites all relish freedom of movement and will avoid restrictive clothing, armor, or situations if they can. They love to be around people, even if it is just their master and loathe being alone and isolated. They try and make themselves liked by the people around them so as to avoid being shunned away.
If a bladesprite is left without a master for more than a 3 days they will go into hibernation. If a Bladesprite's weapon is separated from its proclaimed master, the Bladesprite will do everything she can to return her home weapon to her master. After 3 days the home weapon becomes neutral in ownership and the next person to claim it as theirs becomes the new master of the home weapon and the Bladesprite.
Bladesprites typically resemble young females with delicate demonic wings and a thin tail. Their wing membranes and tail color matches their hair color. Their skin color is typically peach. All other features such as, hair & eye color, ears, and skin tone are influenced by the race of their creator. Because of their unusual creation, they are incapable of caring or birthing a child. Average height for a Bladesprite is 4 feet.
Bladesprites hold no ill will to any one or race. They love positive attention and try to be as friendly as possible with every one.
Bladesprites may be any alignment as they are as varied as humans in their personalities.
Bladesprites have no lands of their own.
Bladesprites vary greatly in their religions and they typically worship the god of their master if any.
A bladesprite's native language is the native language of her creator.
Bladesprite names vary greatly and is influenced by her creator's race. If her creator was a dwarf then her name will be more dwarvin while a bladesprite with an elven creator will most likely have an elven sounding name.
- +1 to AC. Bladesprites are thin and agile making them harder to hit in combat.
- Bladesprite base land speed is 30, and base flight speed of 40.
- Immunity to Psionics with a spell resistance of 20.
- Automatic Language: Any. Bonus Languages: Any. A bladesprites native tong is their creator's native tong.
- Favored Class: None. A bladesprite can not multi-class. However, they can learn any skill or special ability from any class.
Game Rule Information
Bladesprites have the following game statistics.
Abilities: Charisma is very important to a bladesprite because it effects a bladesprites ability to interact with others and their master. For a bladesprite being liked is almost the most important thing in the world. Constitution is very important for hit points and fortitude saves.
Ability scores are rolled up using d12s instead of the normal d6s. All other rules apply normally.
- Fortitude is their highest Save.
- Attack Bonuses are the same as with Clerics, Druids, Rogues, Bards & Monks.
Alignment: Any Hit Die: d12
Class Skills: Chose any 10 skills to be class skills. All other skills are considered cross-class, and there are no forbidden skills to a bladesprite.
- Skill Points as 1st Level: (6 + Int modifier) X 4.
- Skill Points at Each Additional Level: 6 + Int modifier.
All of the following are class features of the bladesprite.
- Weapons and Armor Proficiency: Proficient with simple weapons only. Proficient with their home weapon (If home object is a weapon). Their home weapon can be any weapon. They can not wield their home weapon, but they can carry it for a short time. Not proficient in any kind of armor.
- Magic: A blade sprite may cast any spells from the Air and Magic domains as a cleric 1/2 their level. They do not gain the gifts of those domains. They may cast any spell threw their home weapon so long as they are in the weapon. This gives the weapon the appearance of being magical. Any spell while in their sword is cast as a cleric of their level.
- Heal: A blade sprite recovers 1d10 HP for every hour spent resting in their home weapon. Most blade sprites spend most of their time sleeping.
- Home Weapon: See Spriteyon under weapons.
- Command Blade: While in their home weapon they can manipulate it to a degree should the need arise. They can not wield themselves but they can prevent others from wielding them should there be a conflict. Examples:
- Heat Up or Cool Down their home object.
- Cast cantrips (0 Lvl cleric spells).
- Make parts of weapon incorporeal.
- Experience: While in the blade a Blade Sprite gains 1/2 the experience the wielder gains. When out of the sword they gain their own experience as well as 1/8 that of the wielder as long as the wielder used the sword.
- Class: A blade sprite may not multi-class, however, they can learn feats, skills, abilities, and tricks from any class which they have encountered and studied (in person).
This is the object which is the home of a bladesprite and the container for her soul. Typically these are bladed weapons though this is not a requirements as the home of a bladesprite can be crafted as any masterwork object the smith so chooses.
- Any Weapon, Shield or Object which is the home of a Bladesprite
- Cost: 4x Normal
- If Weapon: All stats are for a normal masterwork weapon of that type unless further enchantment was done during creation.
- If Shield: All stats are for a normal masterwork shield of that type unless further enchantment was done during creation.
- Whatever a spriteyon is, the object is a masterwork artifact.
- Bladesprite Objects are the associated weapons or objects of Bladesprites (Their Home Weapon, See Above). This is the weapon or object the a Bladesprite is linked to.
- A Bladesprite Object can be any weapon, shield or object from an old rusty dagger to a bright, shiny, jeweled sword. The weapon need not be a bladed weapon. The exact condition of the weapon depends on its owner. If the weapon has been sitting in a tomb for ages it will look accordingly.
- The Bladesprite Object can not be broken by anything less than a +3 magical weapon or a level 5 spell. The weapon has 1000 HP and has a hardness of 30.
- The gem of the Bladesprite Object has 500 HP of its own, in addition to the objects HP (Unless separated from the object.) and a hardness of 30 by itself. If the Gem is destroyed, effects are the same for breaking a major magical artifact.
- The exact powers and abilities the weapon and its Bladesprite have are dependant on the weapon smith who created the weapon.
Bladesprites are vary difficult objects to craft. Not only does the object have to be crafted, but the sprite must also be formed into the object at the same time. Only high level Mage Blacksmiths have the capability to craft Bladesprites. It takes 3 days to craft a Bladesprite Object and its associated Bladesprite. Longer if added magical enhancements are added to the object or the sprite.
Once built the mage Blacksmith is responsibly for the upbringing of the sprite. A Bladesprite is not just some spirit which was locked into the weapon. When a Mage Blacksmith builds a Bladesprite they generate and build a whole new soul and a new life which is one with the blade or object.
- 1. The ability to enchant a spirit into an object.
- 2. The ability to enchant 3rd level spells or higher into an object.
- 3. The Blacksmith must spend 20,000 experience points and 1/2 their full HP to make the item.
- 4. Made with a rare metal.
- 5. A pure, clear cut diamond or other precious gem must be embedded some where on the weapon. This acts as the portal for the sprite and the core of the weapon.
- 6. Gold & diamond dust sprinkled over the weapon during the final stages.
- 7. Dunked in boiling quicksilver to seal the weapon for the final stages and flash frozen to cool. Let thaw naturally.