Bladesprite (3.5e Race)
From D&D Wiki
Some weapons are said to contain a spirit or guardian that defends the weapon and its wielder. These are Bladesprites. Even though they typically inhabit bladed weapons; any weapon, armor, or metal-worked item can contain a Bladesprite.
Bladesprites vary in their personalities almost as much as humans do. They tend not to stray far from their home weapon if they can help it. Bladesprites all relish freedom of movement and will avoid restrictive clothing, armor, or situations if they can. They love to be around people, even if it is just their master. They loathe being alone and isolated. They are determined to make themselves liked by the people around them, so as to avoid being shunned.
Bladesprites are also fiercely loyal to their masters. If a Bladesprite's weapon is separated from its proclaimed master, the Bladesprite will do everything it can to return its home weapon to its master.
Bladesprites typically resemble young elves with delicate demonic wings and a thin tail. Their wing membranes and tail color match their hair. All other features such as hair & eye color, ears, and skin tone are influenced by the race of their creator. Due to their unusual creation, they are incapable of carrying or birthing a child. Average height for a Bladesprite is 4 feet.
Bladesprites hold no ill will to any race. They love positive attention and try to be as friendly as possible with everyone. If a Bladesprite, master or home weapon are threatened, it will retaliate.
Bladesprites may be any alignment, but they tend to reflect their creator's alignment.
Bladesprites have no lands of their own.
Bladesprites vary greatly in their religions, and if they worship a god it is typically the god of their master.
A Bladesprite's native language is that of its creator.
Bladesprite names are given by their creators.
- +2 Dexterity, +2 Charisma, -2 Constitution: Bladesprites have a weaker composition, but make up for it with agile movement.
- Small size: +1 bonus to Armor Class, +1 bonus on attack rolls, +4 bonus on Hide checks, –4 penalty on grapple checks, lifting and carrying limits 3/4 those of Medium characters.
- Bladesprite base land speed is 30, and base flight speed of 40 (Good).
- Low-light vision
- Weapon Proficiency: Bladesprites are proficient with all simple weapons, as well as their home weapon (does not have to be simple).
- Fey Sense (Ex): +4 racial bonuses to Listen, Search, Spot
- Fey Mind (Ex): Immunity to mind-affecting spells and abilities, including enchantments.
- Charm Person (Su) 1/day.
- Transfer:Once per turn, as a free action a bladesprite can hide inside or exit its weapon. The bladesprite must be in physical contact with its weapon to hide inside it.
- Spell-like abilities: Can cast any spells from the Air and Magic Domains as a Cleric 1/2 its level. They do not gain the Granted Powers of those domains. Spells cast while inside their home weapon can be cast as a Cleric of its level. A bladesprite heals 1d10 HP for every hour spent resting inside its home weapon.
- Command Blade: While in their home weapon they can manipulate it to a degree should the need arise. They can prevent others from wielding them should there be a conflict. Examples:
- Heat Up or Cool Down their home object.
- Teleport up to 10 feet away.
- Make parts of weapon incorporeal.
- Automatic Languages: Language spoken by creator. Bonus Languages: Common, Sylvan.
- Favored Class: Fighter
This is the object which is the home of a bladesprite and the container for its soul. Typically these are bladed weapons though this is not a requirement as the home of a bladesprite can be crafted as any masterwork object the smith so chooses.
- Any Weapon, Shield or Object which is the home of a bladesprite
- Cost: 4x Normal
- If Weapon: All stats are for a normal masterwork weapon of that type unless further enchantment was done during creation.
- If Shield: All stats are for a normal masterwork shield of that type unless further enchantment was done during creation.
- Whatever a spriteyon is, the object is a masterwork artifact.
- The bladesprite object can not be broken by anything less than a +3 magical weapon or a level 5 spell. The weapon has 1000 HP and has a hardness of 30.
- The gem of the bladesprite Object has 500 HP of its own, in addition to the objects HP (Unless separated from the object.) and a hardness of 30 by itself. If the Gem is destroyed, effects are the same for breaking a major magical artifact.
- The exact powers and abilities the weapon and its bladesprite have are dependent on the weapon smith who created the weapon.
Bladesprites are very difficult objects to craft. Not only does the object have to be crafted, but the sprite must also be formed into the object at the same time. Only high level mage blacksmiths have the capability to craft bladesprites. It takes 3 days to craft a bladesprite object and its associated bladesprite. Longer if magical enhancements are added to the object or the sprite.
Once built the mage blacksmith is responsible for the upbringing of the sprite. A bladesprite is not just some spirit which was locked into the weapon. When a mage Blacksmith builds a bladesprite they generate and build a whole new soul and a new life which is one with the blade or object.
- 1. The ability to enchant a spirit into an object.
- 2. The ability to enchant 3rd level spells or higher into an object.
- 3. The Blacksmith must spend 20,000 experience points and 1/2 their full HP to make the item.
- 4. Made with a rare metal.
- 5. A pure, clear cut diamond or other precious gem must be embedded some where on the weapon. This acts as the portal for the sprite and the core of the weapon.
- 6. Gold & diamond dust sprinkled over the weapon during the final stages.
- 7. Dunked in boiling quicksilver to seal the weapon for the final stages and flash frozen to cool. Let thaw naturally.