Path of Sight (Shinobi World Supplement) (Variant)
From D&D Wiki
Path of Sight[edit]
The Byakugan, also known as the all seeing white eye, is a Dōjutsu possessed by those of the Hyūga clan who are born with their pupils and irises replaced with a white circle contained in a very thin black line. Through this path, you gain access to the Gentle Fist style of combat.
- Your DC for any Path of Sight technique = 8 + your Dexterity modifier + your Proficiency bonus.
Byakugan[edit]
At 3rd level, you gain a +5 bonus to Perception checks and your Passive Perception. As an action, you can activate or deactivate your Byakugan. While your Byakugan is active, you can also see in 360 degree vision in a 30 foot radius, and you can not be surprised while conscious. You must have your Byakugan activated to perform certain Jutsu detailed later in this class.
When you take the search action while your Byakugan is active, you may also attempt a DC 13 Perception check to locate living creatures and magical effects within 60 feet. You see a faint outline around the detected chakra source and what school of magic or chakra nature the magical effect was created from, or one that the creature can use if any, can be discerned by you. This effect can penetrate most barriers, but is blocked by 5 feet of stone, 5 inches of common metal, 1 inch of lead, or 15 feet of wood or dirt.
At the end of each turn you have your Byakugan active, you must spend 1 chakra, or 2 if it was implanted.
At 10th level, you can activate and end your Byakugan at will instead of as a bonus action.
At 15th level, you have mastered your traditional Byakugan. You must spend half as much chakra to keep your Byakugan active (rounded down).
Chakra Disruption[edit]
At 7th level, when you hit a creature with your unarmed strike while your Byakugan is active, you can spend 2 chakra to force the target to make a Constitution saving throw. On a failure, the target cannot cast spells of 1st level or higher or use any Jutsu feature that uses chakra until the end of your next turn. However, it may continue to concentrate on spells or Jutsu that it cast before being affected by Chakra Disruption. In addition, you gain access to the following Jutsu while your Byakugan is active.
Focused Byakugan
Cost: 2 chakra
As a bonus action while your Byakugan is active, your chakra sense range is doubled, and your chakra sense starts being blocked by twice as much material until the end of your next.
Rotation
Cost: 3 chakra per turn/6 if used as a reaction
As an action or a reaction when you are targeted by a ranged attack, you rapidly spin while pulsating your chakra. Any creatures in a 10 ft radius of you must make a Strength saving throw or be pushed back 10 ft and knocked prone. Until the end of your next turn, if a creature enters this range after the initial use, they must succeed a Dexterity saving throw or take 1d8 + your Intelligence modifier force damage, ranged attacks that must pass within the sphere have disadvantage, and you gain resistance to nonmagical bludgeoning, piercing, and slashing damage.
Eight Trigrams Sixteen Palms
Cost: 8 chakra
As an action, you precisely strike your target 16 times. One creature within your unarmed strike reach must make a Constitution saving throw. On a failure, they take 4d8 force damage and are stunned until the end of your next turn. On a success, they take half as much damage and are not stunned.
Gentle Step[edit]
At 10th level, you gain the ability to manifest bursts of condensed chakra from your strikes utilizing your dojutsu. Your 360 degree vision increases to a 45 foot radius. While your Byakugan is active, all unarmed strikes deal force damage instead of bludgeoning. Additionally, you can use the following Jutsu while your Byakugan is active:
Heavy Palm
Cost: 1 chakra
Range: Unarmed strike reach
As a bonus action, after hitting with an unarmed attack, you can attempt to stun the creature you hit. It must succeed a Constitution saving throw or be stunned until the end of your next turn.
Eight Trigrams Thirty-Two Palms
Cost: 16 chakra
Range: Unarmed strike reach
As an action, you accelerate your Eight Trigrams technique, doubling the number of strikes from your Sixteen Palms. One creature within range must make a Constitution saving throw. On a failure, they take 8d8 force damage, and they are poisoned and slowed for 1 minute as their sealed tenketsu hinder their body's internal processes. On a success, they take half as much damage and gain the conditions until the end of their next turn. The target may retry this saving throw at the end of each of their turns, ending this effect early on a success.
Air Palm
Cost: 4-7 chakra
As an action, you send a blast of wind through your palm with a range of 60 feet. Make a ranged spell attack. The target takes 4d6 thunder damage on a hit. Whether or not it hits, the targeted creature must make a Strength saving throw. On a failure, it is pushed back 10 ft. As a bonus action, you can use 3 more chakra to make an unarmed strike with advantage.
Perfect Sight[edit]
At 15th level, while your Focused Byakugan is active, you can see through walls unless your vision is blocked by more than 2 feet of stone, 6 inches of metal, or 6 feet of wood or dirt. Your 360 degree vision increases to a 60 foot radius. There is no color beside the chakra network inside of living creatures. Everything else is black and white. In addition, you gain one of the following jutsu while your Byakugan is active. You may take the other jutsu like any other Path of Sight Unique Jutsu.
Gentle Step Twin Lion Fist
Cost: 12 chakra
Range: Unarmed strike reach
As an action, make a spell attack, you strike your opponent along their chakra network. It takes your unarmed die damage and must succeed a Constitution saving throw. On a failure, it loses 1d12 chakra points or an equal resource (rounded down).
Eight Trigrams Sixty-Four Palms
Cost: 32 chakra
As an action, you double your Eight Trigrams technique yet again, pushing it to most Byakugan users' limit. One creature within range must make a Constitution saving throw. On a failure, they take 16d8 force damage, and they are poisoned, slowed, and paralyzed for 1 minute as their sealed tenketsu completely stop their body's internal processes. On a success, they take half as much damage and gain the conditions until the end of their next turn. The target may retry this saving throw at the end of each of their turns, ending this effect early on a success.
Mastered Byakugan[edit]
At 20th level, you have fully mastered your Dōjutsu. You must spend half as much chakra, rounded down, to maintain your focused Byakugan, and you gain one of the following jutsu while your Byakugan is active. You may take the other jutsu like any other Path of Sight Unique Jutsu.
Eight Trigrams Twin Lions Crumbling Attack
Cost: 22 chakra
Range: Unarmed strike reach radius
Requirements: Gentle Step Twin Lion Fist
You sweep the battlefield with a massive purple lion head. Any creatures of your choice must attempt a Constitution saving throw. On a failure, it takes 4d8 force damage and loses 2d8 chakra points or equal resource (rounded up). On a success, they take half as much damage and lose half as many chakra points.
Eight Trigrams One Hundred Twenty-Eight Palms
Cost: 40 chakra
Requirements: Eight Trigrams Sixty-Four Palms
As an action, you double your Eight Trigrams technique yet again, pushing it to its absolute limit, reducing penetration into tenketsu in exchange for variable damage. Make an unarmed strike against any creatures of your choice within an area with a radius equal to your unarmed strike reach + 15 feet. All hit targets take a total of 20d8 force damage, split among the targets in any way of your choosing.
Path of Sight Unique Jutsu[edit]
Water Needle
Cost: 3 chakra
Range: 30 feet
As an action while your Byakugan is active, you make a single ranged attack as you turn your surroundings into a barrage of needles. On a hit, the target takes your unarmed damage as piercing damage. If the target is a swarm, they take twice as much damage.
Palm Bottom
Cost: 1+ chakra
As an action, you make a single unarmed strike as you directly inject chakra into a creature's tenketsu. On a hit, the target is stunned until the end of their next turn. You deal 2 force damage for every additional chakra point spent
Gentle Step: Tenketsu Needle
Requirements: 10th level
Cost: 8 chakra
Range: Touch
As a spell attack, you attempt to sever a creature’s chakra network with precision, rather than blunt force. On a hit, they can not cast spells or jutsu for 1 minute. They may attempt a Constitution saving throw at the end of each of their turns, ending this effect early on a success.
Eight Trigrams Mountain Crusher
Requirements: 10th level
Cost: 16 chakra
Range: 60 ft. x 10 ft. line
As a ranged spell attack, you send a massive blast of wind through your palm. The target takes 2d12 thunder damage on a hit. Whether or not it hits, all creatures in range must make a Strength saving throw. On a failure, it is pushed back 30 ft. If they collide with a sturdy surface such as a wall or large rock, they take an additional 3d4 bludgeoning damage.
Gentle Step Spiraling Twin Lion Fists
Cost: 26 chakra
Range: Unarmed strike reach
Requirements: Gentle Step Twin Lion Fist
As a spell attack, you strike your opponent along their chakra network while simultaneously assaulting them with a rasengan. It takes 4d10 + your Dexterity or Wisdom modifier force damage and must succeed a Constitution saving throw. On a failure, it loses 2d8 chakra points or an equal resource (rounded down), and is forced 15 ft. away from you.
Eight Trigrams Grid Palm
Requirements: 15th level
Cost: 24 chakra
Duration: 3 turns (18 seconds)
Range: 120 ft. radius
You slam your palm into the ground, slowly creating a large jutsu formula across the floor. At the end of this jutsu’s duration, any creatures of your choice within range must attempt a Wisdom saving throw, taking 4d6 psychic damage on a failure, or half as much on a success.
Protecting Eight Trigrams Sixty-Four Palms
Requirements: 15th level
Cost: 20 Chakra
Duration: Concentration, 1 minute
Requirements: Eight Trigrams Sixty-Four Palms
As an action, you form a barrier of arching chakra blades that covers an area centered on you with a radius equal to your unarmed strike's reach. When a creature passes through this barrier, they must attempt a Constitution saving throw. On a failure, they take 2d6 force damage. On a success, they take half as much damage. This deals twice as much damage to swarms.
Giant Insect Fang: Sixty-Four Palms
Cost: 12 chakra
Requirements: Eight Trigrams Sixty-Four Palms
As an action, you launch a barrage of strikes at one swarm of creatures within your reach, launching them into the tanketsu of one creature on the opposite side of the swarm within 5 feet. Make an unarmed strike. On a hit, they and the swarm take your unarmed strike damage, and the target hit by one of the swarm's attacks. On a miss, both attacks deal half as much damage.
Eighty Gods Vacuum Attack
Requirements: 20th level
Cost: 20 chakra
Range: 20 ft. cube
The edge of this jutsu's range is 5 feet from you. All creatures within range must attempt a Constitution saving throw as you unleash a barrage of ethereal fists. On a failure, they take 10d10 force damage, are pushed to the edge of the area, and are knocked prone on a failure. On a success, they take half as much damage. This Jutsu ignores endurance.
Back to Main Page → 5e Homebrew → Classes → Naruto:Shinobi (Varient) (5e Class)
Back to Main Page → 5e Homebrew → 5e Other