Hollow (Soul Society Supplement)

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Hollow[edit]

Hollows are a race of creatures which are born from Human souls who, for various reasons, do not cross over to Soul Society after their death and stay in the Human World for too long. They are corrupt spirits with supernatural powers which devour the souls of both living and deceased Humans. Hollows settle in Hueco Mundo, but can cross over to the Human World and Soul Society. Hollows are the opposite of Humans.

A Unpure Soul[edit]

You can only use this class if you are from the Hollow race.

Creating a Hollow[edit]

bleach-bleach-anime.gif
A swarm of Hollows, [1]

When creating a Hollow, think about how you became one. Were you killed by hollows while being a soul? Did you just came out of nowhere? Have you just slowly turned into this monster after death?

Quick Build

You can make a Hollow quickly by following these suggestions. First, Strength or Dexterity should be your highest ability score, followed by Constitution or Wisdom.

Class Features

As a Hollow you gain the following class features.

Hit Points

Hit Dice: 1d10 per Hollow level
Hit Points at 1st Level: 10 + Constitution modifier
Hit Points at Higher Levels: 1d10 (or 6) + Constitution modifier per Hollow level after 1st

Proficiencies

Armor: None
Weapons: None
Tools: None
Saving Throws: Strength or Dexterity, Constitution or Wisdom
Skills: Choose 2 from the following: Acrobatics, Athletics, Deception, Insight, Intimidation, Perception or Survival

Equipment

You start with the following equipment, in addition to the equipment granted by your background:

Table: The Hollow

Level Proficiency
Bonus
Features Reiryoku
1st +2 Reiryoku, Soul Devourer, Mutation 5
2nd +2 Reiatsu, Soul Separator 10
3rd +2 Garganta, Hollow Regeneration 15
4th +2 Ability Score Improvement 20
5th +3 Gillian, Extra Attack, Unarmored Defense 25
6th +3 Reiatsu-Empowered Strikes, Ability Score Improvement 30
7th +3 Resistant 35
8th +3 Ability Score Improvement 40
9th +4 Hollow Regeneration Improvement 45
10th +4 Extra Attack(2) 50
11th +4 Adjuchas 55
12th +4 Ability Score Improvement 60
13th +5 New Mutation 65
14th +5 Ability Score Improvement 70
15th +5 New Mutation 75
16th +5 Ability Score Improvement 80
17th +6 Extra Attack(3) 85
18th +6 New Mutation 90
19th +6 Ability Score Improvement 95
20th +6 Monstrous Peak, Extra Attack(4) 100

Reiryoku[edit]

Starting at 1st level, you are able to directly utilize the power of your soul. Your access to this energy is represented by a number of Reiryoku points. You have a number of Reiryoku points equal to 5 times your level.

When you spend a Reiryoku point, it is unavailable until you finish a short or long rest. At the end of a short or long rest, all expended Reiryoku points returns to you.

Some of your Reiryoku features require your target to make a saving throw to resist the feature's effects, or you to make a Reiryoku attack. Wisdom is your ability modifier for these features. The saving throw DC and spell attack bonus are calculated as follows:

Reiryoku save DC: 8 + your proficiency bonus + Wisdom modifier.

Reiryoku attack modifier: your proficiency bonus + Wisdom modifier.

Soul Devourer[edit]

Also at 1st level, hollows are filled with an overwhelming hunger which only souls can fill. Whenever you within 5ft of creature in soul form that has been dead for no more than one minute, you may choose to devour them, making you gain reiryoku and hit points equal to their reiatsu level times 5. These Reiryoku and hit points cannot pass your maximum.

When a soul is devoured this way, they are killed outright and cannot be revived unless you are killed by a zanpakuto.

Mutation[edit]

Also at 1st level, your hollow biology made your body highly prone to mutations, making you gain new powerfull abilities. You must pick one mutation from the Hollow Mutations list. You can pick another mutation according to the list bellow:

Hollow Evolution Stage Number of Mutations
Base Hollow A number of mutations equal to your Hollow class level
Gillian A number of mutations equal to half your Hollow class level (Rounded Up).
Adjuchas A number of mutations equal to your Hollow class level.

Whenever you evolve you lose all of the mutations of your old evolution, unless you still meet the prerequisites of said mutation. For example, when you become a Gillian you lose all Base Hollow mutations (as all of them require you to be a base hollow).

Reiatsu[edit]

At 2nd level, Reiatsu is the physical force that a creature's Reiryoku creates when released.

This feature, as well as other features, reference a creature’s reiatsu level, their level for the purposes of reiatsu, or increase those numbers. For the purposes of this feature, a creature with this feature has a level equal to their level + any boosts to their reiatsu level, or their level for the purposes of reiatsu. A creature without this feature has a reiatsu level maximum of 1, unless it is a monster and the dm says otherwise (powerful monsters may have a spiritual pressure even without this feature if it makes sense).

Reikaku

You become aware of the levels of any creatures within 5 times your proficiency bonus times your Hollow level feets of you, as long as these levels originate from Spiritual Classes. You can know what class the creature is just by sensing their reiatsu.

If a creature has a reiatsu level of 35 or higher, they have reached a “higher dimension”, and can’t be sensed by creatures with a reiatsu level of 34 or lower. This similarly applies for every 5 levels above 35, each 5 levels representing another increase in dimensionality.


Spiritual Power

Sometimes the reiatsu a creature constantly exerts is so great that their opponents cannot even harm them. For every level you are above a creature, you gain a bonus against their saving throws by 1, and when you reach a 3 level difference you start reducing all damage per level above times your proficiency bonus. If a creature's damage is reduced to 0 by this feature, they take the damage instead. If you are at least 10 levels above a creature, you automatically pass their saving throws and their attacks deal no damage to you.

You gain a bonus to attack rolls against creatures with a lower level than you, equal to the difference in levels.

When a creature with a lower level than you makes a saving throw or ability check against your Reiryoku dc, they suffer a penalty to the saving throw equal to the difference in levels.

When a creature with a lower level than you makes an attack roll against you, it has a penalty equal to the difference in levels.

When you make a contested ability check using a strength, dexterity, constitution, or the perception skill, against a creature with a lower reiatsu level than you, you gain a bonus equal to the difference in levels. (If the check is made against multiple creatures, each creature instead has a penalty equal to the difference in levels, if their level is lower than yours). This includes ability checks against their Reiryoku DC.

Powerful Presence

A creature with high levels of reiatsu can make another creature even faint just from looking at them. Whenever you use your spiritual pressure feature, you may also make a Charisma (Intimidation) check with a bonus of +1 for every level you are above the creature.

Spiritual Pressure

If one or more creatures reiatsu level is half your own(rounded up) or lower, you may force them to attempt a Strength saving throw at the beginning of each of your turns. On a failure, they are knocked prone and their movement speed drops to 0 until the beginning of your next turn, and they take force damage based on the level difference. For example, if you have a reiatsu level of 10 and fight a creature with a reiatsu level of 1 , they will receive 9 force damage.

The amount of damage you cause with your spiritual pressure depends on how well refined your reiryoku is. Depending on your Wisdom modifier, your force damage will turn into a number of dies equal to the difference instead of your level. See the table bellow for reference:

Spiritual Pressure Damage Dice
If you have a +1 in Wisdom d4
If you have a +2 in Wisdom d6
If you have a +3 in Wisdom d8
If you have a +4 in Wisdom d10
If you have a +5 in Wisdom d12

Soul Separator[edit]

At 2nd level, you have learned how to separate souls from their bodies. As part of hitting a creature that's not on soul form, you can spend 2 reiryoku to separate their soul from their bodies. They still have their soul chain connected to their body, however you now may attack their soul directly.

You can also eat the corpse of a soul who died in at max one minute ago.

This only works if the creatures' reiatsu level is lower than 1.

Garganta[edit]

At 3rd level, you have learned how to open a portal back to the home of all hollows, hueco mundo. As an action for 10 Reiryoku, you open a portal between dimensions around yourself, sending you to Hueco Mundo. If you do not move more than 5 feet or lose concentration, you are transported to any location you can visualize in Hueco Mundo or a random location on the plane, or to the last place you used Garganta, at the beginning of your next turn. If you are already within Heuco Mundo, this portal instead works as if it were the gate spell, minus that you cannot pull a creature through the gate.

Hollow Regeneration[edit]

At 3rd level, your body slowly heals while in areas with condensed Reiatsu. While you're in the Hueco Mundo plane, you regain 1d4 hit points after every minute that passes.

At 9th level, the amount of hit points you regain per minute is increased to 1d10.

Ability Score Improvement[edit]

When you reach 4th level, and again at 6th, 8th, 12th, 14th, 16th and 19th level, you can increase one ability score of your choice by 2, or you can increase two ability scores of your choice by 1. As normal, you can't increase an ability score above 20 using this feature.

You may also ignore this to take a Spiritual Feat.

Gillian[edit]

At 5th level, after consuming countless hollows, you have evolved, becoming the lowest class of Menos, the Menos Grande(or Gillian). You lose your Beast Form, Hollow Weapons, and Deformed Body traits. In their place, you gain the following racial features:

Hulking Monstrosity. Your strength score increases by 1, to a maximum of 20. Your size is gargantuan.

Stomp. You can use your massive feet as natural weapons. On a hit, they deal 2d4 + your Strength modifier bludgeoning damage. When you take the attack action on your turn, you can choose to spend all of your attacks to target everyone within 20 feet of you with this attack. Make 1 attack roll, all targets which AC is equal to or less than the total for the attack roll are hit. This also applies if it was a critical hit.

Spiritual Amalgamation. You have advantage on saving throws against effects that would affect your soul, such as the soul cage spell, since your body is made up of the souls of many creatures.

Extra Attack[edit]

Starting at 5th level, you can attack twice, instead of once, when you use the Attack action during your turn.

This increases to three attacks at 10th level, to four at 17th level, and to five attacks at 20th level.

Unarmored Defense[edit]

Also at 5th level, if you are not wearing any armor or wielding a shield, your Armor Class equals 10 + your Dexterity modifier + your Wisdom modifier.

You gain this feature early if you’ve evolved past a base hollow before level 5. If you did, you gain this at the level you evolved at.

Reiatsu-Empowered Strikes[edit]

At 6th level, the spiritual pressure constantly coming from you makes your attacks deadlier. Your unarmed strikes and natural weapons now count as magical for the porpuse of overcoming resistances and immunities.

Resistant[edit]

At 7th level, your strength as a Hollow has allowed you to resist certain area effects, such as a blue dragon's lightning breath or a fireball spell. Choose one of the following ability scores:

Brawn - Strength

Evasion - Dexterity

Endurance - Constitution

Intuition - Wisdom

When you are subjected to an effect that allows you to make a saving throw of the chosen ability to only take half damage, you instead take no damage if you succeed on the saving throw, and only half damage if you fail. When you reach your 20th level, you may choose another saving throw to benefit from this.

Adjuchas[edit]

At 11th level, after consuming an innumerable amount of hollows, you've evolved into a middle-stage Menos; an Adjuchas. You lose your Hulking Monstrosity, Handless, Stomp, and Spiritual Amalgamation racial features. In their place, you gain the following racial features:

Condensed Power. Your strength, dexterity, and wisdom scores all increase by 2, to a maximum of 20. Your size is large. You add 10 to your Reiryoku maximum, and you are considered one level higher for calculating your Reiatsu level.

Leader of the Gillian. Whenever you attempt to persuade or intimidate Gillian into doing something for you, you have advantage, and add double your proficiency bonus to the roll.

Harmonized Amalgamation. You have advantage on saving throws against effects that would affect your soul, such as the soul cage spell, since you have many souls harmonized within your body. If you fail a save against such an effect, you can reroll your saving throw once, taking the higher result.

Your GM may also use these additional rules for a more canon game experience, however they make playing much harder.

Hunger. Your newfound strength requires constant maintenance. If you do not consume at least one adjuchas class menos per month for 3 months in a row you revert to a Gillian and cannot evolve further.

Stolen Might. Something lost may never be regained. If another Hollow consumes any piece of you weighing at least one pound you can no longer level up in the Hollow class.

Pico Monstruoso[edit]

Finally at 20th level, you've grown as strong as some of the strongest hollows, rivaling even the likes of Espada #1. Your Reiryoku maximum increases by 20, you gain 3 ability score improvements which can only be used to increase your ability scores (not to gain feats).

Hollow Mutations[edit]

Hollow Mutations[edit]

Gillian Mutations[edit]

Adjuchas Mutations[edit]

Vasto Lorde Evolutions[edit]

Lord Mutations[edit]

Unique Mutations[edit]

Arrancar[edit]

bleach-espada.gif
All of the Espada reunited, [2]

An Arrancar is a Hollow that has removed its mask and has gained Shinigami-like powers.

When you become an arrancar, your class table changes.

Level Proficiency
Bonus
Features Reiryoku
1st +2 Reiryoku, Zanpakuto, Arrancar Mutation 5
2nd +2 Reiatsu, Primal Strikes, Fighting Style 10
3rd +2 Garganta, Descorrer, Hollow Regeneration 15
4th +2 Ability Score Improvement 20
5th +3 Extra Attack, Unarmored Defense 25
6th +3 Reiatsu-Empowered Strikes, Ability Score Improvement 30
7th +3 Resistant 35
8th +3 Ability Score Improvement 40
9th +4 Hollow Regeneration Improvement 45
10th +4 Ressureción, Extra Attack(2) 50
11th +4 New Mutation 55
12th +4 Ability Score Improvement 60
13th +5 New Mutation 65
14th +5 Ability Score Improvement 70
15th +5 Ressureción Improvement 75
16th +5 Ability Score Improvement 80
17th +6 Extra Attack(3) 85
18th +6 Beyond Ressureción 90
19th +6 Ability Score Improvement 95
20th +6 Monstrous Peak, Extra Attack(4) 100

Zanpakuto[edit]

When you became an arrancar, you seal the nuclei of your abilities within the form of a sword. It is entirely different from what Shinigamis use. You must choose one of the following types of Zanpakuto to pocess:

Tanto

Your Zanpakuto is very tiny, looking very puny compared to others. It has the light and finesse property, and deals piercing damage on a hit.

Katana

Your Zanpakuto resembles a traditional japanese sword, most soul reapers have this type of Zanpakuto. You can choose between it having the versatile (no higher damage dice) and finesse properties, and deals slashing damage on a hit.

Nodachi

Your Zanpakuto is quite large, being very imposing by nature. It has the two-handed and heavy property, and deals slashing damage on a hit.

Biological

Your Zanpakuto is part of your body, being attached to you. Your zanpakuto is a natural weapon that substitutes one of your limbs, dealing bludgeoning, slashing or piercing damage on a hit(your choice when choosing the zanpakuto).

Your Zanpakuto’s damage dice depends on your level and your evolution before you became an arrancar. Consult the following table below (though note, it is usually only possible to become an arrancar at 8th level).

Level Gillian Arrancar Adjuchas Arrancar Vasto Lorde Arrancar
1 to 4 1d4 1d6 1d10
5 to 8 1d6 1d8 1d12
9 to 12 1d8 1d10 2d6
13 to 14 1d10 1d12 2d8
15 to 16 1d12 2d6 2d10
17 to 18 2d6 2d8 2d12
19 to 20 2d8 2d10 4d6

Even if your zanpakuto breaks, it will become fully restored at the end of a long rest.

Arrancar Mutation[edit]

You have stopped evolving after you became an arrancar, however you can still grow stronger. You count as greater than your previous evolution (though not as the next evolution, and you gain mutations at the same rate as your previous evolution). However, you can choose mutations from Arrancar Mutations or hollow mutation of your choice that you meet the prerequisites of whenever you gain a mutation, as well as when reselecting mutations lost.

You gain this feature early if you evolve into an arrancar earlier somehow.

Primal Strikes[edit]

At 2nd level, due to you becoming an arrancar, your time as a hollow has made unarmed fighting second nature to you. You can use your dexterity modifier, instead of your strength modifier, for attack and damage rolls with your unarmed strikes. Your unarmed strike’s damage dice depends on your evolution and level (consult the table below for what it is), though you can choose to treat it as 1 instead for any of your unarmed strikes.

Level Gillian Arrancar Adjuchas Arrancar Vasto Lorde Arrancar
1 to 4 1 1d4 1d6
5 to 8 1d4 1d6 1d8
9 to 12 1d6 1d8 1d10
13 to 16 1d8 1d10 1d12
17 to 20 1d10 1d12 2d6

Fighting Style[edit]

At 2nd level, you adopt a particular style of fighting as your specialty. Choose one of the following options. You can't take a Fighting Style option more than once, even if you later get to choose again:

Versatile Fighting

Once per turn you can both attack with a versatile weapon you are wielding and grapple or shove a creature as if you replaced an attack. Such grapple or shove has a +2 to its check.

Heavyweight Fighting

You can use your weight, and the weight of your weapon, to land devastating blows. While you are wielding a heavy melee weapon, you gain a +1 bonus to damage rolls and you have advantage on Strength (Athletics) checks to Shove.

Classical Swordplay

While wielding a finesse weapon and no other weapons, you gain a +1 bonus to your attack rolls and AC so long as you are not using Heavy Armour or a Shield.

Lightfoot Fighter

You're very quick on your feet, being very refined with your weapons. While wielding a light melee weapon, you gain a +10 to your walking speed and do not take opportunity attacks from the last creature you attacked on your turn as long as it was made with a light weapon.

Dual Wielding

When you take the Attack action while two-weapon fighting, you can make the single bonus attack with your off-hand weapon as part of your Attack action, instead of your bonus action, adding your ability modifier to the damage of this attack.

Protector

When a creature you can see hits you, or a target within 5 feet, with a melee attack, you can use a reaction to add your proficiency bonus to the target's Armor Class against that attack. You must be wielding a shield or a melee weapon.

Blind Warrior

You have blindsight with a range in feet equal to 5 times your proficiency bonus. In that range, you can see invisible targets and anything that isn't behind total cover or hidden from you.

Improved Unarmored Defense

You gain a +1 bonus to your AC while not wearing any kind of armor or shield.

Dueling

When you are wielding a melee weapon in one hand and no other weapons, you gain a +2 bonus to damage rolls with that weapon.

Great Weapon Fighting

When you roll a 1 or 2 on a damage die for an attack you make with a melee weapon that you are wielding with two hands, you can reroll the die and must use the new roll, even if the new roll is a 1 or a 2. The weapon must have the two-handed or versatile property for you to gain this benefit.

Descorrer[edit]

At 3rd level, as an arrancar you have an improved version of Garganta. When you use Garganta outside of initiative, you no longer have to concentrate or not move for the portal to open; the gate simply instantaneously. Other creatures can enter the gate, however you are still unable to speak the name of a creature to draw them into it automatically. When used in this way, this feature functions as a gate spell to Hueco Mundo outside of Hueco Mundo.

Ressurreción[edit]

At 10th level, you have managed to finally have access to the power that was sealed away on your zanpakuto. You must choose a release command word for your zanpakuto. As a bonus action for 10 Reiryoku, you can shout your release command word to enter your "Ressurreción" state. You gain the following benefits for 1 minute while on this state:

  • Your Strength, Dexterity and Wisdom scores increase by 2 including their maximums.
  • Your Reiatsu feature range doubles and deals twice as much damage.
  • Your movement speed increases by 10 ft.
  • If you have the Hierro mutation, it's damage reduction is increased by your proficiency bonus while on ressureción.
  • You count as one level higher for the Reiatsu feature.

You can end your ressurreción at will.

You will also gain a Ressurreción type, which you must choose from the Ressurreción Type List. Your Ressurreción type grants you feature at 10th, 15th and 20th levels.

When you enter your Resurrección state, you regain up to half of your maximum hit points. You cannot do so again until 10 minutes have passed since your Resurrección state ended. This increases to up to your maximum hit points at 20th level.

This healing is halved if you are a Gilliancar(a quarter of your maximum hit points at 10th level, and half of your maximum hit points at 20th level).

Beyond Ressureción[edit]

At 18th level, you managed to completely master your ressurreción, going beyond your limits as a hollow. You can now activate your Ressurreción as a free action, and it's duration is increased to 2 minutes. Also, you count as two levels higher for your reiatsu level while on ressureción.


In addition, you gain additional benefits based on your Ressureción type.

Arrancar Mutations[edit]

Ressurreción Types[edit]

Tigre Estoque[edit]

When you release your zanpakuto, your hollow mask turns into a tiger-like helmet with large saber teeth. Your feet become fur-covered and cat-like, and your knees and elbows are covered in a blond fur. You also gain long, squared-off blades on each wrist.

Bite Off!

At 10th level, your power comes from the tiger within you that desires to hunt.

Garras del Tigre. You gain powerful claw-like weapons that aid you in combat. Your zanpakuto turns into two squared-off blades that have the finesse and light properties. You’re always wielding them and cannot be disarmed of them unless they break. Additionally, they deal one damage tier above your zanpakuto in slashing damage on a hit.

Misil Diente. You can launch your teeth at a target to try to pierce through them. As an action for 5 reiryoku, make a reryoku attack roll against a target within 30 feet of you. On a hit, the target will take xd4 piercing damage(with x being your Wisdom modifier) and be pushed x feet back(with x being your Wisdom modifier times 5). If they hit a surface at the end or during the push, they are stuck to the surface and become restrained for 1 minute. They can make a Strength saving throw at the beginning of their turns, ending the condition early on a success. They may also do this save whenever they’re forced to make a Dexterity saving throw.

After using this ability, you cannot use it again until the next time you use your ressureción due to you losing your fangs. You can overcome this by having the High-Speed Regeneration mutation, which if you gain 10 hit points after using this ability your teeth are regained.

True Power

At 15th level, you have learned how to use Tigre Estoque to it’s fullest potential.

El Sable. As an action for 10 reiryoku, you can enter on your battle form for the rest of your ressureción. In this form, your muscle mass increases greatly, and the white parts of your original form turn brown. You gain a small blond mane around your neck, and your entire forearms and hands are replaced with large blades in the shape of canine teeth. You cannot use any of your ressureción abilities, since they are replaced with the two abilities described bellow:

Colmillos del cazador. You gain large canine-like teeth that replace your forearms and hands, becoming your new zanpakuto. Your Garras del Tigre are replaced by two melee weapons with the heavy and reach property, however you may still attack with them as a bonus action as if they had the light property. On a hit, they deal your zanpakuto damage increased by one damage die in piercing damage.
Cuerpo de Batalla. Your body becomes monstrously strong. Your size increases by one category(to a minimum of large), and you gain advantage in Strength checks and saving throws.

If you gain the Segunda Etapa spiritual feat, you automatically activate it when you use El Sable and when you activate Segunda Etapa you automatically activate El Sable.

Beyond Ressureción

You have completely mastered Tigre Estoque. You now gain the following benefits once you enter your ressureción:

Garras del Tigre. You gain powerful claw-like weapons that aid you in combat. Your zanpakuto turns into two squared-off blades that have the finesse and light properties. You’re always wielding them and cannot be disarmed of them unless they break. Additionally, they deal your zanpakuto damage increased by one damage die in slashing damage on a hit.

Misil Diente. As an action for 5 reiryoku, make a reryoku attack roll against a target within 60 feet of you. On a hit, the target will take xd4 piercing damage(with x being your Wisdom modifier added twice) and be pushed x feet back(with x being your Wisdom modifier times 10). If they hit a surface at the end or during the push, they are stuck to the surface and become restrained for 1 minute. They can make a Strength saving throw at the beginning of their turns, ending the condition early on a success.

After using this ability, you cannot use it again until the end of your next turn, which is when your teeth naturally grow back.

El Sable. As an action for 10 reiryoku, you can enter on your battle form for the rest of your ressureción. You cannot use any of your ressureción abilities, since they are replaced with the two abilities described bellow:

Colmillos del cazador. Your Garras del Tigre are replaced by two melee weapons with the heavy and reach property, however you may still attack with them as a bonus action as if they had the light property. On a hit, they deal your zanpakuto damage increased by two damage dies in piercing damage.
Cuerpo de Batalla. Your body becomes monstrously strong. Your size increases by two categories(to a minimum of huge), and you gain advantage in Strength checks and saving throws. If you roll less than a 10 on a Strength check, you may treat it as if you have rolled a 10.

Pinza Aguda[edit]

When you release your zanpakuto, you have large crab-like claws, which cover both of your hands. The right claw is very large, similar to a fiddler crab's. The right side of your body is covered with a carapace of chitinous composition, acting as a form of armor. At the other end of the tip of the claw, there is a string/rope-like connection from there to the right shoulder which stretches like rubber, allowing you to lift the claw.

Engrave the Surface of the Water!

At 10th level, your power comes from the sheer potency of the water you can launch.

Caparazón de Cangrejo. Your right side of your body is covered by a protective carapace. You gain a +1 to your AC. If you take the dodge action, this bonus increases to +2.

Tijeras Neptunea. Your ressureción grants you a large claw which fires large water canons. Your zanpakuto merges with your body, becoming a large claw. Whenever you take the attack action, you may replace one or more of your attacks for a Tijeras Neptunea. Make a reiryoku attack roll against every creature and object in a 5 foot wide x ft. long line(with x being your Wisdom modifier times 5). On a hit, they take xd8 + x cold damage(with the first x being your Wisdom modifier, and the second x being your Wisdom modifier times 5). This ability deals twice as much damage to objects and structures. You must spend 5 reiryoku for every Tijeras Neptunea.

If you spend all of your attacks on Tijeras Neptunea and target the same creature all times, they must make a Dexterity saving throw. On a failure, they are stuck on a water ball and must hold their breath. On a success, they dodge the ball. The ball has hit points and AC equal to your hollow level, it has resistance to all damage and immunity to poison and psychic damage. The ball ends once it's hit points are reduced to 0, the creature leaves it or you choose to end it at will. Your Tijeras Neptunea pass right through the ball without damaging it, targetting only the creature inside.

Life is but a Series of Difficult Problems!

At 15th level, you've realized life is a constant problem which you must solve.

Explosión de Agua. You learned a very powerful ability, being able to destroy everything in your path with high pressure water. As an action for 10 reiryoku, you force all creatures in a 10 foot wide x feet long line to make a Dexterity saving throw. On a failure, they take xd8 + x cold damage(with the first x being your Wisdom modifier, and the second x being your Wisdom modifier times 5). On a success, they're able to use their movement (taking from their next turn's movement) to avoid the attack, taking half as much damage if they end their movement outside of the area. They can use movement increasing abilities that don't cost an action or bonus action during this movement, if necessary. If a creature doesn't have enough movement to avoid the effect, they automatically fail.

If a creature has a feature that makes their successes no damage and their failures half as much, they only take no damage on a successful save, while a failed save is always full damage.

This ability deals twice as much damage to objects and structures.

Erupción Fría. You can carve your claw into the ground, shooting up your Tijeras Neptunea into various places to create geysers. As an action for 10 reiryoku, you choose a spot within your reiatsu radius and force all creatures in a x foot tall 10 feet wide cylinder(with x being your Wisdom modifier times 10) to make a Dexterity saving throw. On a failure, they take your Tijeras Neptunea's damage and are pushed 10 feet upwards. On a success, they take half as much damage and are not pushed.

You can create more spots by spending 5 additional reiryoku, with the limit being your number of extra attacks. A creature cannot make this save more than once in a round.

This ability deals twice as much damage to objects and structures.

Beyond Ressureción

You have completely mastered Pinza Aguda. You now gain the following benefits once you enter your ressureción:

Caparazón de Cangrejo. You gain a +2 to your AC. If you take the dodge action, this bonus increases to +3.

Tijeras Neptunea. Your zanpakuto merges with your body, becoming a large claw. Whenever you take the attack action, you may replace one or more of your attacks for a Tijeras Neptunea. Make a reiryoku attack roll against every creature and object in a 5 foot wide x ft. long line(with x being your Wisdom modifier times 5). On a hit, they take xd8 + x cold damage(with the first x being your Wisdom modifier, and the second x being your Wisdom modifier times 5). This ability deals thrice as much damage to objects and structures. You must spend 5 reiryoku for every Tijeras Neptunea.

If you spend all of your attacks on Tijeras Neptunea and target the same creature all times, they must make a Dexterity saving throw. On a failure, they are stuck on a water ball and must hold their breath. On a success, they dodge the ball. The ball has hit points and AC equal to your hollow level added twice(however it's AC is still only your hollow level), it has resistance to all damage and immunity to poison and psychic damage. The ball ends once it's hit points are reduced to 0, the creature leaves it or you choose to end it at will. Your Tijeras Neptunea pass right through the ball without damaging it, targetting only the creature inside.

Explosión de Agua. You learned a very powerful ability, being able to destroy everything in your path with high pressure water. As an action for 10 reiryoku, you force all creatures in a 10 foot wide x feet long line to make a Dexterity saving throw. On a failure, they take xd8 + x cold damage(with the first x being your Wisdom modifier added twice, and the second x being your Wisdom modifier times 5). On a success, they're able to use their movement (taking from their next turn's movement) to avoid the attack, taking half as much damage if they end their movement outside of the area. They can use movement increasing abilities that don't cost an action or bonus action during this movement, if necessary. If a creature doesn't have enough movement to avoid the effect, they automatically fail.

If a creature has a feature that makes their successes no damage and their failures half as much, they only take no damage on a successful save, while a failed save is always full damage.

This ability deals thrice as much damage to objects and structures.

Erupción Fría. You can carve your claw into the ground, shooting up your Tijeras Neptunea into various places to create geysers. As an action for 10 reiryoku, you choose a spot within your reiatsu radius and force all creatures in a x foot tall 10 feet wide cylinder(with x being your Wisdom modifier times 10) to make a Dexterity saving throw. On a failure, they take your Tijeras Neptunea's damage and are pushed 10 feet upwards. On a success, they take half as much damage and are not pushed.

You can create more spots by spending 5 additional reiryoku, with the limit being your number of extra attacks. A creature cannot make this save more than once in a round.

This ability deals thrice as much damage to objects and structures.

Áquila[edit]

When you release your zanpakuto, you have a white eagle's head, which has your mouth visible inside the beak, with black streaks running down it, and your black hair extends to your lower back. Your body is covered in red feathers, and your arms and feet become bird-like with sharp talons. You gain large bird wings on your back, which allows you to fly at great speed and your exposed chest is covered in various tattoo markings.

Scalp!

At 10th level, your power comes from the freedom you have in the air.

Libertad del Cielo. Your ressureción grants you the freedom of flying through the skies. Your zanpakuto merges with your body, turning into large wings that grant you flying speed equal to your walking speed. Additionally, you don't generate oppurtinity attacks while flying.

Devorar Pluma. You can shoot feathers from your wings at high speeds, with them being as heavy as steel. As part of your attack action, you can replace one or more of your attacks with a "Devorar Pluma" attack. Make a ranged Reiryoku attack roll against a target within xft of you(with x being your Wisdom modifier times 10). On a hit, they take your zanpakuto damage die in piercing damage. Objects and creatures within 5 feet of the target are targetted by the attack roll as well if you so choose.

You must spend 5 reiryoku for every attack you replace.

The Sky is my Home

At 15th level, fighting in the sky is only natural to you.

Pluma Viento. You can negate anything that can't pass by your wind. Once per round as a reaction to an attack roll being made against you from a creature which you are at least 1 level higher in reiatsu, you can spend 10 Reiryoku to launch a gust of wind negating the attack and making every creature in a xft. cone make a Strength saving throw(with x being yourWisdom modifier times 5). On a failure, they're pushed 20ft. back and are knocked prone. On a success, they're pushed only half as much and aren't knocked prone.

You may also negate line and cone saving throws if your reiatsu level is at least 3 higher than their own.

Devorar Erupcion. As a bonus action for 5 Reiryoku, you can increase your maneuvarability while on your ressurreción by doubling your wing pair. Your flying speed doubles for the remaining duration of your Ressureción.

Beyond Ressurreción

You have completely mastered Áquila. You now gain the following benefits once you enter your ressureción:

Libertad del Cielo. Your zanpakuto merges with your body, turning into large wings that grant you flying speed equal to your walking speed added twice. Additionally, you don't generate opportunity attacks while flying.

Devorar Pluma. As part of your attack action, you can replace one or more of your attacks with a "Devorar Pluma" attack. Make a ranged Reiryoku attack roll against a target within xft of you(with x being your Wisdom modifier times 10). On a hit, they take your zanpakuto damage die increased by one die in piercing damage. Objects and creatures within 10 feet of the target are targetted by the attack roll as well if you so choose.

You must spend 5 reiryoku for every attack you replace.

Pluma Viento. Once per round as a reaction to an attack roll being made against you from a creature which you are at least 1 level higher in reiatsu, you can spend 10 Reiryoku to launch a gust of wind negating the attack and making every creature in a xft. cone make a Strength saving throw(with x being yourWisdom modifier times 10). On a failure, they're pushed 40ft. back and are knocked prone. On a success, they're pushed only half as much and aren't knocked prone.

You may also negate line and cone saving throws if your reiatsu level is at least 3 higher than their own.

Devorar Erupcion. As a bonus action for 5 Reiryoku, you can increase your maneuvarability while on your ressurreción by doubling your wing pair. Your flying speed triples for the remaining duration of your Ressureción.

Del Toro[edit]

When you release your zanpakuto, your upper body enlarges and is covered in armor shaped like a bull's head and torso. It also gives you long, thin horns in the process.

Skewer!

At 10th level, like a rampanging bull, your power comes from your great charge.

Cuernos Del Toro. Your ressureción increases your overral phisical power and grants you powerful bull horns. Your zanpakuto merges with your body, turning into horns on your head. You may attack with them, dealing your zanpakuto damage die in piercing damage on a hit. You count as one size larger for every purpose. Additionally, you can take the dash action as a bonus action as long as you're moving towards an hostile creature.

Carga de la Manada. You charge like a bull at your opponents. Whenever you hit a creature with your horns after having moved at least 20 feet into their direction, they take additional 1d6 bludgeoning damage per 20 feet travelled and must make a Strength saving throw. On a failure, they are knocked prone. On a success, they aren't knocked prone.

Don't Mess With The Bull

At 15th level, like a bull, you can make a wild rampage.

Furia Incontrolable. Taking damage agitates you like it does to a wild bull. Whenever you lose 20 of your maximum hit points(not counting temporary hit points), you gain a +1 to your damage rolls with your horns. If you regain those hit points however, you lose said bonus. This bonus cannot go higher than your Wisdom modifier.

Cuerno Amarillo. You can pierce your opponent with your horns surrounded by reiatsu. As a bonus action for 10 reiryoku, you fill your horns with yellow reiatsu for 1 minute. Once you hit a target with your horns, they take additional damage equal to your reiatsu die. However, after you hit a target with this ability they must make a Constitution saving throw. On a failure, they take twice as much damage to one of their limbs and are knocked prone. On a success, they take no additional damage and aren't knocked prone.

Beyond Ressureción

You have completely mastered Del Toro. You now gain the following benefits once you enter your ressureción:

Cuernos Del Toro. Your ressureción increases your overral phisical power and grants you powerful bull horns. Your zanpakuto merges with your body, turning into horns on your head. You may attack with them, dealing your zanpakuto damage die increased by one die in piercing damage on a hit. You count as two sizes larger for every purpose. Additionally, you can take the dash action as a bonus action as long as you're moving towards an hostile creature.

Carga de la Manada. You charge like a bull at your opponents. Whenever you hit a creature with your horns after having moved at least 20 feet into their direction, they take additional 1d8 bludgeoning damage per 20 feet travelled and must make a Strength saving throw. On a failure, they are knocked prone. On a success, they aren't knocked prone.

Furia Incontrolable. Taking damage agitates you like it does to a wild bull. Whenever you lose 15 of your maximum hit points(not counting temporary hit points), you gain a +1 to your damage rolls with your horns. If you regain those hit points however, you lose said bonus. This bonus cannot go higher than your Wisdom modifier.

Cuerno Amarillo. You can pierce your opponent with your horns surrounded by reiatsu. As a bonus action for 10 reiryoku, you fill your horns with yellow reiatsu for 1 minute. Once you hit a target with your horns, they take additional damage equal to your reiatsu die added twice. However, after you hit a target with this ability they must make a Constitution saving throw. On a failure, they take twice as much damage to one of their limbs and are knocked prone. On a success, they take no additional damage and aren't knocked prone.

Volcanica[edit]

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Volcanica in it's released state, [3]

When you release your Zanpakuto, molten lava begins to appear in large patches around your body until it cools, creating a new, bulkier form. Your mask reforms into wings on either side of your face and your arms morph to gigantic proportions while growing large extensions beyond your shoulders.

Erupt!

At 10th level, your power comes from the heat and sheer power of your flames.

Llamada Incesante. Your arms are completely covered by your zanpakuto which merged with your body. You count as one size larger to a minimum of large, you have advantage on Strength saving throws and checks, you gain a +1 to your AC, resistance to fire damage and immunity to the effects of extreme heat. Your unarmed strikes now deal your zanpakuto damage die in damage, and it's damage die tier is increased by one. Additionally, you gain the Palma Plancha mutation, while on your ressureción it is always active and deals fire damage instead of force. You cannot activate palma plancha while on ressureción.

Explosión Llameante. The heat emanating from you can be launched as highly concentrated reiatsu from your fists. Once per turn when you make an unarmed strike during your attack action you may spend 10 reiryoku to launch a wave of fire instead. The target and every creature in a 10 times your Wisdom modifier 5 foot wide line behind them must make a Dexterity saving throw. On a failure, they take xd8 +5 times your Wisdom modifier fire damage(with x being your Wisdom modifier) and are knocked prone. On a success, they take half as much damage and are not knocked prone. This attack deals twice as much damage to objects and structures.

Unbearable Heat

At 15th level, no one can keep up with your heat and you learned how to use that to your favor.

Calor Abrasador. The heat you emanate is simply unbearable. Every non-magical object within your reiatsu radius that's not being worn or hold is engulfed in flames, and every creature within that same radius must make a Constitution saving throw at the beginning of the turns against extreme heat, although with your reiryoku DC. On a failure, they receive one level of exhaustion. On a success, nothing happens. Additionally, all fire damage caused by you now overcomes resistances but not immunities.

Tren en Llamas. With your arms serving as propulsors, you can launch yourself into the enemy in a fiery frenzy. As a bonus action for 20 reiryoku, you move in a line up to your movement speed without stopping at anything on your path. Every creature or object you pass by takes fire damage equal to your reiatsu die. This movement does not generate opportunity attacks and ignores difficult terrain. When you reach the end of the line, you can make one unarmed strike against a creature or object within range. On a hit, they take additional 1d6 +1 fire damage per 10 feet moved. You cannot use Explosión Llameante with this technique.

Beyond Ressureción

You have completely mastered Volcanica. You now gain the following benefits once you enter your ressureción:

Llamada Incesante. Your arms are completely covered by your zanpakuto which merged with your body. You count as two sizes larger to a minimum of huge, you have advantage on Strength saving throws and checks, you gain a +2 to your AC, immunity to fire damage and the effects of extreme heat. Your unarmed strikes now deal your zanpakuto damage die in damage, and it's damage die is increased by one. Additionally, you gain the Palma Plancha mutation, while on your ressureción it is always active and deals fire damage instead of force. You cannot activate palma plancha while on ressureción.

Explosión Llameante. The heat emanating from you can be launched as highly concentrated reiatsu from your fists. Once per turn when you make an unarmed strike you may spend 10 reiryoku to launch a wave of fire instead. The target and every creature in a 20 times your Wisdom modifier 10 foot line behind them must make a Dexterity saving throw. On a failure, they take xd8 +5 times your Wisdom modifier fire damage(with x being your Wisdom modifier added twice) and are knocked prone. On a success, they take half as much damage and are not knocked prone. This attack deals twice as much damage to objects and structures.

Calor Abrasador. The heat you emanate is simply unbearable. Every object within your reiatsu radius that's not being worn or hold is engulfed in flames, and every creature within that same radius must make a Constitution saving throw at the beginning of the turns against extreme heat, although with your reiryoku DC. On a failure, they receive two levels of exhaustion. On a success, they receive only one level, unless if they have endurance, then they receive no detriments. Additionally, all fire damage caused by you now overcomes resistances and immunities.

Tren en Llamas. With your arms serving as propulsors, you can launch yourself into the enemy in a fiery frenzy. As a bonus action for 10 reiryoku, you move in a line up to your movement speed without stopping at anything on your path. Every creature or object you pass by takes fire damage equal to your reiatsu die. This movement does not generate opportunity attacks and ignores difficult terrain. When you reach the end of the line, you can make one unarmed strike against a creature or object within range. On a hit, they take additional 1d8 +2 fire damage per 10 feet moved. You cannot use Explosión Llameante with this technique.

Tijereta[edit]

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Tijereta in it's released state, [4]

When you release your Zanpakuto, you grow armor that covers your arms and upper torso, while your hands transform into long claws and your mask extends down to cover the left side of your face, while the part of your mask fragment, extending out to his right, becomes a claw-tipped tail.

Snip!

At 10th level, your power comes from your speed, enhancing your velocity and lethality.

Corte Rápido. Your zanpakuto merges with you, turning your hands into long claws. You now deal your zanpakuto damage die on your unarmed strikes and it's damage type is changed to slashing. Additionally, your zanpakuto damage die increases by one tier.

Velocidad Cortante. Your ressureción increases your speed, allowing you to deliver quick cuts. Your walking speed increases by 5 times your Wisdom modifier(minimum of 1).

Slash and Dice

At 15th level, you have improved the way you use your ressureción, learning new types of slashing to destroy your opponents.

Corte de Precisión. Your slashes have not only improved in potency, but also in precision. Once per turn when you take the attack action, you can spend 10 reiryoku to turn that attack into a critical if it hits. Additionally, whenever you score a critical with your zanpakuto you now add one additional damage die to the total.

Rasguño Potente. Your claws grew sharper and deadlier, making ordinary defenses become useless against you. Whenever you roll for damage for your zanpakuto while on ressureción, you now ignore an amount of damage threshold or reduction equal to your Wisdom modifier. Additionally, whenever you attack a target you reduce any AC bonuses that don't come from unarmored defense by half(rounded up).

Beyond Ressureción

You have completely mastered Tijereta. You now gain the following benefits once you enter your ressureción:

Corte Rápido. Your zanpakuto merges with you, turning your hands into long claws. You now deal your zanpakuto damage die on your unarmed strikes and it's damage type is changed to slashing. Additionally, your zanpakuto damage die increases by one.

Velocidad Cortante. Your ressureción increases your speed, allowing you to deliver quick cuts. Your walking speed increases by 10 times your Wisdom modifier(minimum of 1).

Corte de Precisión. Your slashes have not only improved in potency, but also in precision. Once per turn when you take the attack action, you can spend 10 reiryoku to turn that attack into a critical if it hits and ignore half of the penalty you would receive for targetting a limb(rounded up). Additionally, whenever you score a critical with your zanpakuto you now add two additional damage dies to the total.

Rasguño Potente. Your claws grew sharper and deadlier, making ordinary defenses become useless against you. Whenever you roll for damage for your zanpakuto while on ressureción, you now ignore an amount of damage threshold or reduction equal to your Wisdom modifier. Additionally, whenever you attack a target you ignore any AC bonuses that don't come from unarmored defense.

Ira[edit]

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Ira in it's released state, [5]

When you release your zanpakuto, you grow to a monstrous size. Your skull ridges become more pronounced, taking on the appearance of two large purplish-gray head coverings, extending to the back of your head. Your body transforms drastically, with your torso remaining largely the same, but growing eight large, white elephant-like legs on each side of his lower body, which extends back from your torso. These legs are connected to your body by white carapace-covered joints, leading up to the base of a bony tail club. Large purplish-gray cylindrical tubes form on your elbows, which can be used as piston-like rams. You gain five large, black cylindrical tubes on your back about half of the length of the tubes on your elbows.

Get Pissed Off!

At 10th level, your power comes from your anger, granting you massive phisical prowess.

Cuerpo Alterado. Your body increases in size monstrously. You gain the benefits of the Boundless Size mutation while you're in the Ressurreción state, you also gain 4 additional legs, increasing your lenght. You ignore non-magical difficult terrain. Additionally, you gain resistance against non-magical bludgeoning, slashing and piercing damage.

Poder de un Gigante. Your ressureción grants you the might of a giant. Your Zanpakuto merges with your body, giving you a damage bonus on your unarmed strikes equal to your zanpakuto damage die. Additionally, you gain advantage on Strength checks and saving throws.

Rage Empowerment

At 15th level, you're very easily angered, and that anger can make you stronger, stronger than anything ever seen before.

Furia Eterna. You gain the Lord of Strenght lord mutation but only the Legenday Fury feature, in and out of ressureción. Additionally, you activate it automatically(whitout spending uses) when you enter your ressureción.

Beyond Ressureción

You have completely mastered Irá. You gain the following benefits when you enter your ressureción:

Cuerpo Alterado. Your body increases in size monstrously. You gain the benefits of the Boundless Size mutation while you're in the Ressurreción state, you also gain 4 additional legs, increasing your lenght. You ignore any difficult terrain. Additionally, you have immunity to non-magical bludgeoning, slashing and piercing damage.

Poder de un Gigante. Your ressureción grants you the might of a giant. Your Zanpakuto merges with your body, giving you a damage bonus on your unarmed strikes equal to your zanpakuto damage die increased by one. Additionally, you gain advantage on Strength checks and saving throws and can add your proficiency bonus to them even if you already added it.

Furia Eterna. You gain the Lord of Strenght lord mutation but only the Legenday Fury feature, in and out of ressureción but you have twice as many uses as you'd normally would. Additionally, you activate it automatically(whitout spending uses) when you enter your ressureción.

Glotonería[edit]

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Glotonería in it's released state, [6]

When you release your zanpakuto, it turns your lower body into a huge, purple blob-like mass resembling an incredibly bloated invertebrate or octopus, with dozens of stubby tentacles, large red eyes, and large mouths complete with teeth.

Devour!

At 10th level, your power comes from your immense hunger.

Pulpo Monstruoso. Your body becomes monstrous while in your resurrección. Your zanpakuto merges with your body, making your unarmed strikes deal your zanpakuto damage die. Your size is increased to huge, and your reach is increased by 10 ft.

Potencial Ilimitado. Your resurrección has granted you unlimited potential. You gain the Hollow Eater mutation while in and outside your resurrección. Additionally, while in your resurrección, the reiryoku you gain is divided by 75 instead of 100.

The Power of Thousands of Hollows!

At 15th level, your ability to devour hollows is unmatched, their power making you grow beyond expectations.

Depredador Adaptativo. Your ability to devour hollows has become more optimal and easier to use. You can now choose which hollow you gain the effects from as a free action.

Beyond Ressurreción

You have completely mastered Glotonería. You now gain the following benefits once you enter your resurrección:

Pulpo Monstruoso. Your body becomes monstrous while in your resurrección. Your zanpakuto merges with your body, making your unarmed strikes deal your zanpakuto damage die. Your size is increased to gargantuan, and your reach is increased by 15 ft.

Potencial Ilimitado. Your resurrección has granted you unlimited potential. You gain the Hollow Eater mutation while in and outside your resurrección. Additionally, while in your resurrección, the reiryoku you gain is divided by 50 instead of 100.

Presión Inconmensurable. You absorb the reiatsu of the hollows you devour, and you sure can show it. While in your resurrección state, your reiatsu level increases by one per 50 reiryoku you gain with your Hollow Eater mutation. The reiatsu level gain cannot go beyond your proficiency bonus.

Depredador Adaptativo. Your ability to devour hollows has become more optimal and easier to use. You can now choose which hollow you gain the effects from with no action required. Additionally, you can now receive the effects of two hollows at once.

Fornicarás[edit]

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Fornicarás in it's released state, [7]

When you release your zanpakuto, the lower half of your body becomes a multitude of purple tentacles reminiscent of a sea anemone. Your feet extend from under the tentacles, which are then replaced by a layered dress-like garment. Your upper torso becomes a segmented and form-fitting gray garment, with white sleeves extending from the elbow and down to a wide opening at the wrist that reveal a purple interior. Three small, dark purple extensions span upward from the elbow, while four long, dark purple strands that look like falling drops hang from the underside of the sleeve itself. You also grow four large, gray branch structures on his back, two on each side, which form a shape similar to the wings of a butterfly. Each branch has twelve equally-spaced red strands that resemble falling drops. These strands can expand out, becoming thicker until they look similar to feathers, giving them the appearance of actual wings like those of a bird.

Sip!

At 10th level, your power comes from experimental curiousity.

Alas de Fénix. You gain large and majestic butterfly like wings. Your zanpakuto merges with your body, making your unarmed strikes deal your zanpakuto damage die. Additionally, if you are consumed in some way, you can possess whatever consumed you. Your statistics are replaced with the creatures as they lose control of themselves. When the creature dies, you return to normal.

Telon Balon. You can wrap your wing like appendages around yourself to protect you. As a reaction, you can do so, allowing your wings to take the damage for you. Your wings have hit points equal to half of your maximum hit points, and damage against them is reduced as though you were damaged for the purposes of damage resistances and hierro. If damage reduces them to 0, any excess damage is dealt to you. When you finish a long rest, they regain all of their hit points, and when you finish a short rest, they regain half of their hit points.

I Am Born

At 15th level, your resureción evolves due to your experimentation with it.

Teatro de Titere. You can create a voodoo doll of a hostile creature you have grappled (no action required). This releases them from the grapple, as you grab them with your wings then spit them out. The creature feels sensations and touch as though it was the doll, in addition to its normal feelings. The doll is marked with organs, and you can remove them freely, without harming the creature (though they still feel it). The organs have an AC 2 lower than the creature’s, and you can hit them with attacks as normal. On a hit, the attack deals additional damage equal to your wisdom modifier, as the target is damaged from the inside.

Your dm determines the effects of the damage on each organ, and how much damage disables or otherwise debilitates an organ.

Gabriel. You can make unarmed strikes with your wings. On a hit, the target takes piercing damage instead of the normal damage type for your unarmed strikes, and if the target is a female creature, it must make a constitution saving throw against your Reiryoku DC. On a failure, the creature is infected by your resureción, and on a success, they are immune to this ability for 1 minute.

If you die while a creature is infected, you are revived as though by the clone spell, except your age remains the same, and your statistics do not change. The creature drops to 0 hit points and is dying, or dies, as appropriate.

Only one creature can be infected by your resurreción at a time. If a creature is already infected by your resureción, you cannot infect another creature until you die, and are revived, as above, or that creature dies.

Beyond Ressurreción

You have completely mastered Fornicarás. You gain the following benefits once you enter your ressureción:

Alas de Fénix. You gain large and majestic butterfly like wings, making you gain flying speed equal to your walking speed. Your zanpakuto merges with your body, making your unarmed strikes deal your zanpakuto damage die. Additionally, if you are consumed in some way, you can possess whatever consumed you. Your statistics are replaced with the creatures as they lose control of themselves. When the creature dies, you return to normal.

Telon Balon. You can wrap your wing like appendages around yourself to protect you. As a reaction, you can do so, allowing your wings to take the damage for you. Your wings have hit points equal to half of your maximum hit points, and damage against them is halved and then reduced as though you were damaged for the purposes of damage resistances and hierro. If damage reduces them to 0, any excess damage is dealt to you. When you finish a short or long rest, they regain all of their hit points.

Teatro de Titere. You can create a voodoo doll of a hostile creature you have grappled (no action required). This releases them from the grapple, as you grab them with your wings then spit them out. The creature feels sensations and touch as though it was the doll, in addition to its normal feelings. The doll is marked with organs, and you can remove them freely, without harming the creature (though they still feel it). The organs have an AC 4 lower than the creature’s, and you can hit them with attacks as normal. On a hit, the attack deals additional damage equal to your Wisdom modifier added twice, as the target is damaged from the inside.

Your dm determines the effects of the damage on each organ, and how much damage disables or otherwise debilitates an organ.

Gabriel. You can make unarmed strikes with your wings. On a hit, the target takes piercing damage instead of the normal damage type for your unarmed strikes, and the damage is increased by one tier. If the target is a female creature, it must make a constitution saving throw against your Reiryoku DC. On a failure, the creature is infected by your resureción, and on a success, they are immune to this ability for 1 minute.

If you die while a creature is infected, you are revived as though by the clone spell, except your age remains the same, and your statistics do not change. The creature drops to 0 hit points and is dying, or dies, as appropriate.

Only one creature can be infected by your resurreción at a time. If a creature is already infected by your resureción, you cannot infect another creature until you die, and are revived, as above, or that creature dies.

Brujéria[edit]

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Fornicarás in it's released state, [8]

When you release your zanpakuto, your ressureción covers your entire body with fifty open eyes, and your legs along with your lower body are replaced by a pink pumpkin-like structure, surrounded by cyclopean faces which somewhat resemble your own face. Your neck is covered in a skull-shaped neck brace with an open eye in the front. The total number of eyes covering your body add up to 50 (including the two on your face). The eyes cover your entire body except for his head. However, he later reveals eight more hidden eyes above his normal two on his forehead area.

Suppress!

At 10th level, your zanpakuto power comes from the intoxication of your opponents.

Ojos Verdaderos. Your eyes show you the truth, there is nothing that escapes them. Your zanpakuto merges with your body, enhancing your sight. You add half of your zanpakuto die(rounded down) to your Wisdom (Perception) checks. Additionally, your sight range doubles and you gain advantage on saving throws against the blinded condition.

Amor. When taking the attack action, you can replace one or more of your attacks for a Amor attack, making a reiryoku attack roll against a creature's limb(receiving the attack roll penalty as normal) or object within sight range. On a hit, they get marked with a sun tattoo and lose control of said limb or object for 1 minute.

When you take control of a limb or object, you can force the creature to take any kind of actions with said limb, or control an object from afar as a bonus action. If you target a creature's head(or the place their brain is) as a limb, control their entire body for 1 minute.

You can only have a number of limbs or objects in your control equal to your proficiency bonus. This feature is treated as a Kido for the purposes of other features.

Who Gave You That Right?

At 15th level, your ressureción evolves from your sense of righteoneous.

El Embrion. As a reaction to an attack or saving throw targetting you for 5 Reiryoku, your lower half becomes a full sphere that covers your upper body. You gain a damage threshold equal to your Wisdom modifier times your hollow level until the beginning of your next turn.

While this technique is active, you lose your Perception bonus, and you become blinded.

Beyond Ressureción

Ojos Verdaderos. Your eyes show you the truth, there is nothing that escapes them. Your zanpakuto merges with your body, enhancing your sight. You add your zanpakuto die to your Wisdom (Perception) checks. Additionally, your sight range triples and you gain immunity to the blinded condition.

Amor. When taking the attack action, you can replace one or more of your attacks for a Amor attack, making a reiryoku attack roll against a creature's limb(receiving half the attack roll penalty rounded down) or object within sight range. On a hit, they get marked with a sun tattoo and lose control of said limb or object for 1 minute. Additionally, you gain one additional attack on your attack action that you must use for your amor attack.

When you take control of a limb or object, you can force the creature to take any kind of actions with said limb, or control an object from afar as a bonus action. If you target a creature's head(or the place their brain is) as a limb, control their entire body for 1 minute.

You can only have a number of limbs or objects in your control equal to your proficiency bonus added twice. This feature is treated as a Kido for the purposes of other features.

El Embrion. As a reaction to an attack or saving throw targetting you for 5 Reiryoku, your lower half becomes a full sphere that covers your upper body. You gain a damage threshold equal to your Wisdom modifier times your hollow level until the beginning of your next turn. You are also resistant to all damage but psychic while El Embrion is active, you calculate if the attack reached the damage threshold after the reduction.

While this technique is active, you lose your Perception bonus, and you become blinded.

Pantera[edit]

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Pantera in it's released state, [9]

When you release your zanpakuto, your teeth become jagged and sharp, your hands turn into black claws and your feet become black clawed paws, similar to that of a cat, along with a slender whip-like tail that's longer than your body. Your clothing changes to become form-fitting white segmented armor. You have blades protruding from your forearms and your calves.

Grind!

At 10th level, your power comes from the beastial nature you had while you were a hollow.

Rey Pantera. Your ressureción grants you the power of a dire panther, becoming the true king. Your zanpakuto merges with your body becoming sharp claws, your unarmed strikes now deal your zanpakuto damage die and deal twice as much damage to objects and structures. Your skins hardens, you gain the Hierro mutation if you didn't had it already, gaining additional reduction while on ressureción equal to your proficiency bonus. If you already had the Hierro mutation, you instead gain the Constant Hierro mutation. Additionally, your speed is greatly enhanced by your ressureción, your walking speed increases by 10 times your Wisdom modifier(minimum 1).

Rugido Sónico. You gain the Lord's Primal Roar mutation. When you use this mutation while on ressureción, creatures that fail the saving throw take your reiatsu level in thunder damage and half as much if they succeed.

I am the King!

At 15th level, like a panther, you fight with ferocity while in battle.

Garra de la Pantera. As an action for 10 Reiryoku, you launch a dark green stone bomb from your elbow against a target within your reiatsu radius. Make a reiryoku attack roll. On a hit, the target automatically fails the Dexterity saving throw of this technique. Hitting or missing, the stones explode when reaching the ordered point and force every creature within a xft. radius of it to make a Dexterity saving throw(with x being 10 times your Wisdom modifier). On a failure, they take xd8 +x force damage(with both X being your Wisdom modifier). On a success, they're able to use their movement (taking from their next turn's movement) to avoid the attack, taking half as much damage if they end their movement outside of the area. They can use movement increasing abilities that don't cost an action or bonus action during this movement, if necessary. If a creature doesn't have enough movement to avoid the effect, they automatically fail.

This technique deals twice as much damage to object and structures.

You may spend additional reiryoku up to 5 times 4, with every 5 reiryoku spent adding another bomb.

Desgarrón. Your claws glow, and you then make a slashing motion. Each claw becomes a long, sharp blade composed of Reishi, which can be hurled at the enemy. As an action for 15 Reiryoku, you force one creature within your reiatsu radius to make a Dexterity saving throw. On a failure, they take xd10 +x force damage and are knocked prone(with the first x being your Wisdom modifier added twice, and the second x being your Wisdom modifier times 10). On a success, they take half as much damage and are not prone.

If they succeed the saving throw, the claws keep pushing them back. They must succeed a Strength saving throw or be pushed back in a 100ft. line, taking 1d4 bludgeoning damage per 10 feet travelled.

This ability deals twice as much damage to objects and structures.

Beyond Ressurreción

You have completely mastered Pantera. You now gain the following benefits once you enter your ressureción:

Rey Pantera. Your ressureción grants you the power of a dire panther, becoming the true king. Your zanpakuto merges with your body becoming sharp claws, your unarmed strikes now deal your zanpakuto damage die increased by one and deal thrice as much damage to objects and structures. Your skin hardens, you gain the Hierro mutation if you didn't had it already, gaining additional reduction while on ressureción equal to your proficiency bonus. If you already had the Hierro mutation, you instead gain the Constant Hierro mutation. Additionally, your speed is greatly enhanced by your ressureción, your walking speed increases by 15 times your Wisdom modifier(minimum 1), and you gain advantage on Dexterity saving throw.

Rugido Sónico. You gain the Lord's Primal Roar mutation. When you use this mutation while on ressureción, creatures that fail the saving throw take your reiatsu level added twice in thunder damage and half as much if they succeed.

Garra de la Pantera. As an action for 10 Reiryoku, you launch a dark green stone bomb from your elbow against a target within your reiatsu radius. Make a reiryoku attack roll. On a hit, the target automatically fails the Dexterity saving throw of this technique. Hitting or missing, the stones explode when reaching the ordered point and force every creature within a xft. radius of it to make a Dexterity saving throw(with x being 10 times your Wisdom modifier). On a failure, they take xd10 +x force damage(with both X being your Wisdom modifier). On a success, they're able to use their movement (taking from their next turn's movement) to avoid the attack, taking half as much damage if they end their movement outside of the area. They can use movement increasing abilities that don't cost an action or bonus action during this movement, if necessary. If a creature doesn't have enough movement to avoid the effect, they automatically fail.

This ability deals thrice as much damage to object and structures.

You may spend additional reiryoku up to 5 times 4, with every 5 reiryoku spent adding another bomb.

Desgarrón. Your claws glow, and you then make a slashing motion. Each claw becomes a long, sharp blade composed of Reishi, which can be hurled at the enemy. As an action for 15 Reiryoku, you force one creature within your reiatsu radius to make a Dexterity saving throw. On a failure, they take xd10 +x force damage and are knocked prone(with the first x being your Wisdom modifier added thrice, and the second x being your Wisdom modifier times 10). On a success, they take half as much damage and are not prone.

If they succeed the saving throw, the claws keep pushing them back. They must succeed a Strength saving throw or be pushed back in a 100ft. line, taking 1d4 bludgeoning damage per 10 feet travelled.

This ability deals thrice as much damage to objects and structures.

Trepadora[edit]

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Trepadora in it's released state, [10]

When you release your zanpakuto, you gain eight enormous tentacles, each of which are connected at one of the corners of an octagonal design fixated on your back, and a bone cowl on your head.

Strangle!

At 10th level, your power comes from the sheer desire to strangle your opponents.

Lanza Tentáculo. Your zanpakuto merges with your body and becomes eight powerful tentacles. They use your Wisdom modifier for their attack and damage rolls, their reach is 30 feet, they deal your zanpakuto damage die on a hit and count as natural weapons. If you hit someone with them, you may choose to make a grapple check against that creature. If you grapple a creature this way, you can't attack with that tentacle anymore and the creature is considered restrained.

La Hélice. As an action for 5 Reiryoku, your tentacles start spinning around you like an helicopter's propellor. Every creature in a 30 foot-circle must make a Dexterity saving throw. On a failure, they take your tentacle damage and are knocked back 10 feet away. On a success, they take half as much damage and are knocked back half as much.

How About an Attack 8 Times Stronger?

At 15th level, your tentacles are extremely deadly, with just a hit being enough to crush someone.

Jaula Tentáculo. As an action for 20 reiryoku, you launch a barrage of tentacles towards an opponent, surrounding them. Make a reiryoku attack roll with advantage unless the creature has a passive perception higher than your reiryoku DC. On a hit, the attack is considered a critical and the creature takes your tentacle damage +x additional bludgeoning damage(with x being 5 times your Wisdom modifier) and must make a Strength saving throw. On a failure, they are knocked prone and pushed 10 feet back. On a success, they are not knocked prone and aren't pushed back.

Hierro Virgen. You gain the Hierro mutation. As an action for 10 reiryoku, you can use your Hierro to harden your tentacles, making them grow sharp spikes. Until the beginning of your next turn, your tentacles deal additional damage equal to half of your Hierro damage reduction(rounded up).

Beyond Ressurreción

You have completely mastered Trepadora. You now gain the following benefits once you enter your ressureción:

Lanza Tentáculo. Your zanpakuto merges with your body and becomes eight powerful tentacles. They use your Wisdom modifier for their attack and damage rolls, their reach is 30 feet, they deal your zanpakuto damage die on a hit and count as natural weapons. If you hit someone with them, you may choose to make a grapple check against that creature. If you grapple a creature this way, you can't attack with that tentacle anymore and the creature is considered restrained. Additionally, you gain one additional attack action which must be used for a tentacle attack.

La Hélice. As an action for 5 Reiryoku, your tentacles start spinning around you like an helicopter's propellor. Every creature in a 30 foot-circle must make a Dexterity saving throw. On a failure, they take your tentacle damage die increased by one and are knocked back 10 feet away. On a success, they take half as much damage and are knocked back half as much.

Jaula Tentáculo. As an action for 20 reiryoku, you launch a barrage of tentacles towards an opponent, surrounding them. Make a reiryoku attack roll with advantage unless the creature has a passive perception higher than your reiryoku DC. On a hit, the attack is considered a critical and the creature takes your tentacle damage +x additional bludgeoning damage(with x being 10 times your Wisdom modifier) and must make a Strength saving throw. On a failure, they are knocked prone and pushed x feet back. On a success, they are not knocked prone and aren't pushed back.

Hierro Virgen. You gain the Hierro mutation. As an action for 10 reiryoku, you can use your Hierro to harden your tentacles, making them grow sharp spikes. Until the beginning of your next turn, your tentacles deal additional damage equal to your Hierro damage reduction.

Santa Teresa[edit]

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Santa Teresa in it's released state, [11]

When you release your zanpakuto, in this form, you gain an extra set of arms, which take on an insect-like carapace and clawed hands, with each hand holding a large scythe-like weapon as well. The scythes themselves resemble the appendages of a praying mantis, and have a small golden tassel at the end of each staff. You also gain a pair of horns on his head resembling a crescent moon, with your left horn longer than his right. You gain several white, tendril-like appendages around his torso which extend over the sides of his abdomen.

Pray!

At 10th level, your power comes from your desire of battle.

Brazos Infinitos. Your zanpakuto turns into a long scythe-like weapon and gains another 3 copies of it, they now have the reach property. You gain two additional arms, which can do the same functions as the original two. Additionally, you have two hidden set of arms that you don't show. You may make them grow as a free action.

Dios Impenetrable. Your body becomes an impenetrable wall once you enter your ressureción. You gain the Hierro mutation. Your Hierro's damage reduction is multiplies by 1.5 while on ressureción.

Stronger Than Anyone

At 15th level, you are going to be the strongest, no matter what. Your ressureción's power grow to show that.

Miembros ilimitados. While you have a very powerful body, even you can lose your arms. Though that's not a problem for you. As a free action you can spend up to 5 times 6 reiryoku, for every 5 reiryoku spent you generate a new arm. You cannot have more than 6 arms at once. Additionally, you can also do the same with your zanpakuto, creating copies of it. However, it still has the limit of you not being able to have more than 6 at once. You may generate zanpakutos and arms during the same free action.

Lucha Multiarmada. You learned a new fighting style that takes full advantage of your arms. Once per turn may grow arms and zanpakutos as part of your attack action as a surprise attack, making you gain advantage on the attack roll. You can also grow them as a reaction to a creature entering within 5 feet of you, being able to make one attack roll as part of said reaction. Additionally, you gain one additional attack on your attack action that must be made with one of your arms.


Beyond Ressureción

You have completely mastered Santa Teresa. You now gain the following benefits once you enter your ressureción:

Brazos Infinitos. Your zanpakuto turns into a long scythe-like weapon and gains another 3 copies of it, they now have the reach property and deal one additional die of damage. You gain two additional arms, which can do the same functions as the original two. Additionally, you have two hidden set of arms that you don't show. You may make them grow with no action required.

Dios Impenetrable. Your body becomes an impenetrable wall once you enter your ressureción. You gain the Hierro mutation. Your Hierro's damage reduction is doubled while on ressureción. If you use Hierro as a reaction, you gain resistance to all damage types but psychic for that instance of damage.

Miembros ilimitados. While you have a very powerful body, even you can lose your arms. Though that's not a problem for you. You can spend up to 2 times 6 reiryoku no action required, for every 2 reiryoku spent you generate a new arm. You cannot have more than 6 arms at once. Additionally, you can also do the same with your zanpakuto, creating copies of it. However, it still has the limit of you not being able to have more than 6 at once. You may generate zanpakutos and arms during the same free action.

Lucha Multiarmada. You learned a new fighting style that takes full advantage of your arms. Once per turn may grow arms and zanpakutos as part of your attack action as a surprise attack, making you gain advantage on the attack roll. You can also grow them as a reaction to a creature entering within 5 feet of you, being able to make one attack roll as part of said reaction. Additionally, you gain two additional attacks on your attack action that can only be used to make an attack with a weapon wielded in one of your arms.

Murciélago[edit]

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Murciélago in it's released state, [12]

When you release your zanpakuto, you become bat-like in appearance. Large, black bat wings form on your back, and the remains of your Hollow mask centers atop your head, with two large horns extending outward to the sides towards the front.

Enclose!

At 10th level, your power comes from the dark nature of bats, turning you extremely powerful by nature.

Murciélago Nocturno. Your ressureción improves your body and grants you bat like abilities. Your walking speed increases by 10 times your Wisdom modifier(minimum 1). Additionally, you gain flying speed equal to your walking speed thanks to your dark wings.

Luz de la Luna. Once per turn for 5 Reiryoku, you can create a javelin of energy, or up to two at 15th level (no action required), which you are then wielding. These Javelins work exactly like normal Javelins, however you can use your Wisdom modifier, instead of Strength, for their attack and damage rolls and they deal your zanpakuto damage die in magical piercing damage on a hit. As an action, you can throw the javelin at a creature within your reiatsu radius, causing every creature within a 60 foot radius sphere centered on it (excluding you, if applicable) to make a Dexterity saving throw. On a failure, they take xd6 + x force damage(with the first x being half your Wisdom modifier(rounded down) added four times, and the second x being half your Wisdom modifier(rounded down) times 10). On a success, they're able to use their movement (taking from their next turn's movement) to avoid the attack, taking half as much damage if they end their movement outside of the area. They can use movement increasing abilities that don't cost an action or bonus action during this movement, if necessary. If a creature doesn't have enough movement to avoid the effect, they automatically fail.

If a creature has a feature that makes their successes no damage and their failures half as much, they only take no damage on a successful save, while a failed save is always full damage.

Alternatively, while holding the javelin, you can use your action for 5 Reiryoku to cause this explosion to emanate from you. Every creature within a 60 foot radius sphere centered on you, excluding you, must make the saving throw as though you threw the spear at yourself.

If you have two javelins, you can only use your action to cause one of them to explode at a time.

Segunda Etapa
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Murciélago in it's second released state, [13]

At 15th level, the true power of your ressureción is hidden deep inside of you, a power which you can bring out. You gain the Segunda Etapa spiritual feat. However, while on your segunda Etapa state you gain new abilities and enhance your own.

Murciélago Nocturno. Your walking speed now increases by 15 times your Wisdom modifier(minimum 1). Additionally, your flying speed doubles.

Luz de la Luna. While in your segunda etapa, the damage of your javelin’s explosion increases to xd8 + x(with the first x being half your Wisdom modifier added thrice, the second x being half of your Wisdom modifier).

Latigo. While on your segunda etapa, you gain a large bat tail that's very destructive in combat. Your tail uses your Strength or Dexterity modifier for it's attack and damage rolls, and deals your zanpakuto damage die in piercing or bludgeoning damage on a hit. This attack deals twice as much damage to objects and structures. As a bonus action for 5 Reiryoku after having taken the attack action, you can make two Latigo attacks.

Lanza Del Relampago. Once per turn for 10 Reiryoku, you can create a spear of energy, (no action required). You cannot create this spear while you have at least one Javelin from Luz de la Luna, nore can you hold a javelin from Luz de la Luna while you have this spear. This spear works exactly like a normal spear, however you can use your Wisdom modifier, instead of strength, for its attack and damage rolls, and it deals twice your zanpakuto damage die in magical force damage on a hit. If a creature is reduced to 0 hit points by an attack from this weapon, it is killed outright, as it’s wound disintegrates part of its body fatally.

As an action for 10 Reiryoku while holding the spear, you can throw the spear at a creature within 600 feet of you, causing it and every creature within a 120 foot radius sphere centered on it to make a Dexterity saving throw. On a failure, they take xd10+x force damage(with the first x being your Wisdom modifier added twice, with the second x being your Wisdom times 10). On a success, they're able to use their movement (taking from their next turn's movement) to avoid the attack, taking half as much damage if they end their movement outside of the area. They can use movement increasing abilities that don't cost an action or bonus action during this movement, if necessary. If a creature doesn't have enough movement to avoid the effect, they automatically fail.

Beyond Ressureción

You have completely mastered Murciélago. You now gain the following benefits once you enter your ressureción state:

Murciélago Nocturno. Your ressureción improves your body and grants you bat like abilities. Your walking speed increases by 15 times your Wisdom modifier(minimum 1). Additionally, you gain flying speed equal to your walking speed thanks to your dark wings. While on your Segunda Etapa state, your walking speed increases by 20 times your Wisdom modifier(minimum 1), and your flying speed doubles.

Luz de la Luna. Once per turn for 5 Reiryoku, you can create a javelin of energy, or up to two at 15th level (no action required), which you are then wielding. These Javelins work exactly like normal Javelins, however you can use your Wisdom modifier, instead of Strength, for their attack and damage rolls and they deal your zanpakuto damage die added twice in magical piercing damage on a hit. As an action, you can throw the javelin at a creature within your reiatsu radius, causing every creature within a 60 foot radius sphere centered on it (excluding you, if applicable) to make a Dexterity saving throw. On a failure, they take xd6 + x force damage(with the first x being half your Wisdom modifier added twice, and the second x being half your Wisdom modifier(rounded down) times 5). On a success, they're able to use their movement (taking from their next turn's movement) to avoid the attack, taking half as much damage if they end their movement outside of the area. They can use movement increasing abilities that don't cost an action or bonus action during this movement, if necessary. If a creature doesn't have enough movement to avoid the effect, they automatically fail.

If a creature has a feature that makes their successes no damage and their failures half as much, they only take no damage on a successful save, while a failed save is always full damage.

Alternatively, while holding the javelin, you can use your action for 5 Reiryoku to cause this explosion to emanate from you. Every creature within a 60 foot radius sphere centered on you, excluding you, must make the saving throw as though you threw the spear at yourself.

If you have two javelins, you can only use your action to cause one of them to explode at a time.

While in your segunda etapa, the damage of your javelin’s explosion increases to xd8 + x(with the first x being half your Wisdom modifier added thrice, the second x being half of your Wisdom modifier).

Latigo. While on your segunda etapa, you gain a large bat tail that's very destructive in combat. Your tail uses your Strength or Dexterity modifier for it's attack and damage rolls, and deals your zanpakuto damage die in piercing or bludgeoning damage on a hit. This attack deals twice as much damage to objects and structures. As a bonus action for 5 Reiryoku after having taken the attack action, you can make three Latigo attacks.

Lanza Del Relampago. Once per turn for 10 Reiryoku, you can create a spear of energy, (no action required). You cannot create this spear while you have at least one Javelin from Luz de la Luna, nore can you hold a javelin from Luz de la Luna while you have this spear. This spear works exactly like a normal spear, however you can use your Wisdom modifier, instead of strength, for its attack and damage rolls, and it deals thrice your zanpakuto damage die in magical force damage on a hit. If a creature is reduced to 0 hit points by an attack from this weapon, it is killed outright, as it’s wound disintegrates part of its body fatally.

As an action for 10 Reiryoku while holding the spear, you can throw the spear at a creature within your reiatsu radius, causing it and every creature within a 120 foot radius sphere centered on it to make a Dexterity saving throw. On a failure, they take xd10+x force damage(with the first x being your Wisdom modifier added twice, with the second x being your Wisdom times 10). On a success, they're able to use their movement (taking from their next turn's movement) to avoid the attack, taking half as much damage if they end their movement outside of the area. They can use movement increasing abilities that don't cost an action or bonus action during this movement, if necessary. If a creature doesn't have enough movement to avoid the effect, they automatically fail.

Tiburón[edit]

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Tiburón in it's released state, [14]

When you release your Zanpakuto, You gain spaulders on your shoulders, which bear a resemblance to shark fins, and two ribbon-like protrusions on your back. A thin, spine-like structure forms on your stomach, spanning from your waist to the underside of your chest. You wear a mini-skirt consisting of bones surrounding a dark undergarment, and a pair of knee-length boots and elbow-length gloves. Your weapon takes the form of a broad pata, which resembles an elongated shark tooth, featuring an unusual hilt with a hand guard which completely covers your hand. The sword possesses gill markings along either side of the blade.

Destroy!

At 10th level, your power comes from the desire to hunt your opponents like a shark.

Tiburón en el Agua. Your ressureción turns you as wild as a shark. You gain swimming speed equal to your walking speed, and you can breathe both air and water. Your Zanpakuto turns into a enlongate shark tooth. It deals piercing damage on a hit instead of its normal type, it has the reach property and you can use your Wisdom modifier for its attack rolls and damage rolls.

Maestro del Océano. Your ressureción grants you control of the waters. You gain the Water Manipulation mutation, which you can use in and out of Ressureción.

Master of The Sea

At 15th level, you became a true master of manipulating water.

Trident. Once per turn when you take the attack action, you may spend 5 reiryoku to replace one of your attacks with 3 ranged reiryoku attacks against creatures within your reiatsu radius. These attacks have a range of 100 feet and deal your zanpakuto damage die + your Wisdom modifier slashing damage.

Hirviendo. Only you can control the waters. As a reaction to being hit with an attack or forced to make a save that deals cold damage, or damage caused by water, you may spend 1 reiryoku to negate the attack or saving throw.

La Gota. As part of making an attack action, you may replace an attack with La Gota. Make a reiryoku attack roll against a creature within your reiatsu radius. On a hit, they take xd12 +x bludgeoning damage(with the first x being your Wisdom modifier, and the second x being your Wisdom modifier times 5) and must succeed a Strength saving throw or be knocked prone. All creatures and objects within 15 feet of the target are also targetted, with the attack damaging them if it hits their AC.

This ability deals twice as much damage to objects and structures.

Whenever you use La Gota, you must spend 5 reiryoku.

Cascada. As a bonus action for 10 reiryoku, you choose a point within your reiatsu radius for a rush of water to fall down from the sky. All creatures in a 300 feet tall 150 wide cylinder must make a Strength saving throw. On a failure, they take xd10 +x bludgeoning damage(with the first x being your Wisdom modifier, and the second x being your Wisdom modifier times 10). On a success, they're able to use their movement (taking from their next turn's movement) to avoid the attack, taking half as much damage if they end their movement outside of the area. They can use movement increasing abilities that don't cost an action or bonus action during this movement, if necessary. If a creature doesn't have enough movement to avoid the effect, they automatically fail.

The water then spreads to all sides within your reiatsu radius, with a height of x feet(with x being your Wisdom modifier times 10), forcing all creatures caught in that range to make the saving throw as well.

Beyond Ressureción

You have completely mastered Tiburón. You now gain the following benefits once you enter your ressureción:

Tiburón en el Agua. Your ressureción turns you as wild as a shark. You gain swimming speed equal to your walking speed, and you can breathe both air and water. Your Zanpakuto turns into a enlongate shark tooth. It deals piercing damage on a hit instead of its normal type, it has the reach property and you can use your Wisdom modifier for its attack rolls and damage rolls.

Maestro del Océano. Your ressureción grants you control of the waters. You gain the Water Manipulation mutation, which you can use in and out of Ressureción. If a water filled spot is currently within your reiatsu radius, your Reiatsu abilities granted by your ressureción now cost half as much Reiryoku(rounded down). This water must be completely natural, and cannot be created through external means.

Trident. Once per turn when you take the attack action, you may spend 5 reiryoku to replace one of your attacks with 3 ranged reiryoku attacks against creatures within your reiatsu radius. These attacks have a range of 100 feet and deal your zanpakuto damage die added twice + your Wisdom modifier slashing damage.

Hirviendo. Only you can control the waters. As a reaction to being hit with an attack or forced to make a save that deals cold damage, or damage caused by water, you may spend 1 reiryoku to negate the attack or saving throw. You now gain one additional reaction, which may only be used for this reaction.

La Gota. As part of making an attack action, you may replace an attack with La Gota. Make a reiryoku attack roll against a creature within your reiatsu radius. On a hit, they take xd12 +x bludgeoning damage(with the first x being your Wisdom modifier, and the second x being your Wisdom modifier times 5) and must succeed a Strength saving throw or be knocked prone. All creatures and objects within 30 feet of the target are also targetted, with the attack damaging them if it hits their AC.

This ability deals thrice as much damage to objects and structures.

Whenever you use La Gota, you must spend 5 reiryoku.

Cascada. As a bonus action for 10 reiryoku, you choose a point within your reiatsu radius for a rush of water to fall down from the sky. All creatures in a 300 feet tall 150 wide cylinder must make a Strength saving throw. On a failure, they take xd12 +x bludgeoning damage(with the first x being your Wisdom modifier, and the second x being your Wisdom modifier times 10). On a success, they're able to use their movement (taking from their next turn's movement) to avoid the attack, taking half as much damage if they end their movement outside of the area. They can use movement increasing abilities that don't cost an action or bonus action during this movement, if necessary. If a creature doesn't have enough movement to avoid the effect, they automatically fail.

The water then spreads to all sides within your reiatsu radius, with a height of x feet(with x being your Wisdom modifier times 10), forcing all creatures caught in that range to make the saving throw as well.

Arrogante[edit]

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Arrogante in it's released state, [15]

When you release your Zanpakuto, your entire body is reduced to little more than a skeleton, with your head becoming a skull and your hands and arms being reduced to bones. Afterwards, your body becomes draped in a purple cloak, with a pitch-black tattered fur collar around your neck area and the fringes of your cloak. Several lengths of golden chain, now dangle out of your armbands. Your mask fragment turns into a full, extravagantly decorated, bejeweled crown, with a chain running downward on the left side.

Rot!

At 10th level, your power comes from your superiority above all.

Monarca de la Muerte. You are the king of death, and every living thing shall crumble to your power. You gain the Senescencia Mutation, and you may use it outside of your Ressureción. You may use your reaction granted by this mutation when you fail a saving throw, rerolling the save with advantage. The cost of the features in Senescencia mutation are reduced by 5. Additionally, your unarmed strikes now deal necrotic damage, and creatures you touch or start their turn being grappled by you take your primal strikes die in necrotic damage.

Gran Caída. On your turn for 5 Reiryoku (no action required) you can summon an Axe; the Axe of Ruin. It functions as your Zanpakuto, except that it has the heavy and reach properties instead of its normal properties, does additional necrotic damage equal to your reiatsu die on a hit, and deals slashing damage instead of its normal type. If you reduce a creature to 0 hit points with Gran Caída, it is killed outright as it crumbles to dust from age. You can’t summon this axe again until you are no longer wielding it or it is destroyed.

Absolute Power

At 15th level, you have a detoriorating aura around you.

Respira. As an action for 20 reiryoku you expand a mist of decay from your body for one minute in a circle centered on you with a radius of 30 feet. The circle follows you and any creature that enters the circle or starts their turn in it must make a Constitution saving throw, taking xd10 necrotic damage on a failure or half as much on a success(with x being your Wisdom modifier added twice). Any object or magic that starts the round in the range of Respira is decayed and destroyed. Worn and carried objects are unaffected unless the dm says otherwise. As an action while Respira is active you can spend 5 reiryoku to increase the radius of the circle to 60 feet until the Respira end. When Respira would end you can spend 20 reiryoku to extend the duration for one minute.

Beyond Ressureción

You have completely mastered Arrogante. You now gain the following benefits once you enter your ressureción:

Monarca de la Muerte. You are the king of death, and every living thing shall crumble to your power. You gain the Senescencia Mutation, and you may use it outside of your Ressureción. You may use your reaction granted by this mutation when you fail a saving throw, rerolling the save with advantage. The cost of the features in Senescencia mutation are reduced by 10. Additionally, your unarmed strikes now deal necrotic damage, and creatures you touch or start their turn being grappled by you take your primal strikes die in necrotic damage.

Gran Caída. On your turn for 5 Reiryoku (no action required) you can summon an Axe; the Axe of Ruin. It functions as your Zanpakuto, except that it has the heavy and reach properties instead of its normal properties, does additional necrotic damage equal to your reiatsu die on a hit, your zanpakuto damage die is doubled when using it, and deals slashing damage instead of its normal type. If you reduce a creature to 0 hit points with Gran Caída, it is killed outright as it crumbles to dust from age. You can’t summon this axe again until you are no longer wielding it or it is destroyed.

Respira. As an action for 20 reiryoku you expand a mist of decay from your body for two minutes in a circle centered on you with a radius of 30 feet. The circle follows you and any creature that enters the circle or starts their turn in it must make a Constitution saving throw, taking xd10 necrotic damage on a failure or half as much on a success(with x being your Wisdom modifier added thrice). Any object or magic that starts the round in the range of Respira is decayed and destroyed. Worn and carried objects are unaffected unless the dm says otherwise. As an action while Respira is active you can spend 5 reiryoku to increase the radius of the circle to 60 feet until the Respira end. When Respira would end you can spend 20 reiryoku to extend the duration for one minute.

Los Lobos[edit]

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Los Lobos in it's released state, [16]

When you release your zanpakuto, you wield two identical ornamental pistols. Your Arrancar outfit changes drastically as well: your upper body is covered in a gray fur-lined jacket over a double-breasted vest, while your legs are covered in dark, skin-tight pants, with gray knee-high fur leggings covering your lower legs, and your arms are covered in gray, elbow-length fur armbands, which end at your wrists. There are ribbon-covered bandoleers emerging from your upper back and disappearing into your upper forearms.

Kick About!

At 10th level, your power comes from your soul, having an immeasurable reiatsu.

Alma Solitaria. Your soul is completely alone now, however your power is now unmatched. You gain the Soul Partitioning mutation, while in and outside your ressureción, and creatures have disadvantage against your reiatsu feature. Your Zanpakuto transforms into two pistols that fire ceros, which have different properties. When you take the attack action, you can spend any number of attacks to instead fire a weaker Cero from your left gun. This works as the base Cero mutation, except it only costs 1 Reiryoku, and the damage and size is halved. For 2 attacks, once per attack action, you can fire from your right gun, firing your full base Cero, it still only costs 1 Reiryoku, however this cero cannot be modified by any mutations(even lord of spirit). You may also use the right gun as an action, firing a cero that costs 1 reiryoku and can be enhanced by mutations, the cost of the enhancement is halved(rounded down).

Colmillo. As a free action for 5 Reiryoku, you can create one or two melee weapons made out of your reiatsu. You choose the type of melee weapon these zanpakutos replicate. You are considered proficient with them, and they can use your Wisdom modifier for their attack and damage rolls, instead of their normal modifier. They deal the same damage as your zanpakuto, however they deal force instead of your normal zanpakuto's damage. You can choose to use these instead of your Cero Pistols for the purposes of features which require a Zanpakuto. You are obligated to use these for the Partial Ressureción mutation.

Overwhelming Reiatsu

At 15th level, you have learned new powerful Reiatsu attacks that use full advantage of your own massive reserves. You gain the following Reiatsu attacks:

Cero Metralleta. You point your guns into a direction of your choice, and fire thousands of ceros at once. As a full round action for 40 Reiryoku, you force every creature in a line equal in length to your cero, with a width equal to your cero’s multiplied by your Wisdom modifier to make a Dexterity saving throw. On a failure, they take your cero damage die a number of times equal to half your Wisdom modifier + the base damage bonus (if you have adjuchas cero, you use it as though you were level 10, and and if you have vasto lorde cero, you use adjuchas cero as though you were level 20). This dexterity saving throw works the same as your Cero dexterity saving throws, except on a success, they only have to move out of the area or out of a line equal in size to your base cero pointed directly at them to take half as much damage.

On your following turn you may spend 20 reiryoku as another full round action to continue firing your barrage, forcing any creatures in the line range to make the saving throw again. When you do so you may choose a new line. As long as you do not interrupt the sequence of full round actions you may do this on as many turns in a row as you wish, assuming you have enough reiryoku. If you have the Instantaneous Cero lord mutation this technique only takes actions instead of full round actions, though you can’t fire any more Ceros that turn.

Wolves. As a bonus action for 10 Reiryoku, you can summon a Reiatsu Wolf. You can spend additional Reiryoku on this equal to 10 times your proficiency bonus, with each 10 reiryoku spent adding another wolf. Each wolf lasts for 10 minutes or until it reaches 0 hit points. You can’t have more wolves than one plus your Proficiency Bonus at a time; if you summon more beyond this limit, the oldest wolves disappear until you are under this limit.

Beyond Ressurreción

You have completely mastered Los Lobos. You now gain the following benefits once you enter your ressureción:

Alma Solitaria. Your soul is completely alone now, however your power is now unmatched. You gain the Soul Partitioning mutation, while in and outside your ressureción, and creatures now automatically fail their saving throws against your Reiatsu feature, and if the damage reduces them to 0 hit points, they are killed instantly and can’t be revived, as their soul leaves their body. Your Zanpakuto transforms into two pistols that fire ceros, which have different properties. When you take the attack action, you can spend any number of attacks to instead fire a weaker Cero from your left gun. This works as the base Cero mutation, except it is completely free of cost, and the damage and size is halved. For 2 attacks, once per attack action, you can fire from your right gun, firing your full base Cero, it still only costs 1 Reiryoku, however this cero cannot be modified by any mutations(even lord of spirit). You may also use the right gun as an action, firing a cero that costs 1 reiryoku and can be enhanced by mutations, the cost of the enhancement is 1/4th of the original.

Colmillo. As a free action for 5 Reiryoku, you can create one or two melee weapons made out of your reiatsu. You choose the type of melee weapon these zanpakutos replicate. You are considered proficient with them, and they can use your Wisdom modifier for their attack and damage rolls, instead of their normal modifier. They deal the same damage as your zanpakuto damage die added twice, however they deal force instead of your normal zanpakuto's damage. You can choose to use these instead of your Cero Pistols for the purposes of features which require a Zanpakuto. You are obligated to use these for the Partial Ressureción mutation.

Cero Metralleta. You point your guns into a direction of your choice, and fire thousands of ceros at once. As a full round action for 30 Reiryoku, you force every creature in a line equal in length to your cero, with a width equal to your cero’s multiplied by your Wisdom modifier to make a Dexterity saving throw. On a failure, they take your cero damage die a number of times equal to half your Wisdom modifier + the base damage bonus (if you have adjuchas cero, you use it as though you were level 10, and and if you have vasto lorde cero, you use adjuchas cero as though you were level 20). This dexterity saving throw works the same as your Cero dexterity saving throws, except on a success, they only have to move out of the area or out of a line equal in size to your base cero pointed directly at them to take half as much damage.

On your following turn you may spend 10 reiryoku as another full round action to continue firing your barrage, forcing any creatures in the line range to make the saving throw again. When you do so you may choose a new line. As long as you do not interrupt the sequence of full round actions you may do this on as many turns in a row as you wish, assuming you have enough reiryoku. If you have the Instantaneous Cero lord mutation this technique only takes actions instead of full round actions, though you can’t fire any more Ceros that turn.

Wolves. As a bonus action for 10 Reiryoku, you can summon a Reiatsu Wolf. You can spend additional Reiryoku on this equal to 10 times your proficiency bonus, with each 10 reiryoku spent adding another wolf. Each wolf lasts for 10 minutes or until it reaches 0 hit points. You can’t have more wolves than two plus your Proficiency Bonus at a time; if you summon more beyond this limit, the oldest wolves disappear until you are under this limit.

Class Variant Rules[edit]

Fanmade Ressurreción Types[edit]

While it is enjoyable to play the ressurrecións of our favorite arrancar, sometimes we want something more original. You can use one of the fanmade ressurrecións created here or create your own alongside your GM with the Ressureción creation guide.

Canon Hollow Evolution[edit]

Hollows evolve after eating their own kin enough to make them evolve. However, this can't be done on the base class due to balance reasons. This rule serves to make hollow evolution work like in canon.

You do not gain the Gillian, Adjuchas and Vasto Lorde features through leveling up in the hollow class as normal, instead you must eat a certain amount of hollows with Soul Devourer to achieve said evolutions.

Different types of hollows have different types of values:

Caption text
Hollow Evolution Hollow Value
Base Hollow 1 hollow
Imperfect Arrancar 150 hollows
Gillian 300 hollows
Gilliancar 750 hollows
Adjuchas/Adjuchar 1500 hollows
Vasto Lorde/Vastocar 30000 hollows

Whenever you reach a certain amount of hollows devoured, you evolve to the next stage. See down bellow the requirements of each evolution:

Gillian. You must eat at least 300 hollows to evolve to a Gillian.

Adjuchas. You must eat at least 1500 hollows to evolve to a Adjuchas.

Vasto Lorde. If you have the Destined for Lordship background feat, you evolve to Vasto Lorde after eating 30000 hollows.

Canon Changes[edit]

Mutations[edit]

Assimilative Evolution

Now when you consume a corpse you gain their Reiryoku maximum added to yours or if they did not have a reiryoku maximum you instead increase yours by 5 times their level or CR (whichever is lower), you are considered an amount of levels higher equal to their level or CR (whichever is lower) for calculating your Reiatsu feature, and you gain an amount of mutations of your choice that you meet the prerequisites for equal to their proficiency bonus.

Soul Partitioning

You have awoken one of the most unique abilities of them all, the ability to partition your very soul.

You gain a +8 bonus to your strength, dexterity, and wisdom scores, to a maximum of 30 (lord mutations can’t increase this maximum). Additionally, your reiatsu feature works on creatures who are your level or lower, and when you reduce a creature to 0 hit points with Reiatsu, they instantly die and cannot be revived, as their soul leaves their body. You cannot choose to suppress this feature.

You are always depressed by your loneliness while you have these benefits.

You can choose, at any time to give up the above benefits to instead weaken yourself by splitting your soul in two, becoming an arrancar and gaining the Arrancar feat automatically.

Once you have gained the arrancar feat, your soul splits in two, and instead of any of the other Zanpakuto options your Zanpakuto is instead its own person. You also have a fake Zanpakuto, which repairs itself during a long rest and functions as a normal zanpakuto weapon, other than the fact that it disappears instead of merging with you or remaining when you enter your Resurreción state.

Create a second character sheet which is a level 5 Gillian Arrancar (it cannot level up past that). This Gillian Arrancar cannot take the Gillian Cero mutation and the damage of its Cero is halved if it has it. This Gillian Arrancar is controlled either by you or another player, as decided at your table. This Gillian Arrancar’s Zanpakuto is also a fake zanpakuto, acting the same way your fake zanpakuto, disappearing when you enter your Ressureción state. When you activate your Ressurreción this Gillian Arrancar disappears, becoming some part of your Ressurreción, usually a weapon which is your real Zanpakuto. You may act on the turn that this Gillian Arrancar would’ve had while in your Ressurreción, though you may not take an action on this turn (this does not stop you from taking bonus actions, free actions, or moving, though you don’t regain your movement on this turn).

Resureccións[edit]

All Resureccións do not cost Reiryoku to activate and last until you fall unconsious or you choose to end them (no action required). The same applies to Beyond Resureccións.

Multiclassing[edit]

You cannot multiclass in and out of this class.

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