Jumpstart (5e Spell)

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Jumpstart
4th-level Necromancy
Casting time: 1 action
Range: 15 feet
Components: V, S
Duration: Instantaneous

You point your finger at a willing creature within range and compel it to die instantly, channeling the energies of both light and dark simultaneously.

At the beginning of your next turn, that creature is forcibly brought back from the dead, regaining all of its hit points. The act of dunking a soul into the ethereal and yanking it back is, unsurprisingly, very traumatizing, and inflicts a level of exhaustion on the affected creature.

This spell has no effect on undead or constructs.

At Higher Levels. When you cast this spell using a spell slot of 6th level or higher, you may target one additional creature for every two slot levels above 4th.

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